No Pip-Boy after adding a couple of mods

Post » Fri May 13, 2011 11:06 pm

I've just started out playing Fallout New Vegas and have only installed a couple of mods so far. First off, I'm using FOMM for the installs. Installed DarNified UI NV, which works fine. But after having installed a couple of cosmetic mods I've noticed that the Pip-Boy has disappeared - I only get the background, no actual Pip-Boy overlay with inventory etc.

Not sure what might have caused it. Here's what I've done:

1. Installed Type3 Body and Armor replacer and BEWARE OF GIRL Type 3 HiRez HiDetailed Replacer. Both seems to work fine so far.

2. Installed Anthony Lings Coiffure. Seems to work fine - used "showrace menu" to change hair/eyes on PC.

3. Installed Fallout New Vegas ArchiveInvalidation Invalidated! as well - and Fallout - AII-FNV!.bsa is registered in the ini. Seems to work fine.

4. I also used FaceGen Exchange to import a face from one downloaded save to my latest one. Seems to work fine.

Problem is that the Pip-Boy doesn't pop up when loading the saves. This goes both if I have Lings.esm checked or not. It's also the same if loading early saves before changing the char via the showrace menu or FaceGen Exchange.

Not sure what might cause it. Anyone?

EDIT: Tried uninstalling Anthony Lings Coiffure but didn't help. Tried with backed up "vanilla" ini's - but didn't help. Also tried adding the pipboy via the console but it didn't help either.

EDIT 2: OK, I'm down to Type3 Body and Armor replacer (using New Vegas Type 3 armor pack V2 armors only). If uninstalling it, the Pipboy shows up fine. Also, doesn't matter if I install it manually instead so FOMM has nothing to do with it. Weird.
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jessica Villacis
 
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Post » Fri May 13, 2011 3:35 pm

Might be an item slot binding issue with the mod.
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Iain Lamb
 
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Post » Sat May 14, 2011 2:01 am

Might be an item slot binding issue with the mod.


Thanks, but it was fixed by using the included ArchiveInvalidation.txt. I thought it wasn't needed as I'm using Archive Invalidation Invalidated, but guess something's up with it. Anyway, fixed and I'll double check the archive invalidation.
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Rachyroo
 
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Post » Fri May 13, 2011 4:22 pm

That's weird, i'm using Invalidation Invalidated (FOMM version) and that armor replacer and had no issues. Of course now i use the Readius mod so i wouldn't know if Pip-Boy is missing in the first place :D

Just a side note, Did you add the AII.bsa to the Fallout_default.ini in the install folder? The one in My Games gets overwritten every time the launcher is run, so the changes made to it won't stick.
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Sharra Llenos
 
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