PLAYING OBLIVION ONLINE

Post » Fri May 27, 2011 7:48 am

Well! I have finished all quests and I am spending my time exploring, moving from one city to the other.
I have nothing to do now.
Well can any one help me to get a mod which adds OBLIVION in an multiplayer mode where we can chat to other users hunt together fight with each other and set up battles and make friends.
The thing to be said,
I have already tried these links but found them to be useless:

www.obliviononline.com (this requires to update the version of the game to an unofficial one)
www.multites4.com (not of any use)(needs password)




CAN ANY ONE COME TO MY AID AT THIS MOMENT!!!
Then I will be really grateful................................... :liplick:
PLZ need HELP soon!!!!!!!!!! :|
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Elizabeth Lysons
 
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Post » Fri May 27, 2011 2:33 am

There is no functioning multiplayer mod for oblivion. The game just doesn't support it.
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kat no x
 
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Post » Fri May 27, 2011 1:12 am

Well! I have finished all quests and I am spending my time exploring, moving from one city to the other.
I have nothing to do now.
Well can any one help me to get a mod which adds OBLIVION in an multiplayer mode where we can chat to other users hunt together fight with each other and set up battles and make friends.
The thing to be said,
I have already tried these links but found them to be useless:

www.obliviononline.com (this requires to update the version of the game to an unofficial one)
www.multites4.com (not of any use)(needs password)




CAN ANY ONE COME TO MY AID AT THIS MOMENT!!!
Then I will be really grateful................................... :liplick:
PLZ need HELP soon!!!!!!!!!! :|


:lmao:



Have you tried GW's or Conan? :P
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Poetic Vice
 
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Post » Fri May 27, 2011 5:38 am

...Or WoW. Though I dont suggest selling your soul to play online for a period of time. If you want to do that, try runescape. :P

And no... I dont play WoW. And I can spell, unlike The Lost Souls of WoW.
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Celestine Stardust
 
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Post » Fri May 27, 2011 3:42 am

Well! I have finished all quests and I am spending my time exploring, moving from one city to the other.
I have nothing to do now.
Instead of thinking of multiplayer, I suggest you start add some of all the excellent mods that add new content to Oblivion, especially the large quest mods.
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Jay Baby
 
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Post » Thu May 26, 2011 10:39 pm

When you're done playing solo, it's time to write mods, not go multi-player.
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danni Marchant
 
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Post » Fri May 27, 2011 9:07 am

Since Oblivion was never, ever intended to even have the slightest function as a multiplayer game the short answer is "no".

The long answer: there are a couple supposed mods/tweaks that allow one to play Oblivion with a friend. Whether or not these even work and how much of a risk they pose to the stability and functionality of your game are something to consider. As you said, one requires a patch that you are unwilling to install, the other requires a password to which you do not have access. I would have thought the idea would be more popular than it apparently is and that there would be several more options available but as far as I can tell there are only a few. In fact, you may have found the ONLY two viable options, neither of which work for you. My recommendation, in this case, is to install some overhaul mods or some long quest mods like Bartholm or Lost Spires, purchase and play the DLCs and Shivering Isles if you haven't yet, then shelve the game for a while and move on to another one when you get bored again. Oblivion has a lot of replay value, but not everybody can stomach the same game over and over and over again. Luckily for you there are tons of mods available that can drastically alter your gameplay and several deep, well-thought quest mods to add further hours of fun.
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lucy chadwick
 
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Post » Fri May 27, 2011 12:08 pm

Since Oblivion was never, ever intended to even have the slightest function as a multiplayer game the short answer is "no".

The long answer: there are a couple supposed mods/tweaks that allow one to play Oblivion with a friend. Whether or not these even work and how much of a risk they pose to the stability and functionality of your game are something to consider. As you said, one requires a patch that you are unwilling to install, the other requires a password to which you do not have access. I would have thought the idea would be more popular than it apparently is and that there would be several more options available but as far as I can tell there are only a few. In fact, you may have found the ONLY two viable options, neither of which work for you. My recommendation, in this case, is to install some overhaul mods or some long quest mods like Bartholm or Lost Spires, purchase and play the DLCs and Shivering Isles if you haven't yet, then shelve the game for a while and move on to another one when you get bored again. Oblivion has a lot of replay value, but not everybody can stomach the same game over and over and over again. Luckily for you there are tons of mods available that can drastically alter your gameplay and several deep, well-thought quest mods to add further hours of fun.

This. Playing Oblivion online is just a joke IMHO.
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Stacey Mason
 
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Post » Fri May 27, 2011 10:45 am

Go for Conan, it's certainly much better and more realistic.. though you need a beast of a pc to enjoy it to the full potential
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Your Mum
 
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Post » Thu May 26, 2011 11:01 pm

The problem with Oblivion being an online game rests in the way that the data parsed to and from the player. Its both a database problem, and a network backend problem. The real problem is that the DB and all game data is parsed/provided locally on your machine. There is not a smidgen of netcode in the oblivion client, and the way your local computer handles items/npcs and all elements of the oblivion client would make it next to impossible to provide the massive amount of data to another client. Its the same reason that all attempts at an oblivion mp mod have failed.

Its going to have to start with a complete revamp of all the game data into multiple oracle or other powerful DB, and then you are going to be writing many many many lines of server and netcode to parse all of that data back and forth between multiple clients, in realtime. You may as well build an entirely new game from the ground up, because the only thing you really get to work with is the oblivion sound and art files.
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Jessica Colville
 
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Post » Fri May 27, 2011 5:33 am

http://www.gamesas.com/bgsforums/index.php?showtopic=1036432
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Jaylene Brower
 
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