As the topic states, the perk says it adds armor rating to the damage which it doesn't, it only adds the base armor rating which is like 14 for deadric gloves. Add your base damage and double enchant of +12 unarmed (ring and gloves) and you get a cap of 45. Only way to pass it is rolling a [censored] cat that raises it to 61.
Please fix the perk to properly add the armor that you currently have on your gloves (upgraded, etc) so that unarmed isn't neglected at higher levels. So much fun bashing people skulls and for other peopel that will object saying that will be better then weapons - no it won't, weapons can go all the way to 500 dmg ~^