» Sun May 15, 2011 9:23 pm
The main issue is Ram. Sandbox 2 pretty much required 2 GBs of ram and had a ton of issues unless you went up to 4+ GBs. Consoles have 256 MB. GG.
That's true on PC, but consider what you're looking at it has to maintain the OS, system processes, display drivers, and everything else you're running not to mention the Sandbox editor which it's been awhile since I played with it but if memory serves me right it had a pretty nasty memory leak (or at lest it did).
Consoles are a bit more streamlined they have a very light OS and everything else is designed to run 1 application. I know of places that use PS3's unmodified to do really intense processing because bang for your buck the out perform most PCs in computation and memory issues only happen if the code isn't optimized for the hardware.
Granted I don't think you're going to see the full sandbox on the consoles but a limited one containing object placing, terraforming, basic AI, basic triggers (think Time Splitters), and basic lighting. Though the live create that they should in 1 of the trailers hints to me that you should be able to make something on the PC and play it on the 360 or PS3 but it appeared that both had to be online and both had to have the game so you create simultaneously meaning that it would probably do the configuration work to go from PC to 360/PS3 on it's own, granted I'm just speculating right now.