That said, we feel a change in Capture the Relay could help make it a better game type. I love the fact that multiple captures are allowed per round, but the current rule that a simple touch will return the relay makes it VERY difficult to capture ANY relay. In roughly 5 or 6 complete matches, we saw the relay captured MAYBE twice. This turns it into another TDM mode. If it's turned into a rule that the enemy team has to DEFEND the dropped relay for a set amount of time (basically remove the condition that a user can touch the relay to return it, I noticed there's already a time limit), it could make things much more frantic, and hence, fun.
When you look at the game type, I think it's clear that actually capturing the relay is ridiculously hard. Once you pick it up, you slow down, switch to your pistol, and your location is shown to the entire enemy team. An enemy merely has to shoot you down and do a suicide run / slide into the relay to reset it. Forcing the enemy team to work together and defend the location would, IMO, make this mode more enjoyable.
Just something to bring up in your next meeting!