» Sat Nov 17, 2012 9:03 pm
Thanks, will do.
I sorta made some progress. A collision primitive of layer L_LOS has the properties that I want (collides with clutter items, but not the camera, the player, other actors, spells, or the ability to pick up an item through the collision primitive). However using the NIF-selectable layer OL_LINE_OF_SIGHT, which I figured would be the same thing, isn't quite. It collides with clutter items, the player, other actors, and the camera, but not spells or the ability to pick the item up through the object. Strange.
Semi-related question even though I almost positively know the answer is no: Is there any way to duplicate a primitive at run-time? I can make a primitive do what I want, but I need to be able to create n number of them at will, and when creating a new instance of the primitive's base object, it has no spacial dimensions and no way to adjust its dimensions at runtime that I can see.