Poison Rune

Post » Mon Feb 04, 2013 6:29 am

Says it does 3 damage for 30 seconds. It's also a restoration spell. My question is if there is any way we can make it stronger. Fights usually don't last 30 seconds so it seems pretty useless.
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Isaac Saetern
 
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Post » Mon Feb 04, 2013 9:29 am

when it says 3 damage for 30 seconds does that mean it does 3 damage a second? Also its a restoration spell?
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Nikki Hype
 
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Post » Mon Feb 04, 2013 11:59 am

when it says 3 damage for 30 seconds does that mean it does 3 damage a second? Also its a restoration spell?

Yes to both.

And I don't think there's any way to make it stronger, unfortunately.
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Chloe :)
 
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Post » Mon Feb 04, 2013 3:43 pm

It's definitely situational. It's not meant to be used in up front combat, but instead as a trap for assassins. It adds up to do far mor damage than any other rune spell, it just takes a while. It's good for killing an enemy without ever entering combat. Usually a non-hostile npc. Just cast it where they are going to eventually walk, and hide. Now you just have to wait.
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jasminε
 
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Post » Mon Feb 04, 2013 9:50 am

Next question. Is it affected by the destruction rune perk for throwing distance?
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Raymond J. Ramirez
 
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Post » Mon Feb 04, 2013 6:43 pm

Next question. Is it affected by the destruction rune perk for throwing distance?

Yes, as are the other new Rune spells.
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Matt Fletcher
 
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Post » Mon Feb 04, 2013 11:00 am

It's definitely situational. It's not meant to be used in up front combat, but instead as a trap for assassins. It adds up to do far mor damage than any other rune spell, it just takes a while. It's good for killing an enemy without ever entering combat. Usually a non-hostile npc. Just cast it where they are going to eventually walk, and hide. Now you just have to wait.
Excellent for a night blade.
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bonita mathews
 
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Post » Mon Feb 04, 2013 5:22 pm

Is it only sold in Solsteim or can it be purchased in Skyrim?
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Mark Hepworth
 
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Post » Mon Feb 04, 2013 6:33 pm


Excellent for a night blade.
Yes indeed. My night blade is the character I discovered the spell's potential on.
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Robert
 
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Post » Mon Feb 04, 2013 3:41 am

Why restoration though? how does that make any sense?
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Chad Holloway
 
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Post » Mon Feb 04, 2013 6:40 am

It's definitely situational. It's not meant to be used in up front combat, but instead as a trap for assassins. It adds up to do far mor damage than any other rune spell, it just takes a while. It's good for killing an enemy without ever entering combat. Usually a non-hostile npc. Just cast it where they are going to eventually walk, and hide. Now you just have to wait.
actually dual cast a destruction rune can do 120 damage, assuming you use a rune that the target has no resistances to.
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Everardo Montano
 
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Post » Mon Feb 04, 2013 1:47 pm


actually dual cast a destruction rune can do 120 damage, assuming you use a rune that the target has no resistances to.

This is what I mean. I use runes as traps for my marksman/trap only character. I'll try and snipe but if I don't take the NPC or others down in one hit ill drop a duel rune which will usually dispatch what I'm trying to take out. I understand one can probably duel weild the poison rune in sneak, let whatever walk by and set it off and spend a few seconds trying to find me but a lot of dungeons are full of draugr which are immune to poison. Meaning only useful if killing a "live" target, then waiting 30secs for it to die?
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Genevieve
 
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Post » Mon Feb 04, 2013 1:56 pm

I just made powerful fortify restoration potions using the fortify restoration exploit to make this spell truly effective. Since it is such a low starting base it takes heavily exploited fortify restoration potion to make it effective. Got it up to 15 points per second, can't remember off hand what % the potion needs to be to get it to that. Love using this spell for my assassin.
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Conor Byrne
 
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Post » Mon Feb 04, 2013 5:06 am

The posion runes primary purpose is to clear out skeever dens. Think of it as a magical rat trap. On master level it has the additional benefit of being a minor inconvenience to any other enemies that you may use it against.
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jennie xhx
 
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Post » Mon Feb 04, 2013 2:59 am

I just made powerful fortify restoration potions using the fortify restoration exploit to make this spell truly effective. Since it is such a low starting base it takes heavily exploited fortify restoration potion to make it effective. Got it up to 15 points per second, can't remember off hand what % the potion needs to be to get it to that. Love using this spell for my assassin.

How much did you need to fortify restoration to get it that high?
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Leilene Nessel
 
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Post » Mon Feb 04, 2013 5:07 pm

Why restoration though? how does that make any sense?
Making a cloth robe while other parts of Miraak's gear are classifed as light armor doesn't makes sense too.
Looks like they wanted to say "no man,you won't get matching set bonus haha!"
Same is here.It's Bethesda style.
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ijohnnny
 
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Post » Mon Feb 04, 2013 3:18 am

It's definitely situational. It's not meant to be used in up front combat, but instead as a trap for assassins. It adds up to do far mor damage than any other rune spell, it just takes a while. It's good for killing an enemy without ever entering combat. Usually a non-hostile npc. Just cast it where they are going to eventually walk, and hide. Now you just have to wait.

My kind of rune. Perfect in combination with the Throw Voice shout. Now I don't have to hope a dungeon has its own traps :biggrin:
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Phillip Hamilton
 
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Post » Mon Feb 04, 2013 3:32 pm

The frenzy rune is pretty fun, too. The spell's 'Cast it and forget it' utility makes it easier to avoid enemies than, say a standard fury or frenzy spell that travels in a straight path.
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Gill Mackin
 
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Post » Mon Feb 04, 2013 12:34 pm

The frenzy rune is pretty fun, too. The spell's 'Cast it and forget it' utility makes it easier to avoid enemies than, say a standard fury or frenzy spell that travels in a straight path.

This, and my Assassins tend to use both Runes. Poison for that wandering guard who never seems to leave me a breath of opportunity, and Frenzy for the few times I have to run away or want to whittle down a room full of enemies a bit. They're both definitely very situational castings though...
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Cartoon
 
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Post » Mon Feb 04, 2013 11:13 am

This, and my Assassins tend to use both Runes. Poison for that wandering guard who never seems to leave me a breath of opportunity, and Frenzy for the few times I have to run away or want to whittle down a room full of enemies a bit. They're both definitely very situational castings though...
True, runes are definitely not cost-effective as their spell counterparts. Thus, they are best used in non-combat situations, where the magicka output is minimum. :)
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Richus Dude
 
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Post » Mon Feb 04, 2013 10:08 am


actually dual cast a destruction rune can do 120 damage, assuming you use a rune that the target has no resistances to.
This is true, it begs the question: can you dual cast a poison rune? Also, this isn't as useful on a character that doesn't focus on destruction perks.
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Jani Eayon
 
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Post » Mon Feb 04, 2013 1:14 pm

What level does frenzy rune go up too?
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Louise
 
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Post » Mon Feb 04, 2013 8:49 am

What level does frenzy rune go up too?
With all the perks in Illusion, mine says up to level 20. Dual casting it will make that 44, and you get bonuses against animals and people from Kindred Mage and Animage, as well as a 25% bonus against undead from Necromage (if you have it). I'm not a vampire, so I'm not taking into account the 25% bonus you can get from Champion of the Night.
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Shae Munro
 
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Post » Mon Feb 04, 2013 9:38 am

I've done some testing with the poison rune and I believe it stacks on itself.

I've hit an enemy with it 4 times and their health literally starts massivly dropping so I'm pretty sure this is what's happening.
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BlackaneseB
 
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Post » Mon Feb 04, 2013 2:50 am

I use it on my Mage for Crowd dispersal if there clumped together its really useful.
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Jonathan Montero
 
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