At any rate, he called Dishonored a "very heavily player authored game," which I think bodes very well for Dishonored, suggesting that the storytelling will be more fluid and expressed primarily through the course of actually playing the game rather than segmented gameplay interrupted by frequent cut scenes.
I think the guy who really has it right, and I think he's one of the smartest designers working in games, is Harvey Smith. And he did Deus Ex, which is one of my favorite games, and it basically really speaks to player authorship and stories via gameplay.
And the guy just wrote a novel and he's also making a very heavily player authored game right now...
And the guy just wrote a novel and he's also making a very heavily player authored game right now...