(1. If you have obge.dll or DepthTest.dll in your Data/OBSE/plugins folder, remove them.
2. Decompress the downloaded packages using 7-zip or any compatible alternative.
3. Move the data directory in the OBGEv2 package to your Oblivion directory. Answer yes to any merge or overwrite prompts.
4. Move the data directory in the Shader Pack to your Oblivion directory. Answer yes to any merge or overwrite prompts.
5. Move the contents of the Support Plugin package to your Oblivion/Data directory. Answer yes to any merge or overwrite prompts.
6. Copy any additional shaders' .fx files to your Oblivion/Data/Shaders directory, answering yes to any overwrite prompts.
7. Activate the Oblivion Graphics Extender Support.esp in the mod loader of your choice.)
Further down it reads
(The support plugin will currently allow you to toggle the following shaders:
CelShader+EdgeAA*
Depth of Field*
Color Effects*
Crysis Color Mood*
Sharpening
Screen Space Ambient Occlusion (SSAO)
Screen Space Ambient Occlusion (SSAO) Performance
Godrays*
* - These shaders also support variable alteration. The others do not yet support it.
*Note*
If a shader is not listed in the above list, it will be nescessary to load it via the shaderlist.txt. To do so, open the shaderlist.txt file in your Data/Shaders folder, and add to it the name of the shader file that is not included in the support plugin's menu. Make sure to spell it exactly, and include the .fx extension. The shaders need a specific load order when they are entered into your shaderlist.txt, and it is as follows:
-SSAO
-Depth Of Field
-Godrays
-CelShader+EdgeAA
-Any other shaders available)
Following the information above I am lead to assume that the shaderlist.txt file should either look one of two ways
1) ssao_perf.fx <~~is this suppose to be SSAO or SSAO perf?
DepthOfField.fx
godrays.fx
CelShader+EdgeAA.fx
QuickBlurs.fx <~~ this shader is an fx shader not specified in the above list so i placed it here as instructed)
RAWRfix.fx <~~ also not on above list, placed below Celshader+Edge as it reads above)
ColorEffects.fx
ColorMood.fx
obsharpen.fx
ssao_test.fx
test1.fx
test2.fx
test3.fx
test4.fx
that is the first list in the shaderlist.txt file.
2) RAWRfix.fx
QuickBlurs.fx
test1.fx
test2.fx
test3.fx
test4.fx
According to the instructions I omitted any shaders already on the list "If a shader is not listed in the above list, it will be nescessary to load it via the shaderlist.txt" and added any .fx shaders to the list that were in the shader pack "6. Copy any additional shaders' .fx files to your Oblivion/Data/Shaders directory, answering yes to any overwrite prompts."
I assume neither list is right and even if one is correct the problem most likely lies somewhere else. I do not know enough about modding to "read between the lines" and fill everything in, can you please help? I would really like to use this mod, thank you. Any links to other forums or sites with updated (and expanded) information would be welcome!