Post your Dishonored reviews

Post » Sat Oct 13, 2012 4:49 am

I think everyone should post what they thought of the game.

Here's my review from my Blog.

http://unitedfederationofcharles.blogspot.com/2012/10/dishonored-review.html

Dishonored is a difficult game to rate because when I initially started the game, I absolutely loathed it. The controls were difficult to learn, the combat was unwieldy, and I was disappointed with the level design. I was ready to return the game midway through the first assassination mission and annoyed I'd wasted the thirty or so dollars I'd lose in trading in a new game.

We have a new puppy, however, so I didn't get to go to Gamestop that day. So, just because I had nothing else better to do, I decided to continue playing. Once I passed the initial learning curve, the game started getting much more enjoyable. By the time I completed the final level about fifteen minutes ago, I was genuinely hooked.

So, really, this is going to be one of those odd reviews where I encourage gamers to check out the game for themselves. I, personally, recommend gamers who enjoy stealth combat like Deus Ex: Human Revolution to do so. Just note there is no melee-based method of taking down people and there's a limited number of people you can knock-out with sleep darts every level, which makes pacifist runs harder. I think I would have enjoyed the game more if they'd given Corvo, the protagonist, a cudgel and the option for player characters to beat down people non-lethally.

The premise of the game is a not-so-simple revenge quest. Corvo Attano is the bodyguard for the Empress of a Steampunk version of early 19th century London that seems to be suffering from a second Black Death. He is promptly framed for her murder after a supernaturally empowered assassin kills her and kidnaps the Princess. After six months of being tortured and electrocuted, he's really itching for revenge. Who comes to help? The settings equivalent of the Devil.

I'll spare you the rest of the story. The plot's not particularly deep but is perfectly serviceable for the kind of game this is. There are a number of twists despite the straight-forward plot and these add spice to what could otherwise be a very simplistic premise. The tag-line: Revenge fixes everything turns out to not be as true as the developers would have you believe.

The real star of the game is the setting. As mentioned, Dunwall is an Alternate History version of London that puts the crap in crapsack world. Racism, classicism, plague, poverty, animal abuse, and worse are common features on display. Even the heroes aren't necessarily good; they're just not actively evil. Some of the options for disposing of your opponents during the game are distilled nightmare fuel.

The really sad fact is that, despite all these terrible things, it's not that far from how the real world was in the 19th century. The game shows just how far we've come when you have a butler berating a young woman for not knowing how to courtesy and generally behaving as a boorish snob simply for being a higher-class manservant. That's in addition to the slightly more fantastical but, depending on your feelings on Ireland, all-too-realistic elements of covert genocide against the impoverished underclasses.

The rich environment of Dishonored is enough that I wish we could have had an open-world environment where Corvo could wander endlessly around Dunwall and meet with its various inhabitants. A free-roam world of Dunwall would be against its stealth-heavy gameplay but I think something like Arkham City or Assassins Creed would be amongst my top-ten games of all time. Ah well, maybe that can show up in Dishonored 2.

The gameplay for Dishonored is the heart of the enjoyment factor, however. As mentioned, the gameplay has some similarities to Deus Ex: Human Revolution but the addition of short-range teleportation, possession, and summoning swarms of rats means things get very different very quickly. I, personally, ran through the game using my Blink ability constantly. It made the game play like the villains were trying to deal with Nightcrawler from the X-men. Unfortunately, it took me awhile to figure this out and the game was torturous until then.

A big part of what makes Dishonored good, however, is that you can solve many of the games levels in a variety of ways. At the risk of spoiling a level, it's possible to deal with one target by switching his drink with a man he's about to poison or framing him as a heretic. You can also just shoot him or stab him. I don't know if I'll be replaying the game but the fact I'm actually considering it is a huge change from my usual gameplay practices.

Overall, Dishonored is a good game and my initial impressions didn't reflect my later feelings on the game. Still, the game could have used a bit more polish in my opinion. The characters could have been a more developed and the setting a bit more varied. I think I read the same books like eight or nine times. Still, a very positive gameplay experience.

8.5/10
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Nathan Risch
 
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Post » Sat Oct 13, 2012 3:22 am

Anyone else?
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Averielle Garcia
 
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Post » Sat Oct 13, 2012 12:41 am

9/10
Would root.

I'd offer a more detailed review, but trying to get around un-noticed without killing anybody is a lil tricky.
If only I could beat a guard unconscious without killing him.....
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quinnnn
 
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Post » Fri Oct 12, 2012 9:58 pm

Id have too say 9/10 easy, only reason id say it's not worth a 10/10 because there is a few things they could of done to make it better, but in my opinion the game's near perfect.
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Brandon Bernardi
 
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Post » Sat Oct 13, 2012 1:47 am

I too would have approved of a "beat guard unconscious option."

There's just not enough sleeping dart room!

There should be an option for expanding the number in your inventory gosh-darnit!
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Ross Thomas
 
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