Player Made Content

Post » Fri Dec 13, 2013 10:29 am

I know that some modding will be possible in ESO, but I think it will be limited to UI changes.

Neverwinter has a feature that allows for players to create dungeons that can be accessed in the main game and played by other players.

I think this kind of feature would be pretty awesome for ESO. I know modders from past TES games have created some pretty awesome stuff and I would love to see what modders could create if given the option in ESO.

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Trevor Bostwick
 
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Post » Fri Dec 13, 2013 6:06 am

The one big problem with user-created content in MMOs (and I've seen this in City of Heroes, Star Trek, and Neverwinter), is that given the chance, some % of the players will just make the most "efficient"/exploitive adventures that they can. Which leads to multiple rounds of "gamers find new Instant Loot & XP loophole / devs further restrict the creation tools". Until you're left with a tool that only a small number of dedicated people still care to use. (Because, honestly? MMO gamers on average don't tend to waste their time on stuff that doesn't get them rewards. And once the possibilities for loot, gold, and XP in a creation tool have been nerfed to the point they can't be exploited, the average player no longer finds it worth their time to do.)

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Vicki Gunn
 
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Post » Fri Dec 13, 2013 3:45 am

They could always release the user created content in limits for each month, so in January they review a bunch of mods, check out the quality ones and make sure they work and if they are balanced and work properly they contact the mod creators and ask for their permission to include it as official content and give them credits for it then they release the top 10. When February rolls around they review another selection of quality mods and update the rooster of what mods to include in the next patch.

I do agree that allowing just any user created content is a bad idea, but limiting it, reviewing it and only allowing the balanced and polished quality content could work. It would also give modders a chance to get their stuff included in a game which would be great for their merits and since more is at stake they could be more careful to polish their content to make sure it works and is balanced.

Hell, for the next ES game (not Online) they should have a bunch of locked dungeons (say 50?) and then announce to the users after the game has been released that the 50 most well designed dungeons made by the fans will be patched into the game (assuming of course that the modders are okay with them using their content of course). So instead of Bethesda focusing on creating 230590 dungeons which mostly turn out to be copy pasta's it would allow them more time to polish up a smaller amount of quality dungeons and then allow the fans the chance to produce their own quality dungeons. (And no, it does not mean Bethesda is 'holding back content', it simply means they focus on quality over quantity and allow fans the ability to make some official content for free for other users.)

One could always just download mods but the quality of a mod is questionable, if it is developer-approved it could ease my worries a little. I downloaded A World Of Pain for FNV and that mod decided to crash my game constantly so I had to remove it. Since then I've had trust issues with mods.

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Carlos Rojas
 
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Post » Fri Dec 13, 2013 1:23 pm

Why has this topic been moved from the elder scrolls online forum? Um... its a topic about the elder scrolls online.... move it back pls.

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Melly Angelic
 
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Post » Fri Dec 13, 2013 11:00 am

i personally am against user created content in an mmo

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[Bounty][Ben]
 
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Post » Fri Dec 13, 2013 5:13 pm

No thanks, I prefer to let the pros make the content, thats what I'm paying them for.

oh and yeah neverwinter has the feature but they had to nerf it/fix it because people were exploiting it to power lvl and get the best gear etc.

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Gavin Roberts
 
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Post » Fri Dec 13, 2013 6:57 am

I don't like player made content, it always end in somebody finding a way to exploit it in one way or another.
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Isaiah Burdeau
 
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Post » Fri Dec 13, 2013 10:25 am

Rather have paid professionals in my MMO.

I'll stick to playing indie games for amateur hour.

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Dawn Farrell
 
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Post » Fri Dec 13, 2013 2:48 am

I like the idea and I'm 100% confident the developers could make sure it wasn't exploitable if they tried.

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Izzy Coleman
 
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Post » Fri Dec 13, 2013 9:31 am

I enjoyed making quests in the foundry, However Neverwinter is based around the Classic D&D model that embraces a "Dungeon Master" controlling players journeys, experiences. It fits that style of gameplay for Neverwinter to have a "foundry" with players becoming the Content creators.

This is not the case with Elder scrolls, Sure there are modders who bring their vision to the game by altering or adding the game, but that is completely different from a system built around Pen & Paper Story telling. Player made content in Elder Scrolls doesn't "Fit" the series.

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barbara belmonte
 
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