Place items don't respawn, but enemies do

Post » Tue Apr 09, 2013 4:41 pm

So I made this new dungeon I'm really proud of called 'the rabbit hole'
http://steamcommunity.com/sharedfiles/filedetails/?id=135300521

And to make sure the dungeon constantly resets itself i have this activator with a script that does this:
Cell ParentCell = GetParentCell()
ParentCell.Reset()

every 6 hours.

So if you leave the dungeon, and wait 6 hours, the enemies will respawn. The only problem is, the placed items don't!
I have these 'safe rooms' with lots of dummy potions and placed potions. And it seems no matter how many times i call reset on the cell, they won't respawn!

The encounter zone certainly doesn't have the 'Never resets' flag set.

I've read this post:
http://www.creationkit.com/Cell_Reset
And i'm starting to think that whoever wrote it was a dirty liar. This has me super duper pissed because my players are having to face these tough enemies that respawn, but they don't get the health potions to help them out!!!

I know i could probably do something tricky with an actor.placeatme script, but i'm trying to do it proper and not haxorrific. Is this normal operating procedure for skyrim dungeons? The enemies will respawn but the loot doesn't?
GRRR this make me so mad I want to punch somebody!!!!!
I've tried all kinds of different things and played the first level of this dungeon like 500 times trying to debug the problem, maybe i'm just trying to do something the skyrim engine won't let me. In which case i really really hate the skyrim engine!!! ggrrrr.


Ya'll are my last hope please help!
Jediborg
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