Crysis 2 Campaign - pros and cons

Post » Fri Sep 10, 2010 8:14 pm

Please keep in mind that I have never played the Crysis 1 Campaign while reading this post.

I was very excited for Crysis 2 to come out a few days ago. I love the multiplayer, it is very different and new, and i was very excited for the interesting looking campaign as well. However, as far as the campaign goes for this game, I was rather disappointed. I will start off this post with some of the things I did not enjoy throughout the campaign.

Firstly, the story itself. Honestly, I felt like I was some random marine (Alcatraz) who just got picked up by a random dude (Prophet) and was thrown into a Nanosuit and I instantly knew that I had to go out and save New York while also being that mute soldier who never spoke a word to anyone. I didn't see much character development in this whole game. I would've really liked to know more about who I was playing as, Prophet, maybe a little more about the Ceph, and even that woman who came in out of nowhere near the end announcing she was CIA...

That being said, the things I did like were especially the graphics of the game. An outstanding amount of effort went into the making and beauty of the visuals and everything looked very realistic. The actual gameplay was intense and exciting, making sure you had to keep on your toes.

Unfortunately, for me, awesome visuals and gameplay just doesnt cut it in a campaign. To have a player walk around in an imaginative world really confused as to where his journey will lead him or even the fact that he doesn't understand what exactly he was doing by putting his nanosuit into the Ceph liquid thingies throws me off.

Just my 2 cents that I thought I would share with the Crysis 2 community and developers. If anyone does think that I have completely missed the point of the story (maybe because I didn't play the prequel) please point it out.
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Quick Draw III
 
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Post » Sat Sep 11, 2010 8:32 am

Sounds like you didn't understand the story well enough. Put more thought into it. Not everything is just spoon fed to you, you're gonna have to figure some things out for yourself.
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Loane
 
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Post » Sat Sep 11, 2010 3:29 am

Could you please elaborate on that? What exactly am I missing here? I do admit that I was very confused on my own role throughout the storyline as well as the roles of other characters.
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Meghan Terry
 
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Post » Fri Sep 10, 2010 7:08 pm

I would prefer not to talk too much about the story, because I believe finding things out for yourself is much more rewarding (and a lot of the times, where this story is aiming at).

Though, as I said, not everything is spoon fed to you. Additionally, a lot of stuff is going on outside of the main story arc. The emails, for example. Enemy radio pvssyr. And a certain radio show (you know the one). This story needs to be approached very maturely, to get the most out of it. Otherwise, you'll miss out on things that later down the line is just going to confuse you and diminish the experience.

Though, the storytelling itself is slightly broken at times. On one occasion, you'll be told too much, way too fast, leaving you in an awkward position if you're trying to connect to the game world properly. From a game design stand point, I'm assuming they didn't have enough time to properly express that part of the story. These occasions are rare and likely won't have too much of a negative impact. At least it didn't to my experience. It is a shame, however.

So, my recommendation is to approach this story maturely, because it is a very mature storyline. Well, when it's properly told, anyway. And nearly all of it is.
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Chloe Mayo
 
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Post » Sat Sep 11, 2010 5:54 am

The story is pretty good, of course for an FPS. But you can't expect it has a movie quality story.
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lolli
 
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Post » Fri Sep 10, 2010 11:50 pm

u will see arms floating , enemies disappears on certian distance , it just a fking console port and crytek said it wont for pc , they just lied to us ! thats the cons for crysis 2 , there no pros
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Heather Stewart
 
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Post » Fri Sep 10, 2010 11:20 pm

You were the only one showing life signs. Although in the mission right after, you somehow get regrouped with the supposedly MIA squad?
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Josh Sabatini
 
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Post » Sat Sep 11, 2010 1:48 am

It was not a bad story but also was not a good story and their option to not make main guy talk was a bad 1. Up until you meet the marines(regroup) i thought it was awful and wanted to stop playing :P but i pushed through.
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Isaac Saetern
 
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Post » Fri Sep 10, 2010 8:17 pm

Crysis 2 Story svcks all over the place.
The Only Games i found to have an EPIC gameplay where:

1-Metro 2033 (Just can`t find right words .You have to play it to understand me)
2-COD Modern Warefare 2 (The second best game on my list)
3-MOH 2010 (I find it a good gameplay,the closer to an end the better it is)

I finished singleplayer of Crysis 2 and it won`t fit-in for sure in first 10 best games i`ve ever played.
I find the Crysis 1 story way better and EPICer than the C2 story.
If i look at concept arts / video trailers or even listen to the music which are great and epic,BUT the actual C2 game just don`t have this epicness in it and it`s sad. The levels in trailers look more dramatic & epic ,than the actual in the game itself.
Also i don`t like the fact that i`m a super soldier thats doing the "ONLY" thing in whole game is killing the same type of aliens or contractor soldiers,why not give the storyline abiut twist by litterly using my abilities to save some citizens in epic scenes , help people escape building while it`s collapsing.The whole atmospheric feeling that i get of Concept Arts / Music / Trailers just don`t match the feelings when i play the game. There is no single scene in C2 that i can call EPIC,quastion me about Metro 2033 or MW2 and you`ll get a long list.
The game concept/synopsis is about drama ,epicness , people`s edge of extinction and last hope is a man in NanoSuit ,but i just don`t see it in game or story and it hurts me alot.
Btw the end scene of MOH, it`s hard and trully true story, no happy endings, that`s what wakes UP those epic feelings in me.
You can judge me or not,BUT i do know that i do have a taste in stories/music/epic shots.
So far game failed in all ways for me , graphics was the last hope ,but DX11 got cutted out.
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Rebecca Clare Smith
 
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Post » Fri Sep 10, 2010 8:52 pm

Please keep in mind that I have never played the Crysis 1 Campaign while reading this post.

I was very excited for Crysis 2 to come out a few days ago. I love the multiplayer, it is very different and new, and i was very excited for the interesting looking campaign as well. However, as far as the campaign goes for this game, I was rather disappointed. I will start off this post with some of the things I did not enjoy throughout the campaign.

Firstly, the story itself. Honestly, I felt like I was some random marine (Alcatraz) who just got picked up by a random dude (Prophet) and was thrown into a Nanosuit and I instantly knew that I had to go out and save New York while also being that mute soldier who never spoke a word to anyone. I didn't see much character development in this whole game. I would've really liked to know more about who I was playing as, Prophet, maybe a little more about the Ceph, and even that woman who came in out of nowhere near the end announcing she was CIA...

That being said, the things I did like were especially the graphics of the game. An outstanding amount of effort went into the making and beauty of the visuals and everything looked very realistic. The actual gameplay was intense and exciting, making sure you had to keep on your toes.

Unfortunately, for me, awesome visuals and gameplay just doesnt cut it in a campaign. To have a player walk around in an imaginative world really confused as to where his journey will lead him or even the fact that he doesn't understand what exactly he was doing by putting his nanosuit into the Ceph liquid thingies throws me off.

Just my 2 cents that I thought I would share with the Crysis 2 community and developers. If anyone does think that I have completely missed the point of the story (maybe because I didn't play the prequel) please point it out.
SPOILERZZZZZZZZ!!!
Crysis 2's story is actually a lot better than most other FPS's out there, because it's a full journey, from battery park to Wall Street to Central Station it actually feels like you travelled there and therefore leaves you immersed and doesn't just spoon feed you the details. Some of the backstory and parts of the plot you can find out yourself eg: Why lockhart hates prophet so much, How the civillians are reacting to the invasion and many other things.

Now to go over some of your points: Alcatraz is a "random marine" because thats how most great Adventures/plots/Journeys begin, an otherwise normal man who changes in status throughout the story hence you being a normal marine at the beginning then around the end and middle being treated like a Very highly ranking Soldier/hero.

It is also implied that Alcatraz cannot talk from his injuries on the first level and is being assimilated inside the suit. Also if you want to know what Alcatraz was thinking and other things you can always buy the book Crysis Legion to understand his character more, but one of the points is that he is being changed inside the suit as well so he's not really the same person as at the beginning of the game either. Most of the other Characters don't change that much due to it being set over a small period of days and you're not even with them half the tme but crytek did nail showing some of the ways the civillians, marines, CELL and some main characters react to what's happening.

There's a lot to learn about prophet in the flashbacks and flashback files and also from Hargreave. Really if you want to know in crysis 1 Prophet was the leader of the squad going to the Island from which the aliens were first publicly seen but he was secretly working for hargreave to find out what would happen if he the nanosuits reacted with the aliens. He found out some things about the aliens, realised that Hargreave was lying to him and that Hargreave was just using them as test dummies, got the nanosuit 2 and worked from inside New York trying to stop the invasion, getting contaminated along the way.
Tara Strickland was the daughter of one of the main Marines off crysis 1, she was CIA undercover in CELL which isn't that hard to understnad. :\

And there's a lot to learn about the CEPH from the game if you pay attention but really you see it from the point of a soldier, you learn everything he does in the space of those few days which can't really be everything can it? It adds to the mystique of them as well and I'm betting we'll find out the reasons and ambitions driving them, there's a point added both in the game and book that they are trying to not have an impact on the nature and enviroment of the planet and if they really wanted to take out humans faster they could spread the virus all over instead of hitting us in specific places with a few kilometer radius around the tower/spire. Anyway if there's any other questions I'll happily try to answer them.

also @ Oleg You're post lost any significence when you put mw2 and MOH in your top 3 games.
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Samantha Jane Adams
 
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Post » Sat Sep 11, 2010 9:15 am

Please keep in mind that I have never played the Crysis 1 Campaign while reading this post.

I was very excited for Crysis 2 to come out a few days ago. I love the multiplayer, it is very different and new, and i was very excited for the interesting looking campaign as well. However, as far as the campaign goes for this game, I was rather disappointed. I will start off this post with some of the things I did not enjoy throughout the campaign.

Firstly, the story itself. Honestly, I felt like I was some random marine (Alcatraz) who just got picked up by a random dude (Prophet) and was thrown into a Nanosuit and I instantly knew that I had to go out and save New York while also being that mute soldier who never spoke a word to anyone. I didn't see much character development in this whole game. I would've really liked to know more about who I was playing as, Prophet, maybe a little more about the Ceph, and even that woman who came in out of nowhere near the end announcing she was CIA...

That being said, the things I did like were especially the graphics of the game. An outstanding amount of effort went into the making and beauty of the visuals and everything looked very realistic. The actual gameplay was intense and exciting, making sure you had to keep on your toes.

Unfortunately, for me, awesome visuals and gameplay just doesnt cut it in a campaign. To have a player walk around in an imaginative world really confused as to where his journey will lead him or even the fact that he doesn't understand what exactly he was doing by putting his nanosuit into the Ceph liquid thingies throws me off.

Just my 2 cents that I thought I would share with the Crysis 2 community and developers. If anyone does think that I have completely missed the point of the story (maybe because I didn't play the prequel) please point it out.
SPOILERZZZZZZZZ!!!
Crysis 2's story is actually a lot better than most other FPS's out there, because it's a full journey, from battery park to Wall Street to Central Station it actually feels like you travelled there and therefore leaves you immersed and doesn't just spoon feed you the details. Some of the backstory and parts of the plot you can find out yourself eg: Why lockhart hates prophet so much, How the civillians are reacting to the invasion and many other things.

Now to go over some of your points: Alcatraz is a "random marine" because thats how most great Adventures/plots/Journeys begin, an otherwise normal man who changes in status throughout the story hence you being a normal marine at the beginning then around the end and middle being treated like a Very highly ranking Soldier/hero.

It is also implied that Alcatraz cannot talk from his injuries on the first level and is being assimilated inside the suit. Also if you want to know what Alcatraz was thinking and other things you can always buy the book Crysis Legion to understand his character more, but one of the points is that he is being changed inside the suit as well so he's not really the same person as at the beginning of the game either. Most of the other Characters don't change that much due to it being set over a small period of days and you're not even with them half the tme but crytek did nail showing some of the ways the civillians, marines, CELL and some main characters react to what's happening.

There's a lot to learn about prophet in the flashbacks and flashback files and also from Hargreave. Really if you want to know in crysis 1 Prophet was the leader of the squad going to the Island from which the aliens were first publicly seen but he was secretly working for hargreave to find out what would happen if he the nanosuits reacted with the aliens. He found out some things about the aliens, realised that Hargreave was lying to him and that Hargreave was just using them as test dummies, got the nanosuit 2 and worked from inside New York trying to stop the invasion, getting contaminated along the way.
Tara Strickland was the daughter of one of the main Marines off crysis 1, she was CIA undercover in CELL which isn't that hard to understnad. :\

And there's a lot to learn about the CEPH from the game if you pay attention but really you see it from the point of a soldier, you learn everything he does in the space of those few days which can't really be everything can it? It adds to the mystique of them as well and I'm betting we'll find out the reasons and ambitions driving them, there's a point added both in the game and book that they are trying to not have an impact on the nature and enviroment of the planet and if they really wanted to take out humans faster they could spread the virus all over instead of hitting us in specific places with a few kilometer radius around the tower/spire. Anyway if there's any other questions I'll happily try to answer them.

also @ Oleg You're post lost any significence when you put mw2 and MOH in your top 3 games.

Thanks, that helps my understanding of the game quite a bit. It seems that you have a lot more background knowledge of the story though since you've played Crysis 1 and (maybe) read some books on the story itself. I had no background knowledge so I was a bit confused...thanks for clearing that up though.
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Saul C
 
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Post » Fri Sep 10, 2010 9:32 pm

u will see arms floating , enemies disappears on certian distance , it just a fking console port and crytek said it wont for pc , they just lied to us ! thats the cons for crysis 2 , there no pros

O NOES!! Occasional floating arms, POP-INS!! This is the worst game ever made and there is nothing good about!! I HATE CRYTEK, I HATE CRYSIS, I HATE MY LIFE AND IT'S TIME TO END IT!!

*bang*

That's better. Less wasted oxygen.
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Roberta Obrien
 
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Post » Sat Sep 11, 2010 12:44 am

The final mission was a bit anticlimactic, when compared to the ending of crysis 1. Pretty cheesy the way they tried to tie in future sequels with the ending as well i thought. But overall i would say that i enjoyed the single player campaign, just seemed a bit shorter than the crysis 1 though.
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Emma-Jane Merrin
 
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