On another note:
"Crysis 1's intention was, if I were to play it three years later, it looks great. And it does, actually, it fulfilled that. But it made it difficult for entry-level players," Crytek CEO Cevat Yerli related to Gamasutra. "So with Crysis 2, we took a different direction, and it backfired a little bit."
Finally, an admission of guilt from Cevat Yerli. Now if only he can admit that some gameplay design decisions also backfired, the future of Crysis will be looking much better... Atleast, it is good that Cevat is finally opening up to the press and community and is no longer so silent.
Well it's not really their fault is it? When Crysis was released, probably 90% of the complaints were how people could not run the game that well on their 7900GTXs and maybe a little later on their 8800GTs.
They did technically "listen" to the community. Crysis 2 in DX9 is about as good looking as a game gets on a 9800GT, and other lower mid range hardware. (And the 9800GT was the most popular card on Steam about half a year ago. It's been replaced with the HD 5770 now though.).
They were at fault for neglecting the high end community, yes, but I would say they've made up for that. No game so far uses tesselation on the extent that Crysis 2 does. (Maybe Stalker, but that's a **** game.).