Dog-tags are like MW2's Kill streaks but Better

Post » Sat Jun 26, 2010 10:20 am

I think there is too much hating about MW2 here... Yes I stopped playing it a while ago because there is too much lagging and cheating, BUT it was a very fascinating and motivating game. And when Crysis 2 MP gets a little more similar (I'm not talking about simple copying) to a CoD game in certain aspects I don't think that automatically has to be a bad thing. Crysis 2 MP looks already a little faster (like CoD) and if they introduce something similar to killstreaks (which were pretty motivating in MW2) but in their own way (the dog tag thing sounds very interesting) in Crysis2 I'm perfectly fine with that
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FLYBOYLEAK
 
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Post » Sat Jun 26, 2010 9:20 am

They are cool cause you have to physically pick them us and if you die you lose the killstreak
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LuBiE LoU
 
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Post » Fri Jun 25, 2010 9:07 pm

Actually the dog tags remain through death, but the rewards are balanced to not be gamebreaking. They mostly just give you a short window of oportunity to pick up a couple of kills.
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Sasha Brown
 
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Post » Sat Jun 26, 2010 2:18 am

[quote]Actually the dog tags remain through death, but the rewards are balanced to not be gamebreaking. They mostly just give you a short window of oportunity to pick up a couple of kills.[/quote]

yep, the article says you can save up your dogtags and use a bunch of low level rewards like UAV or save them for just a few high level rewards like the gunship. They dont go away when you die, you just keep collecting as many as you can throughout the match, which sounds pretty cool to me...
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Bethany Short
 
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Post » Fri Jun 25, 2010 7:13 pm

I WAS RIGHT! GET EXCITED!


http://thegamershub.co.uk/2010/09/pax-2010-crysis-2-multiplayer-impressions/

"Players must physically collect the dog tags from fallen foes..."
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Zoe Ratcliffe
 
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