Pissed about npcs being killed.

Post » Wed Nov 21, 2012 3:14 am

But you enter the other cities at night?

For Riften I prefer to enter around 2 AM. That way most of the city is in their homes. If you come in during the day, the vampires spawn right at the market and it is nearly impossible to get at them because the NPCs swarm them so thickly. I lost Aerin and Nura Snow-Shod during one such attack (about 10 AM).
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Naughty not Nice
 
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Post » Wed Nov 21, 2012 12:40 am



For Riften I prefer to enter around 2 AM. That way most of the city is in their homes. If you come in during the day, the vampires spawn right at the market and it is nearly impossible to get at them because the NPCs swarm them so thickly. I lost Aerin and Nura Snow-Shod during one such attack (about 10 AM).
Do you have to start the Dawnguard questline for this to happen, or just simply have it installed?
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sunny lovett
 
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Post » Tue Nov 20, 2012 10:23 pm

Do you have to start the Dawnguard questline for this to happen, or just simply have it installed?
Just having it installed.
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Tom
 
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Post » Wed Nov 21, 2012 11:20 am

Just having it installed.
What? So they just keep attacking til everyone is dead?
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Chris Duncan
 
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Post » Wed Nov 21, 2012 7:22 am

I spent a LOT of time making everyone who goes out in public a weapon and then reverse pickpocketed it onto them. Wabbajacking them to set them at a higher level is also an option. The legendary weapons I made have Turn Undead (level 81) and Fear (level 80) enchantments on them which I made with a restoration glitch potion. If the vampires are running away the NPCs tend to survive. Alas I have had to reload a couple of times because of some bizarre deaths. Most of the time it has worked though.
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Lauren Graves
 
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Post » Wed Nov 21, 2012 11:35 am

What? So they just keep attacking til everyone is dead?

What you do is turn the DLC off, do whatever you want, then when you are ready to run straight through the DLC and nothing else, turn it on and go for it. Just avoid using FT to go directly to any city or town, and only enter them during the mid-day, and you should be fine.
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Flash
 
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Post » Tue Nov 20, 2012 11:23 pm



What you do is turn the DLC off, do whatever you want, then when you are ready to run straight through the DLC and nothing else, turn it on and go for it. Just avoid using FT to go directly to any city or town, and only enter them during the mid-day, and you should be fine.
So Beth designed the expansion to work independently from the main game? That goes against their motto and the holy grail of the Elder Scrolls series. Go wherever you want, do whatever you want, be whoever you want. The vanilla game should be played with the expansion turned off? What if I want to go back and forth to the new castles, or just get a crossbow?
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Genevieve
 
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Post » Wed Nov 21, 2012 4:07 am

I had tried to do a reverse pickpocketing on npc's but they never seem to equip the weapons or armor i put in their inventory, dose this actually work?
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Philip Rua
 
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Post » Tue Nov 20, 2012 10:19 pm

So Beth designed the expansion to work independently from the main game? That goes against their motto and the holy grail of the Elder Scrolls series. Go wherever you want, do whatever you want, be whoever you want. The vanilla game should be played with the expansion turned off? What if I want to go back and forth to the new castles, or just get a crossbow?
Simply avoid cities from late dusk to the very early hours of the morning and you should never get an attack, ever. And don't fast travel. Yeah, surprisingly, if you don't want people dead there are some restrictions to follow, because a game as big is everything but perfect. More questions?
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leigh stewart
 
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Post » Wed Nov 21, 2012 7:45 am

I had tried to do a reverse pickpocketing on npc's but they never seem to equip the weapons or armor i put in their inventory, dose this actually work?

They won't equip the armor you give them but they should equip the weapon if it does not have the same base damage as the one they already carry. For one run through I created the Whiterun Defense League by giving everyone enchanted, legendary dragonbone daggers. Worked out well during one vampire attack; the vamps went down fast, fast, fast.

Fortunately there is no real disposition system in the game, as in Oblivion, since I got caught a bunch of times.
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Vivien
 
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Post » Tue Nov 20, 2012 8:36 pm

So Beth designed the expansion to work independently from the main game? That goes against their motto and the holy grail of the Elder Scrolls series. Go wherever you want, do whatever you want, be whoever you want. The vanilla game should be played with the expansion turned off? What if I want to go back and forth to the new castles, or just get a crossbow?

Feel free to play it their way, and have all your NPC's in each city killed off. No one is stopping you.
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Samantha Mitchell
 
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Post » Wed Nov 21, 2012 3:02 am



Feel free to play it their way, and have all your NPC's in each city killed off. No one is stopping you.
So if I install Dawnguard and don't stop the attacks all my cities will be void except for essentials?
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Matt Bee
 
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Post » Tue Nov 20, 2012 11:24 pm

So if I install Dawnguard and don't stop the attacks all my cities will be void except for essentials?

It will be like Lord of the Flies. The only inhabitants will be children. :biggrin:
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Avril Churchill
 
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Post » Wed Nov 21, 2012 11:08 am

Feel free to play it their way, and have all your NPC's in each city killed off. No one is stopping you.

I had started a new game with Dawnguard active... I have played more than 100 hours since then, I'm level 34 now. In these 100+ hours I've lost exactly 2 NPCs because of vampires. And I for sure didn't do any reverse pickpocketing, I didn't checked the time when I wanted to visit a city or a village and I have no mods which change stats of any npcs or anything like that. I've lost a lot more npcs to dragons, thats for sure. Also, these attacks aren't that often... maybe every third time when I visit a town at night. The guards handle these groups of 3 vampires (or only one vampire in the case of the mysterious traveller) fine for me, most of the time they are dead before my companion or I even reach them. And the way skyrim works, there are no vampire attacks to anyone if you aren't nearby so I have no clue how "your vampires" could clean out complete towns at all. So... are these attacks getting a lot harder on a higher player level or are you guys just a little overreacting here? :smile:

Personal opinion and a side note: even IF these vampires would kill complete cities... come on... there must be a reason for the player to urgently solve that problem. And therefor they need to be dangerous and do something the player don't like that much - like killing nice people. Personally, that "defend these people or do the quest or just live with the fact, that some npcs may die" choice is fine for me in that case. I wish that this civil war questline would work the same way. Pausing a war so that nothing happens at all until I have spoken to a npc? Really? Uhm... yeah :biggrin:
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xx_Jess_xx
 
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Post » Tue Nov 20, 2012 9:16 pm

I had started a new game with Dawnguard active... I have played more than 100 hours since then, I'm level 34 now. In these 100+ hours I've lost exactly 2 NPCs because of vampires. And I for sure didn't do any reverse pickpocketing, I didn't checked the time when I wanted to visit a city or a village and I have no mods which change stats of any npcs or anything like that. I've lost a lot more npcs to dragons, thats for sure. Also, these attacks aren't that often... maybe every third time when I visit a town at night. The guards handle these groups of 3 vampires (or only one vampire in the case of the mysterious traveller) fine for me, most of the time they are dead before my companion or I even reach them. And the way skyrim works, there are no vampire attacks to anyone if you aren't nearby so I have no clue how "your vampires" could clean out complete towns at all. So... are these attacks getting a lot harder on a higher player level or are you guys just a little overreacting here? :smile:

Personal opinion and a side note: even IF these vampires would kill complete cities... come on... there must be a reason for the player to urgently solve that problem. And therefor they need to be dangerous and do something the player don't like that much - like killing nice people. Personally, that "defend these people or do the quest or just live with the fact, that some npcs may die" choice is fine for me in that case. I wish that this civil war questline would work the same way. Pausing a war so that nothing happens at all until I have spoken to a npc? Really? Uhm... yeah :biggrin:

It all depends on circumstances there could be a attack and you might not lose a single npc, but there can be a attack on town and two or more npc will be killed in one attack, i had attack were i was in riverwood and 3 vampires and 2 death hounds attacked i lost like 2-3 people that time bc npcs keep attacking them with their fists

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X(S.a.R.a.H)X
 
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Post » Wed Nov 21, 2012 2:09 am

I am doing with Dawnguard what I do with the MQ - I finish everything else first, that way, there's no real risk of dragons (or vampires) taking out important NPCs, moreover, when I get to the MQ, I am focused exclusively on dragons. When the DLC dropped, I was done with everything in Skyrim, so I attended exclusively to the DG stuff, and only lost 2 named NPCs (that I'm aware of) to vampire attacks: Ghorza (who had a broken invest option anyway (and was replaced by her assisstant, who let me invest)) and Umlaug (?). And when you're done with the DLC's MQ, the vampire spawns end anyway.
In my new, from-scratch game now, I'm holding off on the DLC (i.e., not even loading it) until after I've done everything (as is my preference). I might even load and complete the DLC before doing the MQ, but I don't know for sure.
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Georgia Fullalove
 
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Post » Wed Nov 21, 2012 5:14 am

I am doing with Dawnguard what I do with the MQ - I finish everything else first, that way, there's no real risk of dragons (or vampires) taking out important NPCs, moreover, when I get to the MQ, I am focused exclusively on dragons. When the DLC dropped, I was done with everything in Skyrim, so I attended exclusively to the DG stuff, and only lost 2 named NPCs (that I'm aware of) to vampire attacks: Ghorza (who had a broken invest option anyway (and was replaced by her assisstant, who let me invest)) and Umlaug (?). And when you're done with the DLC's MQ, the vampire spawns end anyway.
In my new, from-scratch game now, I'm holding off on the DLC (i.e., not even loading it) until after I've done everything (as is my preference). I might even load and complete the DLC before doing the MQ, but I don't know for sure.
I am doing with Dawnguard what I do with the MQ - I finish everything else first, that way, there's no real risk of dragons (or vampires) taking out important NPCs, moreover, when I get to the MQ, I am focused exclusively on dragons. When the DLC dropped, I was done with everything in Skyrim, so I attended exclusively to the DG stuff, and only lost 2 named NPCs (that I'm aware of) to vampire attacks: Ghorza (who had a broken invest option anyway (and was replaced by her assisstant, who let me invest)) and Umlaug (?). And when you're done with the DLC's MQ, the vampire spawns end anyway.
In my new, from-scratch game now, I'm holding off on the DLC (i.e., not even loading it) until after I've done everything (as is my preference). I might even load and complete the DLC before doing the MQ, but I don't know for sure.

thats for sure is one way to do it, but i think Bethesda should do something about it (its not that npc are getting killed but how they get killed when they should be running away from ancient dragon or vampire master they attack them with hands or iron daggers and get killed then they almost never get replaced that not too realistic) off course there are ways around it like you mentioned but that should not be how we should be playing the game. npcs should be programed differently and some new one should respawn in their place if they are killed
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Enny Labinjo
 
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Post » Tue Nov 20, 2012 10:50 pm

I had tried to do a reverse pickpocketing on npc's but they never seem to equip the weapons or armor i put in their inventory, dose this actually work?
Giving them weapons which do more base damage or are worth more base gold than the ones they already have should mean they will equip them. They will not equip armor, however. They will usually not equip the new weapon until they enter a new cell, or you leave the cell they are in for a while.
I gave NPCs weapons of the type they already had, which meant I gave most of the NPCs daggers. Enchanted, Legendary Ebony daggers worked for me since they did huge damage compared to unimproved iron/steel, plus they didn't stand out or make my game look any differently. Fear/Turn Undead also helped to keep townspeople from getting hit back by the Vampires, although an uncheated Turn Undead enchant was ineffective against the Vampires in my game because it wasn't strong enough. I also gave NPCsUltimate healing potions.
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Matthew Warren
 
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Post » Wed Nov 21, 2012 4:01 am

In terms of reverse pickpocketing you'll want a paralyze spell, it will let you reverse pickpocket something of any value without a problem. (recently used it on Hadvar to so I could keep the Jaggered Crown).

So Beth designed the expansion to work independently from the main game?
No.
And when you're done with the DLC's MQ, the vampire spawns end anyway.
Really I recall hearing posters saying the spawns didn't end.
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ILy- Forver
 
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Post » Tue Nov 20, 2012 9:12 pm

No.
This thread says otherwise.
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Dina Boudreau
 
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Post » Wed Nov 21, 2012 2:58 am

This thread says otherwise.
Not necessarily.

For people who often fast travel right into cities, and arrive at night, then the Vampire spawns will be a worry. But mostly Dawnguard runs with the rest of TESV just fine. There are lots of ways to avoid having the Vampires kill people.

I also haven't had a vampire attack within a city since I finished the Dawnguard questline, although I've encountered them along the roads.
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Nichola Haynes
 
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Post » Tue Nov 20, 2012 10:31 pm

thats for sure is one way to do it, but i think Bethesda should do something about it (its not that npc are getting killed but how they get killed when they should be running away from ancient dragon or vampire master they attack them with hands or iron daggers and get killed then they almost never get replaced that not too realistic) off course there are ways around it like you mentioned but that should not be how we should be playing the game. npcs should be programed differently and some new one should respawn in their place if they are killed

Word. The minute someone spots a dragon or vampire, everyone should flee (indoors) except for guards

...I recall hearing posters saying the spawns didn't end.

I'd like some clarity on this then. I didn't get any vampire respawns in my game once I'd finished the DLC MQ, but maybe not enough time elapsed for the respawn to trigger - I wasn't monitoring it - and I'd like to think they do stop, but you're right about seeing conflicting reports on this.

Anyone?
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Susan Elizabeth
 
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Post » Wed Nov 21, 2012 1:28 am

The key problem with all the NPCs being killed is that they vast majority of the nonleveled NPCs seem to have non-zero Confidence values. Meaning... they suddenly have the urge to go at that dragon or master vampire with their *fists* or that pathetic little iron dagger that almost everyone seems to have.
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celebrity
 
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Post » Wed Nov 21, 2012 7:42 am

This thread says otherwise.
No it doesn't Dawnguard is fully intergrated into the game. Its not like DLC for GTA which is an independent story or even the Fallout DLC which brings you to an entirely different map area. Not liking the intergration doesn't mean its works independently.

The key problem with all the NPCs being killed is that they vast majority of the nonleveled NPCs seem to have non-zero Confidence values. Meaning... they suddenly have the urge to go at that dragon or master vampire with their *fists* or that pathetic little iron dagger that almost everyone seems to have.
If regular citizens ran from danger like Greywulf suggests everything would be fine. And its a patch that could be done to the base game.

I'd like some clarity on this then. I didn't get any vampire respawns in my game once I'd finished the DLC MQ, but maybe not enough time elapsed for the respawn to trigger - I wasn't monitoring it - and I'd like to think they do stop, but you're right about seeing conflicting reports on this.

Anyone?
I do know that some betatesters failed to delete the DLC data and reinstall it when it was offically released. It may simple be that characters from the beta-version experience spawns after the DLC is complete but release ones do not.
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Rhiannon Jones
 
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Post » Tue Nov 20, 2012 11:29 pm

I've only ever seen vampires on roads. Never in cities and I've been playing Dawnguard for a week now, fast travelling at all times of the day. Maybe I'm just lucky?
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steve brewin
 
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