All module upgrades [LIST]

Post » Sat Sep 18, 2010 11:33 pm

found it on the interwebz (found on http://crysis2news.blogspot.com/)

Armor:
- Air Stomp (Perform a powerful downwards attack when in the air)
2ed- No damage suffered from falling long distances
3ed- Faster recovery after Air Stomp attacks

- Proximity Alarm (Automatic warning when an enemy is nearby)
2ed- Increased warning frequency when an enemy is nearby
3ed- Maximum warning frequency when an enemy is nearby

- Armor Enhance (Reduces drain speed of energy in Armor mode)
2ed- Increases movement speed in armor mode
3ed- Protects against the Nanosuit Jammer bonus

- Threat Tracer (Highlights incoming bullet paths)
2ed- Highlights incoming grenades
3ed- Highlights nearby explosives

- Nano Recharge (Faster health recharge)
2ed- Faster suit energy recharge
3ed- Shorter delay before health starts "recharging"(what the game says)

- Detonation Delay (Delays the detonation of nearby enemy grenades)
2ed- Delays the detonation of enemy explosives
3ed- Provides an automatic defense against missile attacks

- Energy Transfer (Restores 50% energy with each kill)
2ed- Restores additional Nanosuit energy with each kill
3ed- Restores full Nanosuit energy with each kill

Stealth:
- Stealth Endurance (Faster transition in and out of stealth)
2ed- No shadow cast in Stealth mode
3ed- Reduces energy drain in Stealth mode

- Covert Ops (Suppresses the sound of footsteps)
2ed- Provides protection from the Ceph Airstrike bonus
3ed- Enemy footsteps are louder within range

- Cloak Tracker (Identifies when enemies enter Stealth mode nearby)
2ed- Increases the visibility of cloaked enemies
3ed- Maximum visibility of cloaked enemies

- Jammer (Scrambles the radar of enemies within a 10m range)
2ed- Provides protection against enemy Radar Jammer attacks
3ed- Scrambles the radar of enemies within an increased range

- Blind Spot (Provides protection from the Maximum Radar bonus)
2ed- Provides protection from enemy tagging
3ed- Become less visible to enemies in Nano Vision

- Tracker (Highlights the footsteps of nearby enemies)
2ed- Highlights enemy routs with direction
3ed- Highlights enemy routes with increased frequency

- Visor Enhance (Highlights enemies through weapon scopes)
2ed- Provides protection against flash bang grenades
3ed- Reduces energy cost of Nano Vision

Power:
- Side Pack (Allows an additional magazine of primary ammunition to be carried)
2ed- Allows an additional grenade or explosive to be carried
3ed- Allows additional attachment ammunition to be carried

- Weapon Pro (Faster weapon reloading)
2ed- Faster aiming down sights
3ed- Faster switching between weapons

- Aim Enhance (Decreases weapon recoil when aiming down sights)
2ed- Reduces aim shake from explosions
3ed- Increases mobility when aiming down sights

- Loadout Pro (Allows a primary weapon to be carried in place of a secondary)
2ed- Removes the weight penalty from weapon attachments
3ed- Increases mobility speed when carrying heavy weapons

- Rapid Fire (Faster fire rate on primary weapons)
2ed- Faster fire rate on secondary weapons
3ed- Faster fire rate on mounted weapons(I don't know if it is referring to HMG or weapon attachments)

- Point Fire Enhance (Reduces the spread of primary weapons when firing from the hip)
2ed- Reduces the spread of secondary weapons when shooting from the hip
3ed- Reduces the spread of mounted weapons when shooting from the hip

- Mobility Enhance (Reduces energy drain from sprinting and jumping)
2ed- Increases ledge grab speed
3ed- Faster firing after sprinting

- Retriever (Automatically collect dog tags from fallen enemies)
2ed- Support Bonuses require one less Dog Tag to activate
3ed- Support Bonuses remain active "for" longer

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Facebook me
 
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Post » Sat Sep 18, 2010 12:22 pm

Awesome, thanks for the post! Was looking for something like this. Now for something similar on what all the attachments do.
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DarkGypsy
 
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Post » Sat Sep 18, 2010 1:39 pm

Wow dude. Great list. Sticky please
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Jack
 
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Post » Sat Sep 18, 2010 6:32 pm

no prob, i didn't made it anyways
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Matt Fletcher
 
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Post » Sat Sep 18, 2010 9:51 am

BUMP!!
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Gaelle Courant
 
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Post » Sat Sep 18, 2010 12:04 pm

How do you upgrade your modules?
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Kevin S
 
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Post » Sun Sep 19, 2010 12:41 am

How do you upgrade your modules?

when you make a "module mission" (or something like that, example: Kill 150 people from the hip with Point Fire Enhance)

BUT I STILL DON'T KNOW HOW I GOT THE POINTS TO BUY MODULES
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Alycia Leann grace
 
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Post » Sat Sep 18, 2010 10:09 pm

-_- Nice job copying my blog... you could site it next time http://crysis2news.blogspot.com/ ;)
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Clea Jamerson
 
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Post » Sat Sep 18, 2010 8:38 pm

You get a module Unlock by increasing your armour/power/stealth level.
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Nicole M
 
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Post » Sat Sep 18, 2010 11:15 am

-_- Nice job copying my blog... you could site it next time http://crysis2news.blogspot.com/ ;)

sorry dude, i found it on gamefaqs.com

You get a module Unlock by increasing your armour/power/stealth level.

but you don't get a point for every armor/stealth/power lvl up
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Sarah Evason
 
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Post » Sat Sep 18, 2010 10:12 am

Ctrl-A
Ctrl-C
Minimize Fire-Fox
Opens Note-Pad
Ctrl-V
Save-as ****!
Location Desktop
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Kirsty Collins
 
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Post » Sat Sep 18, 2010 8:34 am

I'm about to upgrade proximity alarm (50 kills to go)
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Batricia Alele
 
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Post » Sat Sep 18, 2010 10:33 pm

That's okay, I will take you off my wall of persecution on my blog ^_^ No doubt that is the same website on my blog that you got it from
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louise tagg
 
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Post » Sat Sep 18, 2010 9:55 am

That's okay, I will take you off my wall of persecution on my blog ^_^ No doubt that is the same website on my blog that you got it from

you shouldn't make a blog, it's boring. take a free website host and make "crysis2info" or something like this.
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Bethany Short
 
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Post » Sat Sep 18, 2010 8:10 pm

bump
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Undisclosed Desires
 
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Post » Sat Sep 18, 2010 11:08 am

nice list
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helliehexx
 
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Post » Sat Sep 18, 2010 3:36 pm

bump
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Janeth Valenzuela Castelo
 
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