» Mon Nov 01, 2010 12:42 pm
This causes a much more serious problem than that
It makes it so that, even though your on great terms with the brotherhood, if you choose the NCR ending route you can't make a peaceful resolution with the brotherhood so you have to blow up the bunker and kill them all.
I'm about 78 hours in now and am just disgusted with the amateur design of the quest dialogues in this game that cause these problems.
Remove unmarked quests, fix these game breaking bugs.
My overall rating of the game is 6.0/10. -1 for broken quest programming. -1 for crashes and fps problems. -1 for broken economy and weak crafting system. -1 for plain lazyness, it feels like Bioshock 2: just a rehash with a tiny expansion, a community mod even. So many invisible walls... No cherry bombs... no early energy weapons so your forced to use guns most of the game... the white flash from 25mm grenades blinding you... It just goes on and on and wears you down to the point where you don't want to launch the game anymore, which is where I'm at.