» Tue Jan 04, 2011 9:02 am
How about actually requirng to carry a set of tools like they did in fallout 1 and 2, the repair kit and the super repair kits! I think it should be required to collect tools, and there should be more things repair than just guns! Repair is one of my favorite skills because I love being able to repair thing to squeeze more items into my inventory so I don't have to make 50 trips to the same spot to sell loot. I really don't know why you would want repair to be less essential? For my opinion I think for hardcoe mode repair should be super essential! And as for regular mode or whatever maybe it could be less essential, I really don't hope they change too much with the repair skill except maybe requiring a set of tools to repair various things out in the wastelands. The only thing I think lacked with repair skill, when compared to FO1&2 was the fact that there really wasn't much to repair out in the wastelands except guns. An example, in either fallout 1 or 2, if you had a high enough repair skill you could repair a generator and turn the lights on in a vault or a blown up military base! But as far as being too essential, I think the skill is perfectly fine and you could get away without adding into it, if you liked paying caps and accept that the weapon could only be repaired to about 75%, that is without point look-out add-on.