» Mon Jul 19, 2010 1:52 am
for online all they need to do is add a 'locale only' option so were not playing in lobbies that are made up of people from all over the world, just people from your continent. thats the main problem imo.. the hit detection is fine if your in a local lobby.
thing ive noticed are.. host gets a huge advantage when it comes to hit detection and lag, same goes for people on the hosts team.. not as good but better than the opposition.
the orbital strikes do cause lag, not all the time but a lot of the time. and yes i think its fair killing people in buildings, its a laser lol its not very wide and only moves in 1 direction. just run the other way and you'll be fine. there not that good imo.. ok for clearing out a crashsite but if people are scattered about there kinda useless.
grouping could be a little better... once you join a friend you have to start a public or private match and join the lobby before chat starts working. annoying but simple enough to get around. but last night a and 2 friends kept getting split up, not normal splitting up like opposite squads but different games all together. funny thing was we could still chat... i was on parking deck, 1 guy was on sanctuary and the other was still in pre game lobby, we could all chat an once the host backed out to the main lobby it bought us with him from our seperate games. weird ****.