So, first of all, the CK has CoinPurseSmall under "Flora" which is just bizarre.
Anyway, I've got a mod I'm working on that spawns a couple of coin purses at the player when they get knocked about (and removes gold from the inventory at the same time), as if the player has dropped them (since you can't actually hold or drop a coin purse).
However, I've noticed that items spawned at the player like gold and coin purses, if done inside an owned cell (like an Inn), will cause alarm when taken - as if the player is stealing from the Inn!
Does anyone know of a way around this?