Still in the dark problem

Post » Mon Nov 01, 2010 7:47 pm

I've decided to bring this problem out into the light, if you finish the brotherhood of steel quest "Still In The Dark" by ousting McNara just after having given McNara the brotherhood paladin holotape reports, when you finish the quest, Hardin will always say that he's going to oust McNara and that it will take time, and McNara will always say that he's preparing a defense against his accusations forever. Which prohibits you from starting the next Brotherhood quests, and the worst problem is that it prohibits you from getting Power Armor Training, which svcks. I just want Obsidian and Bethesda to recognize this problem and to neutralize it in an update.
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James Potter
 
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Joined: Sat Jul 07, 2007 11:40 am

Post » Mon Nov 01, 2010 3:32 pm

Just want to point out that you can also get power armor training from doing Arcade Gannon's quest.
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Michael Korkia
 
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Post » Mon Nov 01, 2010 12:42 pm

This causes a much more serious problem than that





It makes it so that, even though your on great terms with the brotherhood, if you choose the NCR ending route you can't make a peaceful resolution with the brotherhood so you have to blow up the bunker and kill them all.

I'm about 78 hours in now and am just disgusted with the amateur design of the quest dialogues in this game that cause these problems.

Remove unmarked quests, fix these game breaking bugs.

My overall rating of the game is 6.0/10. -1 for broken quest programming. -1 for crashes and fps problems. -1 for broken economy and weak crafting system. -1 for plain lazyness, it feels like Bioshock 2: just a rehash with a tiny expansion, a community mod even. So many invisible walls... No cherry bombs... no early energy weapons so your forced to use guns most of the game... the white flash from 25mm grenades blinding you... It just goes on and on and wears you down to the point where you don't want to launch the game anymore, which is where I'm at.
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Maria Leon
 
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