I divided my PvP essay into 4 parts:
1st: Cyrodiil mass PvP
Cyrodiil will be huge, open world PvP zone, with cities, mines, ruins, public dungeons, villages, lumber mills..... and insane amount of players, of course. With a populatiry of Elder Scrolls franchise, Cyrodiil and the game in general (you will be able to start with PvPing at level 10) will be flooded with people. This makes me happy as an Elder Scrolls fan, but worried as a PvP fan.
So far as i know, and as the previews says, Cyrodiil will be the place for hundreds vs hundreds PvP. Well, battles with such a huge number of players are enjoyable of course, for a limited amount of time. Hundred vs hundred PvP is basically just zerg versis zerg = bigger amount of people wins. No skill neened, almost no combat focus needed, you just run in, die, run in again, and die again, and so on. Your skill cannot do much with your outcome from a Zerg vs Zerg fight. And thats what makes me bored after some time in this PvP hell.
I am sure many of you played WoW, i played that game too, and this was exactly what i did not like. Alterac Valley turned into Zerg vs Zerg at Field of Strife almost everytime, and it was 30 mins of really boring combat. Arathi Basin was usually (with not so experienced players mainly) about two zergs running around and capping bases. Who tried to survive on his own, failed.
I am feared that Elder Scrolls follows those footsteps of doom. Cyrodiil, place where the PvP of ESO shall flourish, will turn into "I HAZ BIGGER ZERG I WIN HAHA" place. I am kinda counting with it, i counted with it before, but it still makes me sad. But there is soemthing more what makes me worried. Cyrodiil appears to be only place in whole Tamriel, where we will be able to PvP at launch. So the only possible PvP will be ZvZ (understand Zerg vs Zerg). And no.. i definetly do not wish that.
If you like the zerg, i prepared a picture for you that will probably calm you down after reading those lines above. http://blog.weflyspitfires.com/wp-content/uploads/2010/04/alterac_valley_zerg.jpg
2nd: Cyrodiil minor PvP
Zenimax Online is saying that in Cyrodiil, there will be objectives for smaller PvP groups, like mines to cap, lumber mills to cap, villages to cap, or even dungeons to run.
- Village should be for 10 players
- Mine /Lumber Mill for 5 players
- and so on ..
My question is: Who will go to take over, for example Hackdirt, with 10 players, when he can invite whole zerg? I know the answer. Noone. And possibly nice 10 vs 10 battle at Hackdirt will turn into 150 vs 150 slaughterhouse.
ZvZ is very dark side of free, open world PvP. I dont want to whine here, but thats how i see it.
3rd: Arena
Nevermind, lets move on. Zenimax worried me with another thing about PvP. They did not say a word about Arena yet. And i think Arena is very essential (1vs1, 2vs2, 3vs3 at least) for majority of PvP community. Arena is the place where the Zerg doesnt count. Arena is the place where skill (and class combo, lawl) matters. And i DEMAND!! Arena to be a part of ESO, if not at launch, then soon after.
4th: Emperor title
And so, we are moving on to another PvP aspect. Emperor title. Emperor title will belong to player with the best PvP stats around. So, to the player who will take part in the biggest amount of Zerg fights, and very probably, to the mage who will be able to stealkill, or just masskill with AoEs. Emperor title is very nice possible reward for a prowess in PvP. Please, Zenimax. Do not make Zergperor from it. Make some other conditions for getting it than just participating in zergs. Or, make another title for PvP prowess (suggestion bellow).
Conclusion
Zenimax devs have it in their own hands. With TES:O combat system they can make the best PvP game of all times. However, there are too many "but" to be complete calm about their work. TES:O is kinda heading towards current most famous zerg games, and its what PvPers wont like, i am sure. In my opinion, this features should be instroduced in the final game to make PvP more enjoyable (pure my opinion):
1.: Create Arena (1vs1 fights included, cuz it belongs into TES:O lore), once per month, the best ranked players from all Alliances can fight for title Grand Champ. of Tamriel (so Emperor will be ZvZ title, and Grand Champ PvP title), or something.
2.: Create instanced Battlegrounds (5vs5, 10vs10), as an alternative for Cyrodiil warfare.
3.: Create another zones, lesser ones, not just Cyrodiil, for lesser PvP warfare (for example Pale Pass, like it was in TES IV: Oblivion).
This thread, however, is not just about mine speech. Say your opinion. What would you like to see in TES:O PvP? Or do you like it in current, very realistic state? What would you add? What would you remove? And mainly: Is this going to be the best PvP MMORPG of all times? As a successor of Dark Age of Camelot, it has very big potential to score right into black.
I am sorry for my inaccurate english.