Help Wanted: Trying to get a stable build together

Post » Sat May 28, 2011 6:59 pm

Yeah, just did it... waiting for the Installers tab... :whistling:

EDIT: OK, that was actually pretty fast!

I'm thinking I need to grab the latest BOSS masterlist (yesterday? the day before? I should know that). Anyway, BOSS my LO with 287, rebuild my patch, and see how things look. Perhaps I won't see these phantom arrows again.

Do you not use BOMM? don't have MSWord?
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A Boy called Marilyn
 
Posts: 3391
Joined: Sat May 26, 2007 7:17 am

Post » Sat May 28, 2011 6:07 pm

I noticed you are using
6E  StarX Vanilla Vampires Revised.esp6F  StarX VVR_OOO Patch.esp


Use the latest version here:
http://www.invision.tesalliance.org/forums/index.php?/files/file/533-starx-vanilla-vampires-revised/

I really should start a new thread... Sorry, that LO is ancient history. This is a completely new build, and I haven't even gotten around to StarX's stuff yet. But yeah, I am aware of the update... I kind of started the thread that got it temporarily back into development... inadvertently, of course. Thanks for looking it over, though. I do appreciate that! :D

Do you not use BOMM? don't have MSWord?

Blasphemy! Well, OK, maybe not that bad... yeah, OK, truth be told I have Office 2007. But only because I have to! (And because they have that awesome new X on their extensions... aren't they cool out there in Redmond?)

Sorry, I'm getting a little punchy...
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Rachel Cafferty
 
Posts: 3442
Joined: Thu Jun 22, 2006 1:48 am

Post » Sat May 28, 2011 12:39 pm

I really should start a new thread... Sorry, that LO is ancient history.


No need to raise a new thread, but you really haven't told us in any depth what problems your still experiencing.
Just use Wrye Bash to post your current mod listing and we'll take a look.
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Zach Hunter
 
Posts: 3444
Joined: Wed Aug 08, 2007 3:26 pm

Post » Sat May 28, 2011 11:28 am

No need to raise a new thread, but you really haven't told us in any depth what problems your still experiencing.
Just use Wrye Bash to post your current mod listing and we'll take a look.

Well, the only thing that I don't seem to have traced down yet is the occasional bandit archer that goes through the animation of drawing, knocking, and firing arrows... but nothing is actually drawn, knocked, or fired. Phantom arrows, if you will. It's kind of funny, actually.

Anyway, it seems random. My test guy has only run into 2 Skyrim bandits so far, and they had this going on. But other bandits... well for the most part, they're fine. But then out of the blue I'll randomly come across one or two with the phantom thing happening. It also seems to have nothing to do with ammo type. Just about all of them at this stage have iron arrows.

But really, this is pretty small all things considered. This build is pretty stable so far, and the frame rates have been the best I have been able to accomplish to date! The LO still has a way to go, but the foundation is feeling pretty solid, which is what I was after.

Thanks for looking it over!

Here's the (new, current) LO:

Spoiler
Active Mod Files:00  Oblivion.esm01  Cobl Main.esm  [Version 1.72]02  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]03  Mart's Monster Mod.esm  [Version 3.7b3p3]04  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]05  Open Cities Resources.esm  [Version 3.5.2]06  CustomSpellIcons.esm07  Unofficial Oblivion Patch.esp  [Version 3.2.9]08  DLCShiveringIsles.esp09  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]++  LoadingScreens.esp++  Symphony of Violence.esp0A  WindowLightingSystem.esp0B  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp0C  Display Stats.esp  [Version 1.2]++  Item interchange - Extraction.esp  [Version 0.78]0D  Enhanced Economy.esp  [Version 4.2.1]0E  Map Marker Overhaul.esp  [Version 3.5.2]0F  Map Marker Overhaul - SI additions.esp  [Version 3.5]10  DLCMehrunesRazor.esp11  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]12  Cobl Glue.esp  [Version 1.72]13  Cobl Si.esp  [Version 1.63]++  Cobl Tweaks.esp  [Version 1.44]14  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]15  OCC-OOO-Patch.esp  [Version 2.4]16  OMOBS.esp  [Version 1.0]17  OMOBS_SI.esp  [Version 1.0]18  OMOBS Optional Combat Settings.esp  [Version 1.0]19  OOO 1.32-Cobl.esp  [Version 1.72]1A  Mart's Monster Mod for OOO.esp  [Version 0.9.9MB3]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]1B  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Safer Roads.esp  [Version 3.7b3p3]1C  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]1D  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]1E  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]1F  LoadingScreens-OOO.esp20  Geomancy & Gem Dust OOO.esp21  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]22  DLCFrostcrag.esp23  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]24  OCOD+FrostcragSpire Patch.esp25  road+bridges.esp  [Version 4.5.6]26  bartholm.esp27  bartholm - EE patch.esp  [Version 4.2]28  Open Cities New Sheoth.esp  [Version 1.1]29  Open Cities Bartholm.esp  [Version 1.1]2A  Open Cities Outer Districts.esp  [Version 3.5.2]2B  Open Cities Reborn - Full Merge.esp  [Version 0.6.1]2C  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]2D  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]2E  DropLitTorchOBSE.esp  [Version 2.4]2F  P1DkeyChain.esp  [Version 5.00]30  Enhanced Economy - House prices.esp  [Version 1.0]31  RefScope.esp  [Version 2.0.2]32  SM Combat Hide.esp  [Version 1.2]33  Deadly Reflex Bow Sway.esp34  Phitt's Phighting Phixes.esp++  Item interchange - Placement.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]**  Enhanced Economy - Soulgems.esp  [Version 4.2.1]**  Open Cities Reborn Road Record.esp**  NRB4 OCReborn Road Record.esp35  Bashed Patch, 0.esp36  Streamline 3.1.esp

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Ronald
 
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Joined: Sun Aug 05, 2007 12:16 am

Post » Sat May 28, 2011 1:16 pm

Well, the only thing that I don't seem to have traced down yet is the occasional bandit archer that goes through the animation of drawing, knocking, and firing arrows... but nothing is actually drawn, knocked, or fired.


That one's not a conflict but a vanilla bug.
Way back when beta testing the original Unofficial Patch we had a few reports of the same occurrence but it was quite random and totally unrepeatable.
You'll find if you leave the area and return after respawn the snipers if there will act as they should.
It was never satisfactorily tracked down so went un-repaired. Quarn used to call it "the one that got away".

Your load order and mod listing look fine to me.
The Oblivion engine being what it is you'll possibly never find that perfect mix of a 100% trouble and crash free game. If you can play for a 3 hour spell without a CDT your doing great. That's around the time span the engine can take before it needs a break to recover memory etc. Save, exit make some coffee and come back and you'll be good to go for another few hours.
Try to narrow down conflicts and test your additions as and when you add them is the best advice that I can offer. Also keep in mind that the more you add to your game the more inclined you'll be of running into problems and conflicts.
I'll say it again although it sounds like I'm preaching. It's far better to run a stable game with 100 mods than one with 200 that chokes every few minutes.
50 steps to a crash free game? I've been playing and modding the game since day one and all I can say is if you've an adequate rig - naw, you don't need 'em.
Now stop worrying and go enjoy the game. :wink_smile: Properly modded it can be a helluva ride.
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Matthew Barrows
 
Posts: 3388
Joined: Thu Jun 28, 2007 11:24 pm

Post » Sat May 28, 2011 10:33 pm

I really should start a new thread... Sorry, that LO is ancient history. This is a completely new build, and I haven't even gotten around to StarX's stuff yet. But yeah, I am aware of the update... I kind of started the thread that got it temporarily back into development... inadvertently, of course. Thanks for looking it over, though. I do appreciate that! :D


Blasphemy! Well, OK, maybe not that bad... yeah, OK, truth be told I have Office 2007. But only because I have to! (And because they have that awesome new X on their extensions... aren't they cool out there in Redmond?)

Sorry, I'm getting a little punchy...

I kinda feel like I am going off topic now, but even just using BOMM to get the masterlist updates is kind of nice. I use it to place merged plugins and personal patches, largely, but you do not have that need yet. Anyway, when you have the opportunity, you only have to learn how to use it during the initial setup, really...

18 OMOBS Optional Combat Settings.esp [Version 1.0] <-- OOO takes care of this.


Happy gaming!
- Tomlong75210
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kitten maciver
 
Posts: 3472
Joined: Fri Jun 30, 2006 2:36 pm

Post » Sat May 28, 2011 3:11 pm

That one's not a conflict but a vanilla bug.
Way back when beta testing the original Unofficial Patch we had a few reports of the same occurrence but it was quite random and totally unrepeatable.
You'll find if you leave the area and return after respawn the snipers if there will act as they should.
It was never satisfactorily tracked down so went un-repaired. Quarn used to call it "the one that got away".

Your load order and mod listing look fine to me.
The Oblivion engine being what it is you'll possibly never find that perfect mix of a 100% trouble and crash free game. If you can play for a 3 hour spell without a CDT your doing great. That's around the time span the engine can take before it needs a break to recover memory etc. Save, exit make some coffee and come back and you'll be good to go for another few hours.
Try to narrow down conflicts and test your additions as and when you add them is the best advice that I can offer. Also keep in mind that the more you add to your game the more inclined you'll be of running into problems and conflicts.
I'll say it again although it sounds like I'm preaching. It's far better to run a stable game with 100 mods than one with 200 that chokes every few minutes.
50 steps to a crash free game? I've been playing and modding the game since day one and all I can say is if you've an adequate rig - naw, you don't need 'em.
Now stop worrying and go enjoy the game. :wink_smile: Properly modded it can be a helluva ride.

Thanks for the tip on the archers.

As for the rest, I appreciate what you are saying, but I really think this thread needs to be put to rest now. I think the title is throwing people off, and it has gotten too long to expect anyone to read it all and get caught up.

So moderators, if you get a chance, please close this one down. Thank you.
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Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Sun May 29, 2011 2:11 am

Shikishima, I have a parting shot for you: take it easy on people. You have a way of coming across as a real jerk.

Seriously, moderators, please close this thread. I'm not even playing this game anymore.
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Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Sun May 29, 2011 12:42 am

Shikishima, I have a parting shot for you: take it easy on people. You have a way of coming across as a real jerk.

The what, you say? :huh:

Looks more like coming across as polite and helpful, as usual - based on what I've seen, anyway.

But hey, could be it's your cross to bear, regardless of reality...
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CxvIII
 
Posts: 3329
Joined: Wed Sep 06, 2006 10:35 pm

Post » Sat May 28, 2011 3:23 pm

Wild speculation here, but what they hey.

Is there any remote possibility that a Windows update is to blame for a lot of the crash related issues? I can distinctly recall that before being forced to swap my motherboard and harddrive after the controller failed that my XP install was fairly stable and only crashed occasionally. After installing on the new hardware, crash city until moving up to Windows 7x64.

It sure seems to me that A LOT MORE crash threads have shown up since late 2009.
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Natalie Harvey
 
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Joined: Fri Aug 18, 2006 12:15 pm

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