

An ear for vengeance.
The story of a young Wood Elf, travelling to Skyrim to seek vengeance for the death of her parents at the hands of the Falmer. Her true destiny will be revealed.
Story arc:
Humble beginnings.
Huntswoman from Valenwood. Left penniless after being taken by Imperials and sentenced to death.
Earn a living from selling pelts, craft gear, collect ingredients and alchemy use. Visit parents old friends. Search for items spoken of by Grandfather. Outdoor exploration. Ends with an exploration of the FROSTFLOW Lighthouse.
Honing the weapon:
Inspired to hunt the Falmer into extinction, the Huntswoman joins the Thieves guild to learn skills needed. Visit the Dwemer Museum at Makarth to read/steal the books about the Falmer (The Falmer - a study, Fall of the Snow Prince).
The Hunt begins:
Search the land for Falmer lairs and kill them all. Investigate Dwemmer ruins. Note - there was talk amongst the Nords met at Darkwater Crossing that signs of the Falmer have been rumoured to be seen, but so far south?? People scoff at the tale.
The Dragonborne has come:
Return to Riverwood and begin the Merchants quest to start the main story. Follow the main and Greybeards quests concurrently. Do not fear - your thirst for revenge is not yet slaked. The path to the 'Capital' of the Falmer has just begun and the true identity of the young Hunter is revealed. The greatest prey - Alduin, the eater of worlds - awaits!
Name: Your choice (I did 'Carwen Shadeleaf)
Race: Wood Elf
Hunter/Alchemist/Thief(?)
Outlook: Chaotic - Neutral - Lawful/Evil - Neutral - Good
Story Arc:
Skills:
Archery, Light Armour, Alchemy, Lockpick, Sneak, Smithing
Essential Equipment:
Tent, Small Cooking Pot, Campfire, Storage chest, Bedroll.
Bow, daggers (hunting knives).
Her belongings were confiscated by the Imperial patrol who captured at Darkwater Crossing whilst selling hides and pelts to Ulfric Stormcloaks men, as she made her way into Skyrim.
Her grandfather supplied her with a list of alchemical recipes, which the Imperials did not take (player aid).
People:
(suggested first few days. Follow Ranolf to Riverrun. Make new gear, learn from Faendal (make companion to get all money back), hunt, basic alchemy. Move to Angi, learn from her. Head to Falkreath hunting and gathering all the way. Do the werewolf quest to receive Saviours Hide and Archery circlet/ring. Head to Hunters Rest to read a book of Archery (Due WEST from western Lumber Mill on Lakeside).
DO NOT take the Riverwood Merchant quest!!!
She has heard the tale of Angi, a Nord woman living in seclusion in Angi's Camp southwest of Falkreath. She is in hiding after taking revenge on the drunken pair of Imperial soldiers who killed her parents. Angi is skilled with her bow and is willing to train archery for free by taking part in practice sessions in her camp.
She has been told to seek out Faendal, an old friend of her mothers, in Riverwood. He would make a good companion and also would train her in the bow.
Froki Whetted-Blade. Froki's Shack is a small house on the side of a cliff situated near Autumnwatch Tower. Froki Whetted-Blade lives here with his grandson Haming. Froki was an old hunting partner of her parents.
Items/Likely locations:
Her grandfather oft told the young Elf stories about books and items that he had heard of in his own travels around Skyrim. She has remembered a few that may come in useful.
Books:
Archery:
Vernaccus and Bourlor (red cover ed). Clearspring Tarn, Froki's Shack (confirmed), Temple of Kynareth.
The Black Arrow, Book II. Valtheim Towers, The Drunken Huntsman, Robbers Gorge cabin, Brood Cavern.
The Gold Ribbon of Merit. Fletchers Shop in Solitude, Angi's Camp, Unnamed Hunters Camp (N of Goldenglow estate, west of Merryfair farm).
The Marksmanship Lesson. Mixwater Mill, Cliffside Retreat, Faldar's Tooth.
Father of the Niben. Northwest of Riften, next to the hunter corpses in Autumnshade clearing. Brinehammer Shipwreck, Cargo Hold area. Hunter's Rest, on the ground between the bedrolls. In White Caps Circle, an unmarked location just north above Twilight Sepulcher. Hunter's camp near Kagrenzel.
Items:
Bows:
Falmer supple bow. Rare Falmer drop.
Bow of the Hunt. Clearspring Cave/Tarn (beware - Trolls!)
Froki's Bow.
Rules:
Avoid confrontations. Do not kill people unless it is 100% unavoidable (try sneaking past/using companions or trailing other mobs) and they attack first. Always let others do the killing when people are involved.
Vampires, Werewolves, and other monsters fair game.
Travel LIGHT. Sell often, don't get bogged with loads of useless items. Carry Just Enough To Get By (3 days food and water, torch, camping gear, USEABLE weapons and armour).
Make own gear when possible.
This character is a wanderer, hunter-gatherer, of no fixed abode. Will sleep outside of cities and will not rent inn rooms or own a house (subject to story arc).
No fast travel. Part of the fun of the game is planning for long journeys.
MODS NEEDED (google Skyrim Nexus)
OBMM
Climates of Tamriel
UFO (Ultimate Follower)
Portable Campsite
Better Hunting Prices
Total Realism Basic Needs
Highly Recommended:
SkyUI
SKSE
Water
Recommended:
Farmlife
Birds of Skyrim
101bugsHD
Caravans of Skyrim
Moveable Storage
Water
Command line instructions for new games (or personal preference):
Set timescale to 18 (or your preference)
INI file changes: (FOV to 90)
Go to C:\Users[USERNAME]\Documents\My Games\Skyrim
Open SkyrimPrefs.ini, and search for [General] section
Add fdefaultfov=XX at the end of the section. (where XX is the FOV value you want to change to). For example add fdefaultfov=90
Open Skyrim.ini, and search for [Display] section
Add fDefaultWorldFOV=XX (where XX is the FOV value you put in fdefaultfov)
Add fDefault1stPersonFOV=xx.0000 (where XX is the FOV value you put in fdefaultfov)