» Mon May 06, 2013 6:48 pm
Too bad this doesn't apply to Rage. As I said, the less-detailed tiles are just as big as the more detailed ones in the atlas. There is no reason NOT to take advantage of all the space you have. Also note that in the Rage tech demo they spoke of how a guy made an amazing parking lot in about 15 minutes.
It shouldn't have been too hard to have a special team that looks for "blurry spots" that the artists have missed, and then adds the detail themselves.
Anyway, as I said, the overall resolution is fine. The ground, for example, may be kinda blurry, but most of it looks really nice and more detailed than the canyon walls and even objects in the game. So the overall megatexture's resolution is fine. What they need to do in the future is detail EVERYTHING. Mountains, filler-objects, everything. The lack of texture detail is often fine when you have dynamic lighting interacting with the surfaces, but in a baked environment like in Rage, you pretty much have to stuff as much detail into the textures as possible.
Edit: Oh and, I feel I have to mention this now
I am FINE with Rage as it is. I just want them to do a better job next time around, in their future projects