Will There Be Mods For the Xbox 360 Version?

Post » Sun May 15, 2011 8:48 am

I thought I read somewhere that they were going to try and make mods available for the Xbox 360 and PS3 versions of Crysis 2. I know you probably can't make the mods on consoles, but will we be able to download them?
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kiss my weasel
 
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Post » Sun May 15, 2011 5:58 am

>Mods
>Consoles

No
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Not downloaded yet
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Isabella X
 
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Post » Sun May 15, 2011 2:42 pm

>Mods
>Consoles

No

Unreal Tournament 3 had mods on PS3. It's very possible.
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Haley Cooper
 
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Post » Sun May 15, 2011 11:33 am

>Mods
>Consoles

No

Unreal Tournament 3 had mods on PS3. It's very possible.

yes it is, you can make a game on a console right? well you can make a mod.


but what other games have you heard of that allow you to install maps made on the PC and then compiled to run on the console?

the chances of having mods on a console is no chance to no chance in hell
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Rebecca Dosch
 
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Post » Sun May 15, 2011 2:45 pm

Its possible and might be done, but nothing about it has been announced yet.

@ Latteh: no, you can not develop a video game with a console. It is completely impossible. Without mouse and keyboard support, making a modification is also impossible, good luck writing thousands of lines of code or flowgraphing on a console, and forget about making assets on such a closed platform and weak hardware.

The best consoles can do is make maps, and even that is severely limited because you cannot make new assets on a console.

Things consoles can't do:

-program
-flowgrapgh
-make assets
-make textures
-make/manipulate AI
-animations

Things consoles can do:

-place assets from a preset collection/build level
-download mods developed from the PC

Consoles are severely limited...
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Stace
 
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Post » Sun May 15, 2011 5:31 pm

The main issue is Ram. Sandbox 2 pretty much required 2 GBs of ram and had a ton of issues unless you went up to 4+ GBs. Consoles have 256 MB. GG.
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Yvonne Gruening
 
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Post » Sun May 15, 2011 9:26 pm

Well I've seen some of the original Crysis mods and it would be awesome to be able to download some to my Xbox. I thought I heard Crytek saying they were gonna try and do that for consoles. We'll see I guess! I'm still hoping!
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RAww DInsaww
 
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Post » Sun May 15, 2011 7:43 pm

Its possible and might be done, but nothing about it has been announced yet.

@ Latteh: no, you can not develop a video game with a console. It is completely impossible. Without mouse and keyboard support, making a modification is also impossible, good luck writing thousands of lines of code or flowgraphing on a console, and forget about making assets on such a closed platform and weak hardware.

The best consoles can do is make maps, and even that is severely limited because you cannot make new assets on a console.

Things consoles can't do:

-program
-flowgrapgh
-make assets
-make textures
-make/manipulate AI
-animations

Things consoles can do:

-place assets from a preset collection/build level
-download mods developed from the PC

Consoles are severely limited...

i think i didn't write my post right because you totally missed my point

you took it with face value because i didn't mean you can make a game ON a console i meant you can make a game FOR a console (it would be impossible, no Programmer would make a modeling tool for a console)
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Anna S
 
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Post » Sun May 15, 2011 1:55 pm

Oh okay Latteh, thanks for clearing that up.

Another potential problem could be mods being developed that are optimized for the PC but not console, which could cause some serious framerate issues. Maybe if a benchmark of the demo was required to be done on the consoles and get 30fps before it can get certified for mass download/release on console, that could prevent the issue. Almost like the benchmark is a custom made Q&A tester, if it does dip below 30fps average then it tells you which areas of the map got the lowest fps or if its a full out mod, it tells you when it was at the lowest point. Just an idea of mine. :)
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Vicky Keeler
 
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Post » Sun May 15, 2011 1:58 pm

Making mods for a pc and making mods for a console are completely different. If you made a pc mod there is no way in hell that you would be albe to get it to work on a console (except maybe a dev console, even then I still doubt it), there are just too many differences. You would have to recreate the mod specifically for a console.
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Avril Churchill
 
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Post » Sun May 15, 2011 9:23 pm

The main issue is Ram. Sandbox 2 pretty much required 2 GBs of ram and had a ton of issues unless you went up to 4+ GBs. Consoles have 256 MB. GG.

That's true on PC, but consider what you're looking at it has to maintain the OS, system processes, display drivers, and everything else you're running not to mention the Sandbox editor which it's been awhile since I played with it but if memory serves me right it had a pretty nasty memory leak (or at lest it did).

Consoles are a bit more streamlined they have a very light OS and everything else is designed to run 1 application. I know of places that use PS3's unmodified to do really intense processing because bang for your buck the out perform most PCs in computation and memory issues only happen if the code isn't optimized for the hardware.

Granted I don't think you're going to see the full sandbox on the consoles but a limited one containing object placing, terraforming, basic AI, basic triggers (think Time Splitters), and basic lighting. Though the live create that they should in 1 of the trailers hints to me that you should be able to make something on the PC and play it on the 360 or PS3 but it appeared that both had to be online and both had to have the game so you create simultaneously meaning that it would probably do the configuration work to go from PC to 360/PS3 on it's own, granted I'm just speculating right now.
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JR Cash
 
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