Invisible WALLS?!?

Post » Mon Dec 06, 2010 11:37 am

Those walls are like giving the finger to a sniper. Let's hope for a mod.
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Penny Courture
 
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Post » Mon Dec 06, 2010 11:27 am

Those walls are like giving the finger to a sniper. Let's hope for a mod.

On PC you can turn off those barriers. On console we can't do a thing about it.
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Lillian Cawfield
 
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Post » Mon Dec 06, 2010 8:14 pm

Those walls are like giving the finger to a sniper. Let's hope for a mod.


Yes, but there's nothing to snipe, most of the world is empty.
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tannis
 
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Post » Mon Dec 06, 2010 10:51 pm

I agree, on the PC we can turn off these walls, only yesterday I went for a walk (using the console version of NOCLIP!) and its amazing what other areas have the possibilities of opening up - but I guess again this is to do with possible future DLC!

The gates that you find that happen to be locked (once unlocked) and with noclip on lead you into massive areas, just waiting for future DLC's or MODS.

I guess a lot of the tunneling is for 360/PS3 owners as these machines have (in real terms) limited specification and or ram to work with and the game must work on them first, once you have the 360 version working, its an easiy! (ish) port to PC and away you go.

But it is a shame, cant wait till we get a PC Mod that removes the walls (there is one! already) but also updates the graphiocs to HD quality :) Then we get the game the PC deserves :)
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Lewis Morel
 
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Post » Mon Dec 06, 2010 12:34 pm

You can glitch your way past the invisible wall if you keep jumping and hanging left and right where the invisible wall is.
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Kayla Oatney
 
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Post » Mon Dec 06, 2010 7:34 am

invisible walls are excuses for lack of level design

I think Vice has hit the nail on the head.
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Roddy
 
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Post » Mon Dec 06, 2010 5:48 pm

Here i made of video of the stupidest invisible wall i could find. It's basically an entire mountain that could be easily climbable http://www.youtube.com/watch?v=3bZ1RJjrFa0


Wow. That is shameful. Why did they add all these? I can understand some, sure, they don't want you to go places, but they are everywhere! The more I play, the more I'm disappointed.
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Katie Louise Ingram
 
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Post » Mon Dec 06, 2010 11:26 am

I really do hate invisible walls. And I tend to agree it makes for sloppy or forced level design.
But at this point I'm wondering if it isn't more or less a necessary evil in these games.
What you can actually climb up and over and run across in Oblivion and Fallout 3 are absolutely insanely ridiculous. To a fault really where it almost feels like a cheat.
So while I am bothered by the walls in some areas for the most part I shouldn't be expecting or have my strategy relying on running across a sheer cliff face hitting the jump button.
So it while annoying, it is hard to complain about being stopped from doing so. Probably should have been stopped sooner.
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N3T4
 
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Post » Mon Dec 06, 2010 3:04 pm


I guess a lot of the tunneling is for 360/PS3 owners as these machines have (in real terms) limited specification and or ram to work with and the game must work on them first, once you have the 360 version working, its an easiy! (ish) port to PC and away you go.


Hardly, because the engine doesn't work that way, and we had open worlds in Oblivion and Fallout 3.

Its wholly so that you're forced to follow the narrative the way they want.
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Big Homie
 
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Post » Mon Dec 06, 2010 1:35 pm

This invisible wall thing has been a real immersion killer for me too. In FO3 it happened but the instances of it where not nearly as annoying as what i've seen. I've been really trying to have an open mind about some of the problems but not only are there so many invisible walls that it makes the game feel linear but to boot both of my companions glitched into non-existence (although i kept the perks and they worked somehow) Boone appeared about 7 hours after he'd vanished as i began the final mission. i hate to be branded as a troll but these are really just a few of the gripes i've had. While i understand that the modding community for FO:NV is very robust being that i have been playing on the xbox i can't really rely on the third party modding community.

i'm not saying that a game like this is simple, that there shouldn't be any glitches but for all these problems and shortcomings to exist on the Xbox version seems ridiculous. Its not like my Xbox setup differs from the other 2 million users. Did someone actually play through the game on the Xbox and not experience some of these issues? I have a hard time believing that. Before anyone says so i do save early and often, i've been playing RPGs like this and others for almost two decades but my point is founded more in that fact that i shouldn't have to work around problems that should have been fixed prior to the launch.

Maybe i need to just buy the PC version so i can get a quality product from the modding community.
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Matt Fletcher
 
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Post » Mon Dec 06, 2010 4:55 pm

Same in FO3 in Capital City with debris strewn across certain streets to keep you from taking certain short cuts by climbing ur way over them. >< Open box games should NOT have invisible walls. ANYWHERE, well except at the edge of the world that the map covers.


No, in FO3 in the capital, the piles of debris would have been pretty much "unwalkable" ( and difflecult to climb) in real life, In FONV, we're talking about hills your Grandma could get up using her walker having invisible walls
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OJY
 
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Post » Mon Dec 06, 2010 9:55 am

In my several hundreds hours of Fallout 3 i don't ever remember encountering a non-sensical invisble walls, apart from the map borders. Same goes fro Oblivion. But in my understanding Obsidian hasn't made any sandbox type of games before? If so, mishaps like this are understandable.
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Tha King o Geekz
 
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Post » Mon Dec 06, 2010 7:09 pm

This is what i mean

http://i.imgur.com/H7Kqt.jpg

http://i.imgur.com/Pa8kB.jpg


Aha, we meet again... :flame:

I thought we were past all this?




Seriously. This is the bane of my existence.
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Da Missz
 
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Post » Mon Dec 06, 2010 12:50 pm

Obsidian's exterior design is a very different style than FO3's where almost the entire wasteland (except for the DC area) can be explored and climbed on, except for the actual borders at the edges.

I'm getting the idea that Obsidian are still trying to divide the world into individual zones, with a few entry points, instead of one big open desert where you can go everywhere within the borders of the game as a whole. It's the first time Obsidian has made a sandbox game like this from what I remember.

And yeah it's rather annoying.
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Brandon Bernardi
 
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Post » Mon Dec 06, 2010 5:35 pm

I have encountered an invisible wall in the game, in the Thorn, when you are about to enter battle, the door has an invisible wall on it and I have to jump in the far left corner of the door to move in and out of the readying area and the colliseum. Then, I go to the opponent's readying area I get locked there, then when I win a battle, everyone in the the Thorn attacks me. I will never go to the Thorn again, because of their messed up system of hooligans and New Vegas people. The Thorn svckS. (The Thorn is at the gate to Westside)
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ijohnnny
 
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Post » Mon Dec 06, 2010 6:16 pm

Invisible walls = total complete and utter FAIL. If the devs don't want you going past a certain point it should make sense like a sheer cliff face or something. Just plopping down an invisible wall should be grounds for a publicly broadcast beating as a warning to other lazy devs.

There is a PC mod that removes the invisible walls. YAY! Here is the link. http://newvegasnexus.com/downloads/file.php?id=35011
Some areas become accessible that aren't meant to be but you'd have to be brain damaged to not be able to tell (same bland ground texture all over everything). I'd much rather turn back because there is nothing there than to be prevented from going there by an invisible wall.

And yes, this will continue to be an issue on these boards (for console gamers at least) until it is addressed. I cannot express with the English language how stupid the invisible walls are when there are a plethora of other options the devs could have used instead.

Simply unacceptable!
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Soph
 
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Post » Tue Dec 07, 2010 12:47 am

I encountered 2 invisible walls today. The one as a previous poster said, about going up the mountian to look down on Prim. Another one, is the base on the south where you have that huge statue of 2 men shaking hands. I go to the fence, it's locked, no big deal I thought, I need a key, I will either find it later, or I just climbed on the rocks, and was giddy with joy that I can just jump over the fence. WRONG! There is a blasted invisible wall smacking me like if I was playing Oblivion or Fallout 3 where it would say "you can't go no further". Why couldn't they just make a visible rock face there? Just make the hill higher and unclimbable but NOOOOOOOOOO they just put up an invisible wall.

I hated it in Oblivion, in fact I believe 1000's of posters mentioned this, in Oblivion and thousands more posted this in Fallout 3 as well. I admit the games are amazing and I am loving New Vegas, but Bethesda and Obsidian are incapable of making video games for making invisible walls. You telling me they can't do better than invisible walls?

:banghead: Funny how I can see this wall I am banging my head. I think we need a new Emoticons, head banging off an invisible wall.

:fallout:
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Blackdrak
 
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Post » Mon Dec 06, 2010 10:00 pm

Yeah, i know what you mean and i know how you feel. it is more than essential to me to go inside a settlement un-noticed since i snipe things all the time. but i guess that if there is no other way in, it means that what *seems* like an entrance is just misleading decoration and you can only go through the obvious entrance, and if there is a "stealthy approach" entrance you would probably notice it. still, it doesn't happen all the time, there is this large NCR settlement and there is a very convenient hill nearby from which you could snipe. inaccessible doors - now THAT is really annoying.
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Len swann
 
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