(REL) New Seyda Neen 1.5

Post » Tue Aug 25, 2009 8:39 pm

Hello Trance ~~

if you are working a 1.6 version, hope you may get rid of these dirty datas first.


Hm I did? Uploaded a new file just the day after release?
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gemma
 
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Post » Wed Aug 26, 2009 10:11 am

just a suggest about your future plan. of cause your future plan will depend on your own thought.
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lisa nuttall
 
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Post » Wed Aug 26, 2009 9:29 am

I found a furn_imp_metalring hanging out in the middle of the water, ID 5a000002 in -1,-9.
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Nadia Nad
 
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Post » Wed Aug 26, 2009 8:38 am

just a suggest about your future plan. of cause your future plan will depend on your own thought.


I recall that I updated the fiiles the day after release. It's clean in my point of view, download it again and see for yourself.
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ezra
 
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Post » Tue Aug 25, 2009 8:40 pm

Last bump! :lol:
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Christina Trayler
 
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Post » Wed Aug 26, 2009 4:21 am

Last bump! :lol:

Thanks for bumping this; I totally missed it. Downloading now.
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JUan Martinez
 
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Post » Wed Aug 26, 2009 4:02 am

I think I had the most recent version that still had the metal ring Gluby mentioned, but I will need to verify this - I'll get back to you on that
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Chica Cheve
 
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Post » Wed Aug 26, 2009 9:49 am

Thanks for bumping this; I totally missed it. Downloading now.


Enjoy! :lol:

Sure thing Red Eye!
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jenny goodwin
 
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Post » Wed Aug 26, 2009 10:45 am

Enjoy! :lol:

I am enjoying it and it goes perfectly with Ravensong's Seyda Neen cottage which is an old favorite.
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Cool Man Sam
 
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Post » Wed Aug 26, 2009 4:14 am

Last bump! :lol:


Ahhh, well this is def the last one: BUMP! :whistle:

Statement: I might begin working on this mod again during the next month. If someone's using this mod I'd be happy to hear if you've encountered any errors/bugs etc, or a way to improve my current work.

- Trance
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Taylor Bakos
 
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Post » Wed Aug 26, 2009 12:39 pm

so it probably conflicts with forested morrowind
but does it conflict with "the blind heretic"?
does it include anything along the pat past the strider?
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Chantelle Walker
 
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Post » Wed Aug 26, 2009 12:05 am

but does it conflict with "the blind heretic"?

Ooh! Ooh! My mod got mentioned!
:celebration:
I'm such a celebrity.
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Rachell Katherine
 
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Post » Wed Aug 26, 2009 5:34 am

This has been essential for my game, I use it along with PrincessDocks too. Perfect for Seyda Neen! :goodjob:
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Wanda Maximoff
 
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Post » Wed Aug 26, 2009 9:52 am

so it probably conflicts with forested morrowind
but does it conflict with "the blind heretic"?
does it include anything along the pat past the strider?


I don't know really, link?

This has been essential for my game, I use it along with PrincessDocks too. Perfect for Seyda Neen! :goodjob:


Glad you liked it, thanks! :D
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Tamara Dost
 
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Post » Wed Aug 26, 2009 2:00 am

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8076
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Tikarma Vodicka-McPherson
 
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Post » Tue Aug 25, 2009 8:04 pm

Good afternoon.

For those asking, yes, it will definitely have a conflict with LCV. The base of that "guest house" is right on top of one of the houses added in New Seyda Neen 1.5. There may be other conflicts, but that one's pretty easy to test for.

Rochndil, who now has to investigate the mystery of the "floating coin"
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Jon O
 
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Post » Tue Aug 25, 2009 9:47 pm

Good afternoon.

For those asking, yes, it will definitely have a conflict with LCV. The base of that "guest house" is right on top of one of the houses added in New Seyda Neen 1.5. There may be other conflicts, but that one's pretty easy to test for.

Rochndil, who now has to investigate the mystery of the "floating coin"


Thanks for the info!
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Charleigh Anderson
 
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Post » Wed Aug 26, 2009 4:33 am

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=135251&id=5057 shows an update for 2-15-2010- what's been changed?
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Laura Richards
 
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Post » Wed Aug 26, 2009 5:25 am

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=135251&id=5057 shows an update for 2-15-2010- what's been changed?


Nothing atm, changed the description a bit. Although everytime you update a submission it will hit the front page. :embarrass:
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Kit Marsden
 
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Post » Tue Aug 25, 2009 9:47 pm

Nothing atm, changed the description a bit. Although everytime you update a submission it will hit the front page. :embarrass:



Ah yes.. didn't know if this was the (silent) release of the mythical 1.6 update... :)
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Nichola Haynes
 
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Post » Wed Aug 26, 2009 4:04 am

Despite not fitting with Vality's BC Tree mod, I'm still going to update from the old version because I enjoyed it so much.

I'll just have to sharpen my axe in the CS, and knock down some of Vality's trees. ;)

Thanks for the update :thumbsup:



Trees are nice but they can repeat a lot.
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Rachyroo
 
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Post » Wed Aug 26, 2009 4:58 am

Ah yes.. didn't know if this was the (silent) release of the mythical 1.6 update... :)


Haha, it will be released in the near future (no more hints yet though!) :whistle:
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Killer McCracken
 
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