Theres crafting and lots of books if you like to read them.
They had that in WoW too when it launched. Books were barely touched by players... the concept totally abandoned by the first expansion. And crafting was ONLY designed for one thing - promoting fighting mobs and PVP.
The CLOSES thing WoW had to a side-profession that is about quality of life was Engineering, and most of those fun stuff were designed with PVP in mind.
I long for the days of Ultima Online... where I could actually make a Carpenter, or a fisherman... where I could build furniture for houses and catch food to feed my friends, and not have to kill a single damn thing.
ES:O could've done that... Skyrim is basically just a single-player Ultima Online, and could've been adapted for Online very easily - instead they had to go and make it the spiritual sequel to DAoC2.
Sure, it may be a good game of THAT kind of themepark style MMO rubbish... but it was such a wasted opportunity for them to actually re-capture and bring back MMORPGs to what they were all about...