Playing a pure mage on Master difficulty

Post » Sat Aug 25, 2012 7:55 pm

Well I have just recently started a new mage. This time instead of being pure Destruction I am focussing on all the schools.

I've just been doing the Mages Guild quest and I'm in a dungeon (Mzulft). Well it's been one hell of a challenge in here. The simple dwemer spider is a mission to take down. And the spheres are even more nasty, killing me in two hits (so it's best not to get hit at all). And then the damn Falmer. Well the archers are a insta-kill on me and the normal falmer are quite nasty as well. The whole dungeon is very challenging as I usually run out of Magicka very fast (unless I use flames or sparks).

I have been summoning my Flame Atronach and hoping they will attack it (though they usually chase me while my atronach shoots). I've just completed the dungeon (from level 6 to7 or 8). I haven't got a follower either. This has been one challenge, but I love it. High risk but high reward. The only problem is how long it takes to kill a single enemy. And if there is more than one, I have to run.

I basically kite and let my atronach tank while I attack. Though my atronach seems to get destroyed easily. It can take three or more just to finish an enemy so I usually end up running halfway back through the dungeon waiting for some Magicka to take it on. It's been really fun but also really hard.

So, does anyone else have any experience playing like this? What about some tips?
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Chris Jones
 
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Post » Sat Aug 25, 2012 6:34 am

Good luck with that. I usually play on expert because master seems a bit tedious. Even on expert, playing a pure, robed mage can be a challenge at times, especially at higher levels. If you reduce your restoration costs down to a reasonable amount, you can try using a Ward. I have had good luck with Wards for both magical and physical attacks for my mage on expert. The problem with Wards is they svck so much magicka that you cannot keep them up, but you can offset that with cost reducing enchants. At master a good hit will take the Ward down and stagger you a bit but at least you will still be alive. You are probably going to want to get the Atronach birthsign if you don't have it already.
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x a million...
 
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Post » Sat Aug 25, 2012 1:47 pm

Here's something I wrote to someone seeking destruction help, not sure how relevant it is but I hope it helps:
I've used destruction extensively on master, here are my pearls of wisdom. :biggrin:

You don't need any other skill trees to use destruction, you don't even have to use robes. Enchanting helps in the sense you can choose what to put your enchantments on, but you can find good enough gear to reduce the destruction costs. Unfortunately once you hit the adept/expert level spells the costs absolutely skyrocket, you have to use gear to reduce them.

You can find/buy:
- Master robes 22% destruction reduction.
- Peerless robes for 25%.
- High level (dragonscale, dragonbone or daedric) armor pieces with peerless destruction 25%.
- Ring for 25%.
- Circlet for 25%.
- High tier helmet for 25%.
Obviously these items are quite rare, especially the armor pieces, but there is a sure method to get daedric armor/helm of peerless destruction, using the atronach forge under the college of winterhold using a sigil stone (90 conjuration needed). Any three of the above will provide 70-75% reduction, which is good enough.

If you plan on enchanting, you don't need to worry about finding the right equipment as you can make your own. Aim for around 90% cost reduction, the perks grant 50% reduction if you need it. With the above robes setup, master robes 22% ring 25% and circlet 25% you get 72% reduction, so you end up with 86% reduction with the perk [100 - 0.5x(100-72)], this is definitely enough. If you enchant you don't need to invest in the perks, but you may struggle at low levels when your enchanting skill is low.

For damage perks unless you have RP reasons (vampire not using fire magic for example) use all three elements, get all 6 augmented perks as soon as possible. The shock disintegrate perk is brilliant, as is the frost paralyse perk, the fire fear perk is worthless. The aspect of fear perk in the illusion tree adds 10 damage (15 if you are a necromage vampire) to all fire spells including flames. The necromage restoration perk increases damage dealt to undead by destruction spells, so when using fire (most undead are weak to fire) you absolutely destroy undead.
Little tip: the frost/shock cloaks are affected by the disintegrate/paralyse perks.

The dual cast + stagger perks are useful, don't dual cast every single attack though. You have 2.2x the damage for 2.8x the cost and 100% chance to stagger with the perk. You don't need this perk though, I tend to just throw a dual cast in every four or five casts.

If you choose to be a necromage vampire (a vampire with the restoration perk necromage), every enchantment/active effect you have is increased by 25% and every spell/potion duration is increased by 50%. Being a necrovamp also increases some perks by 1.25x, the aspect of fire bonus mentioned above is increased from +10 to +15, nearly all illusion perks are increased 1.25x (+8 would now be +10). But you have to take the perks after being a necrovamp.

You should learn what enemies are weak to, trolls are weak to fire, dragons are weak to the opposite element they use, undead (draugr, vamps) are weak to fire for example. Quite a lot of human enemies are nords, so they are 50% resistant to your frost spells, fire or shock is preferred.

Once you have a good setup, you will be dishing out 100 (or 105) damage incinerates, which literally kill draugr deathlords in three dual casts on master with necromage. Bandit marauders (the highest level bandit) have 900 health on master, so you would need 10 expert spells or 9 incinerates with the aspect of fear perk to take one down on master, do remember you can fire those spells incredibly fast, much much faster than shooting a bow.

That's pretty much it, I wouldn't power level any skills as that bores me, level up skils naturally and with the above advice you'll find destruction pretty dam powerful.
You're in quite a high levelled location for your character, dwarven spheres deal a ton of damage and are quick. I suggest delving into normal dungeons to gather some money, then try and buy some fortify destruction gear, robes, ring and circlet. Or buy grand souls to make your own, you can get a necklace aswell then.

Illusion can't be used against machines or undead until you have then level 90 perk, but it can be used on the falmer. Dual cast fury or frenzy depending on your illusion level and let them rip each other apart, throw in an atronach and let yourself regenerate magicka.

You will probably find the raise undead spells are stronger than the novice/apprentice conjuration spells early on. I tend to stick to necromancy regardless, I find summoning atronachs is easy.

Alteration, are you using flesh spells? They help out with the no armor problem. It's best to dual cast the flesh spells before a battle, so you can regenerate magicka then storm in. Get the mage armor perks as soon as you can.

If you have any questions I'll try to answer them, I've made quite a few mages and warrior/mage hybrid characters, all on master.
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Anthony Santillan
 
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Post » Sat Aug 25, 2012 1:56 pm

I'm playing pretty dangerously. I am going for a pure Magicka mage. I won't be becoming a vampire and doing the necromage as I will be playing on the good side.

I haven't been bothering using my Stone Flesh much as it consumes almost all my Magicka and by the time my Magicka recharges it has almost expired. My Flame Atronach consumes a good half if not more too. Which is basically my defence at the moment. I use it as a meat shield/damage dealer while I regenerate and help attack.

As long as I don't get hit I can survive. As I get higher I'll probably become more powerful.

The hardest part is deciding what to put perks into first. I put a perk into all the novice perks except for Alteration right now. My Destruction also has Dual Casting (though I'm not sure if I want to get impact as it might kill the game).

I usually run out of Magicka, but since putting perks into the novice slots it has helped quite a bit. I will be going for the Apprentice stone.

I'm playing pretty suicidal and I will just have to see how it goes in the future.

I was thinking about making myself an uber vampire necromage or something but I don't like playing evil as I find it less rewarding personally. Though I did have fun being evil with my assassin.
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Laura
 
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Post » Sat Aug 25, 2012 5:53 am

I had good results in the dwarven ruin using Invisibility and Muffle. I simply didn't engage the dwarven toys, so they could not kill me.
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Kirsty Collins
 
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Post » Sat Aug 25, 2012 3:32 pm

Well I have just recently started a new mage. This time instead of being pure Destruction I am focussing on all the schools.

I've just been doing the Mages Guild quest and I'm in a dungeon (Mzulft). Well it's been one hell of a challenge in here. The simple dwemer spider is a mission to take down. And the spheres are even more nasty, killing me in two hits (so it's best not to get hit at all). And then the damn Falmer. Well the archers are a insta-kill on me and the normal falmer are quite nasty as well. The whole dungeon is very challenging as I usually run out of Magicka very fast (unless I use flames or sparks).

I have been summoning my Flame Atronach and hoping they will attack it (though they usually chase me while my atronach shoots). I've just completed the dungeon (from level 6 to7 or 8). I haven't got a follower either. This has been one challenge, but I love it. High risk but high reward. The only problem is how long it takes to kill a single enemy. And if there is more than one, I have to run.

I basically kite and let my atronach tank while I attack. Though my atronach seems to get destroyed easily. It can take three or more just to finish an enemy so I usually end up running halfway back through the dungeon waiting for some Magicka to take it on. It's been really fun but also really hard.

So, does anyone else have any experience playing like this? What about some tips?

To your first sentence: how did you like playing a pure destruction mage? What difficulty did you play at? How did you find it after level 50?
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Facebook me
 
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