I wish I hadn't installed it

Here's a random quote of a few lines from the Papyrus log:
stack:[None].MannequinActivatorSCRIPT.Is3DLoaded() - "" Line ?[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76[02/20/2013 - 12:31:42PM] warning: Assigning None to a non-object variable named "::temp3"stack:[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76[02/20/2013 - 12:31:42PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect typestack:[None].MannequinActivatorSCRIPT.Is3DLoaded() - " " Line ?[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76[02/20/2013 - 12:31:42PM] warning: Assigning None to a non-object variable named "::temp3"stack:[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76[02/20/2013 - 12:31:42PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect typestack:[None].MannequinActivatorSCRIPT.Is3DLoaded() - " " Line ?[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76[02/20/2013 - 12:31:42PM] warning: Assigning None to a non-object variable named "::temp3"
This stuff is being spammed A LOT over and over pretty much all the time I'm playing. One of my logs had 140MB - over 2 million lines!, I was playing for an hour or so. I think it even triggered a stack dump or something and broke a dragon script once.
Anyway, removing the script doesn't help, the same thing happens but the errors are a little bit different:
stack:[None].MannequinActivatorSCRIPT.OnCellAttach() - "" Line ?[02/20/2013 - 12:57:18PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect typestack:[None].MannequinActivatorSCRIPT.Is3DLoaded() - " " Line ?[None].MannequinActivatorSCRIPT.OnCellAttach() - " " Line ?[02/20/2013 - 12:57:18PM] warning: Assigning None to a non-object variable named "::temp3"stack:[None].MannequinActivatorSCRIPT.OnCellAttach() - " " Line ?[02/20/2013 - 12:57:18PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect typestack:[None].MannequinActivatorSCRIPT.Is3DLoaded() - " " Line ?[None].MannequinActivatorSCRIPT.OnCellAttach() - " " Line ?[02/20/2013 - 12:57:18PM] warning: Assigning None to a non-object variable named "::temp3"
I know that these "solutions" over at the Nexus are no solutions at all, so I'm not going to even try them. And unfortunately, the new SKSE function doesn't seem to help in this case.
There's and old thread that had some interesting stuff in it - http://www.gamesas.com/topic/1386485-uninstalling-scripts-vs-leaving-them-in-but-replacing-with-blanks/
I don't really know what is the conclusion - was replacing the script with a blank one a good solution, after all, or not?
Even then, there's a problem because the Vanilla Mannequin Script Fix replaces the vanilla script - so replacing it with a blank file would break all the mannequins.
Well, I'd rather play without mannequins than not play at all.
Is there a way, maybe with a custom script, to stop the crazy error spam?
My game is still playable, but I'm pretty sure that the spam triggered a dump at least once - and that isn't something I should ignore.