Poeple would powerlevel less if.....

Post » Thu Dec 15, 2011 9:11 am

....the Itemrewards for Quests(theres a few exceptions like DB or Thieves Guild ) were better and Itemdrops in General could compete with Smithing and Enchanting. I know thats the Reason i grinded Enchanting on my first Character, in hope of having interesting Items with more then one Stat(at that Time i still thought there would be meaningful Highlevel Content ahead lol)

I really dont know why they changed it like that. Oblivion had alot of nice Items, with up to 3 different Stats, even as a Drop.
In Skyrim theres not a Single Item Drop except for Masks and Robes that has more then one Stat(maybe theres a few but still)

At least 2/3 of the Main Playstyles involve using Physical Damage which can highly enhanced by using Smithing. If you dont put Perks in Smithing you cannot upgrade your Quest Rewards or Itemdrops, so the Game kinda forces you to Blacksmith if you are not a Mage type of Class. You need at least 60 Blacksmithing and 2 Perks to upgrade your Items, it costs only around 3000 Gold to reach but Upgrading Magical Items should not be a Perk and/or there should be the Option to let Npcs do the Upgrades for you.

Not upgrading your Weapons and Amor at all doesnt seem like a balanced Alternative, at least not on Expert and Master Difficulty.

I know one Thing though, the good Stuff will come with DLC thats for sure^^ Game is missing harder Enemies and better and more Unique Items. Im sure its actually intentional so we buy the Addons.
I forgive them, cause the Game is just awsome and you know it111111!
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Queen
 
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Post » Thu Dec 15, 2011 4:10 am

I think people would powerlevel less if they made blacksmithing and enchanting as hard to level as alchemy.

Alchemy was done right. It was hard and expensive to level.

The only blemish to alchemy is that potions with both beneficial and harmful effects sell very well. That is because both the price of the beneficial effect and the harmful effect are added together. So if the potion of invisibility sells for 500 gold, and the potion of paralyze costs 500 gold, the potion that has both invisibility + paralyze will sell for 900 gold. Yes, the devs did take into account that odd mixture and poisons in potions will have slightly reduced effectiveness. But who would pay 900 gold for an invisibility potion that also paralyzes you?

Instead of adding the price of both beneficial and harmful effects in a potion, they should DEDUCT the selling price. So a potion of invisibility that can paralyze the user should sell for 100 gold, or something like that.

This way the last perk of alchemy, Purity, would be very profitable.

http://www.uesp.net/wiki/Skyrim:Alchemy
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Heather beauchamp
 
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Post » Thu Dec 15, 2011 2:42 am

Or they could make merchants sell 80% less ingots, so you actually have to work.
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chirsty aggas
 
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Post » Thu Dec 15, 2011 9:04 am

They should be using DLCs to add more awesome items in the game, not using them to add items that could've been added in the original release.
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Brian Newman
 
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Post » Thu Dec 15, 2011 7:54 am

Yeah, the crafting systems in place are ever expandable, so im sure they will be taken advantage of in that regard.
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Add Meeh
 
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Post » Thu Dec 15, 2011 10:34 am

I think people would powerlevel less if they made blacksmithing and enchanting as hard to level as alchemy.

No, we'd still powerlevel. That would probably make us complain more too.
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El Goose
 
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Post » Thu Dec 15, 2011 2:49 pm

I love this attitude on the forums.

I get my ass handed to me by a bandit in furs because I didn't level properly.

I go train with eye of the tiger in the background.

I get awesome and kick ass.

Everybody yells I'm exploiting, I keep being awesome :disguise:
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Red Sauce
 
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Post » Thu Dec 15, 2011 3:23 am

I think people would powerlevel less if they made blacksmithing and enchanting as hard to level as alchemy.

^THIS - The moment you pick a smithing perk you instantly know how to craft everything from that class. Also, you shouldn't be able to raise smithing to 100 with iron daggers. You should have to search for new recipies and craft more and more advanced items to raise it.
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Wayland Neace
 
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Post » Thu Dec 15, 2011 12:57 am

Or they could make merchants sell 80% less ingots, so you actually have to work.


I Have jacked my warrior up big time, thats how I roll by choice. However I never had to buy an Ingot untill I started smithing Ebony armor. I recently read that there is an ebony mine located inside of an Orc strong hold, too late for me though....I was unable to find an Ebony mine anywhere else though...could be one someplace on the map but, I never found it....Only reason needed to actually buy ingots. the rest were easy to find.
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natalie mccormick
 
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Post » Thu Dec 15, 2011 5:04 am

I think people would powerlevel less if they made blacksmithing and enchanting as hard to level as alchemy.

Alchemy was done right. It was hard and expensive to level.

The only blemish to alchemy is that potions with both beneficial and harmful effects sell very well. That is because both the price of the beneficial effect and the harmful effect are added together. So if the potion of invisibility sells for 500 gold, and the potion of paralyze costs 500 gold, the potion of invisibility and paralyze will sell for 900 gold.


Tie the blacksmithing skill gain to item value? The Alteration spell "Transmutate" will undo that. Take Iron ore and change it into silver/gold and then just make jewelry that has a far higher base value than iron daggers.
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Tha King o Geekz
 
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Post » Thu Dec 15, 2011 11:00 am

Many of us powerlevel not because want to break the game, but because we got screwed somepoint in the game. I screwed up the companions questline something fierce by clearing out an area before I was supposed to without realizing it. I had to start all over, so instead of exploring the living daylights out of Skyrim this time, I played forced catchup. Getting rid of the ability to get my character back up to speed after a stupid screwup would actually be a pain in the butt.
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emma sweeney
 
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Post » Thu Dec 15, 2011 10:30 am

Tie the blacksmithing skill gain to item value? The Alteration spell "Transmutate" will undo that. Take Iron ore and change it into silver/gold and then just make jewelry that has a far higher base value than iron daggers.


Silver and gold rings and necklaces sell for pitiful amounts.

The diminishing returns for alchemy are very severe, but it is somewhat alleviated because the higher your alchemy skill, the more powerful your potions are, thus the more they sell, and the higher your skill gains.

Silver and gold rings and necklaces are like the Cure Disease potion. They have a fixed price, and higher alchemy skill does not make it more expensive. Try crafting Cure Disease potions at higher levels. You only move the skill bar by a millimeter each.

Tying blacksmithing skill gain to item value is probably too harsh. I am in favor of putting in diminishing weapon and armor improvements. This way you can level blacksmithing as you play the game, just by re-improving your weapons and armor.
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Johanna Van Drunick
 
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Post » Thu Dec 15, 2011 3:02 pm

I Have jacked my warrior up big time, thats how I roll by choice. However I never had to buy an Ingot untill I started smithing Ebony armor. I recently read that there is an ebony mine located inside of an Orc strong hold, too late for me though....I was unable to find an Ebony mine anywhere else though...could be one someplace on the map but, I never found it....Only reason needed to actually buy ingots. the rest were easy to find.


Ebony is wood, right?
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Stephanie Nieves
 
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Post » Thu Dec 15, 2011 12:58 pm

^THIS - The moment you pick a smithing perk you instantly know how to craft everything from that class. Also, you shouldn't be able to raise smithing to 100 with iron daggers. You should have to search for new recipies and craft more and more advanced items to raise it.

Actually, it should be...

You raise each item-skill to each level. (Craft 1000 daggers, you should be skillful at daggers only, not anything else.)

The more valued the item, the more difficult to learn it... (Armor +80 would start at half that... and once skilled, be equal to 80... thus 100% skilled at THAT item.)

As for levels... (The skill-level of the craft in general.) That should not advance until you have gained 100% for X items... (Lets say something like 50 item types or upgrades.)

They need a purpose, besides selfish leveling greed, to advance skills...
Quests, "Our armies need better armor. Buy or make or upgrade 40 weapons for us."
Quests, "Our shop seems to have a short supply of daggers... Can you make some for us?"
Etc... (I though Hadvars uncle was going to do that... but he only has you make three things, then leaves you cold...)

With a war going on... You would imagine that armor and weapons would be in big demand. Especially if you are about to participate in that war... the option to say... "Wait, before we begin, let me use my MAD SKILL or MAD MONEY to outfit us with better armor." But noooo

LOL
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Unstoppable Judge
 
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Post » Thu Dec 15, 2011 3:30 am

Its mostly lack of Alternatives and Quest Rewards that make Smithing so good.
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naomi
 
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Post » Thu Dec 15, 2011 2:24 am

Silver and gold rings and necklaces sell for pitiful amounts.

The diminishing returns for alchemy are very severe, but it is somewhat alleviated because the higher your alchemy skill, the more powerful your potions are, thus the more they sell, and the higher your skill gains.

Silver and gold rings and necklaces are like the Cure Disease potion. They have a fixed price, and higher alchemy skill does not make it more expensive. Try crafting Cure Disease potions at higher levels. You only move the skill bar by a millimeter each.

Tying blacksmithing skill gain to item value is probably too harsh. I am in favor of putting in diminishing weapon and armor improvements. This way you can level blacksmithing as you play the game, just by re-improving your weapons and armor.

Iron daggers sell for pitiful amounts too. As always the money comes from enchanting those.

Alchemy can also be leveled quickly by using high value potions... in fact you could level it just as fast as smithing.
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Brιonα Renae
 
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Post » Thu Dec 15, 2011 5:10 am

I enjoy power leveling my character, I allways have. It's no different than old school RPG's and having to power level by farming random battles...Ever see how people play W.O.W.?...People will allways power level no matter what....why do you think pro athletes juice???...So I see nothing wrong with that style of play.....HOWEVERE I agree 100% with the fact that Smithing levels WAY to easy. I have over 200hrs into my first character and fight almost exclusively with 1 handed weapons (some sneaky bow action also). 1 handed skill is only at 85...how the hell did my smith reach 100% 60 hrs ago?...yes I power leveled it but am I not basically power leveling my 1 handed skill?...I do not sell my ingredients, I spam out hundreds of potions with them but that skillis still below 70...I have made at least 3 times as many potions as I have smithed armor....This needs to be balanced out badly....In Morrowind and Oblivion you could still make the type of player you wanted level at a moderate pace by carefull choice of Major and Minor skills....If you wanted a warrior you could only put one of the skills you used ALL the time as a Major skill and have the rest of the related skills be Minor...Fill out your Major skills with stuff that you use moderately...On Skyrim you don't have that choice if you want to make a Bad A55 warrior with some sweet armor the only choice you have is to level fast.....I want the Godlike benifites of a sweet Smith and a sweet Enchanter...as they say "the fun is in the journey, not the ending" I love the challenge of haveing to bust my butt to reach my goals (even if I am spaming out armor and enchantments) the problem is Skyrim turned the journey into a cake walk.....I am sure my second character will not level so easily as he will be some sort of summoner/mage/alcemist combo...(something like that). However my first love in EVERY game when I have a choice is a Big Bad Brawler.....and Bethesda kind of ruined that for me with the Smithing leveling imbalance.

EDIT:I hope you get my point, I just re-read my post and I seem to be all over the place trying to make it...lol
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Ysabelle
 
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Post » Thu Dec 15, 2011 1:42 am

But who would pay 900 gold for an invisibility potion that also paralyzes you?


Who? A pervert. Easy to stay hidden in the closet when you can't move or sneeze.
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Dagan Wilkin
 
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