What do you think are the best schools of magic?

Post » Sat Dec 17, 2011 1:13 am

Conjuration and restoration.. :)
Conjure a frost thing along with a tank companion (I use Lydia with a shield and one-hander)
Watch those two just kick a dungeon while you cast healing hands on Lydia to make sure she dont bend over :P
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Melanie
 
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Post » Fri Dec 16, 2011 8:04 pm

If you are a conjurer, you don't need any other skill. Two dremora lords will beat anything in the game, even on master and unlike the other summons they can't be banished or commanded. You were probably better off going illusion than alteration because all you needed was to cast invisibility and hide in a corner.

i guess you could play like that and just keep sumoning another ones as they die but that would take alot longer (and i can only summon 2 before going out of magica and have to wait a bit) and not at all be as much fun as it is to get your one handed skill up and use conjured weapons, the armor and reduced magic damage helps alot since most of the time something hits me. i think i put every level except for 2 in health so i can tank dragons and stuff. still wearing robes though.
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Emily Jones
 
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Post » Sat Dec 17, 2011 1:31 am

Illusion is probably the best, with Conjuration a close second. Destruction is a joke, my one hander does more damage it makes /facepalm sometimes.

And let's not forget that we can dual cast illusion spells for higher level creatures guys.

Fear
Calm
Frenzy
Rally

Amazing crowd control that makes impossible fights manageable.
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Kayleigh Mcneil
 
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Post » Fri Dec 16, 2011 4:56 pm

There is an Illusion perk that allows your illusion spells to work on undead like Draugr and dwarven machinery.



Yes, but they can still resist it. I'm at 47 and its not uncommon to come across mobs that are resisting the master illusion spells, the Draugr lords and master vamps were examples.
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Brian Newman
 
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Post » Fri Dec 16, 2011 9:06 pm

I love Conjuration, but I'm also perfectly happy staying out of the fray myself. Right now, I'm using summons and a staff of chain lightning and I'm having fun with it. I can see how people who like to be up close and personal when fighting wouldn't enjoy it. I want to experiment with Illusion on my next character.
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Nana Samboy
 
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Post » Sat Dec 17, 2011 2:26 am

Destruction and Alteration is a strong combination.
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Lisa
 
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Post » Fri Dec 16, 2011 10:37 am

It all depends on play style, doesn't it?
I personally find Restoration, Alteration (and partly Destruction) are great supporting magics for fighter type characters.
I don't want my enemies fighting themselves or run away. I want them charge me and meet their faith through my blade.

Also, I don't think Alteration is useless at lower levels, I used Stoneflesh and Detect Life all the time. Detect Life is really expensive at lower levels but a great way to level Alteration.
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Michelle Smith
 
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Post » Fri Dec 16, 2011 9:31 pm

Last time I checked, destruction-mages need near -100% casting cost to be viable.

Thus conjuration + alteration is more likely to encounter.
Either way, you can drop cost from spells down to 0% for any school... so cost is not an issue, really.

Back on topic:

Conjuration, Alteration and Shouts are the most powerful "schools" of magic.



Even with 0 cost(which some consider an exploit) illusion's pacify is just as powerful as alteration's mass paralysis while illusion is also a more versatile school. And pacify is targeted. Illusion gives quiet casting as well as muffle and invisibility, so you can set up most encounters completely in your favor before they even begin. With illusion + conjuration you can kill many groups of enemies entirely without revealing yourself to them.

I agree with Odd Hermit's ratings, other to say that the one Conjuration summon he thinks is too powerful is to me the only adequate one. The others die too easily. Fire Atronachs and Thralls die like wimps, and in fact even the Storm Thrall does, and I am only on Adept st level 50+.

Yeah the atronachs are definitely too weak. It'd be fine if the dremora lord was supposed to be the "ultimate" summon, but seems like they wanted it to focus on atronachs or undead but the dremora lord is hands down the best. Part of that is due to twin souls and other atronach perks working for dremora lords, though.
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Josephine Gowing
 
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Post » Fri Dec 16, 2011 7:31 pm

I like destruction, restoration, and illusion.
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Maria Garcia
 
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Post » Fri Dec 16, 2011 12:23 pm

In terms of actual in-game power and usefulness for all character types.



Enchanting--->Conjuration->Illusion------>Alteration=Restoration->Destruction
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Matthew Barrows
 
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Post » Fri Dec 16, 2011 7:21 pm

With the double casting perk, and the other perks that increase the level their usable, you can use the spells on enemies up to lvl 56, which is almost everybody except of some daedras.

Actually, the frenzy spell goes to 72 double casted and all perked
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Silvia Gil
 
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Post » Fri Dec 16, 2011 9:27 pm

"Conjugation"?

What are you summoning,...


...verbs?

Conjuration is the most powerful/useful. Illusion is good for invisibility and silent casting.

Here I thought conjugate was a math term
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Victoria Vasileva
 
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Post » Fri Dec 16, 2011 10:53 pm

"Conjugation" FTW.

Beauty of it is the ability to pre-emptively conjure before entering combat, when your magicka still regenerates quickly. Combine that with the perk that allows summons to be cast at longer ranges, and it's pretty much a "win" button.
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REVLUTIN
 
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Post » Fri Dec 16, 2011 8:49 pm

Even with 0 cost(which some consider an exploit) illusion's pacify is just as powerful as alteration's mass paralysis while illusion is also a more versatile school. And pacify is targeted. Illusion gives quiet casting as well as muffle and invisibility, so you can set up most encounters completely in your favor before they even begin. With illusion + conjuration you can kill many groups of enemies entirely without revealing yourself to them.


Yeah the atronachs are definitely too weak. It'd be fine if the dremora lord was supposed to be the "ultimate" summon, but seems like they wanted it to focus on atronachs or undead but the dremora lord is hands down the best. Part of that is due to twin souls and other atronach perks working for dremora lords, though.


Which Atronach perks work on the Dremora Lords?
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Sheila Esmailka
 
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Post » Sat Dec 17, 2011 12:57 am

Which Atronach perks work on the Dremora Lords?


I think both Summoner and Atromancy work with Dremora Lord.

I don't think Elemental Potency does though.

Edit: Yeah. More info-

Flame Atronach is level 5, Elemental Potency brings her to 10.

Frost Atronach is level 16, Elemental Potency brings it to 24.

Storm Atronach is level 30, Elemental Potency brings it to 35.

All the Thrall versions are level 30, Elemental Potency bringing them to 35. Using them as a Thrall brings them on equal ground level wise, but flame is still squishy and storm is the better caster. Frost is just really really tanky. We're talking 600 range of health with Elemental Potency.

Dremora Lord is level 46 and the strongest of all the summons, hands down. There is no permanent version and it's not affected by Elemental Potency, but you can get 2 of them out for 2 minutes, 4 with dual cast.

You don't even need to do much with 2 Dremora Lord's out really. If you really want to stick with atronachs, dual storm is your best option. Spells have the same range and lightning doesn't have a travel time, unlike flame's firebolt.

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Jarrett Willis
 
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Post » Sat Dec 17, 2011 2:54 am

Here I thought conjugate was a math term


It is both.

http://en.wikipedia.org/wiki/Conjugation
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Laura Simmonds
 
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Post » Fri Dec 16, 2011 4:02 pm

Hogwarts.

I like :)

On topic: I prefer Restoration because it allows me to keep fighting much longer than even the best warriors would expect, and it allows me to turn the undead away.
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Vickytoria Vasquez
 
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Post » Fri Dec 16, 2011 5:28 pm

Restoration would be awesome if wards were't so inefficient, slow, easy to break and stagger the caster. Currently the best defense is just to heal. Not sure why the lower end wards even exist. You cant use them effectively/efficiently without Ward Absorb anyway, and that's not available until skill 60...
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RAww DInsaww
 
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Post » Fri Dec 16, 2011 7:00 pm

Hmm interesting, i voted alteration due to the fact of magic resistance. My caracter is a battle mage mainly focused on an high armor rating and doing lots of damage with a blade so magic resistance came in handy for me when i fight those magi
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Lily Evans
 
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Post » Fri Dec 16, 2011 2:14 pm

Even tho I feel the entire magic system is lackluster in this game, I would have to say illusion and conjuring spells are the best.
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Conor Byrne
 
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Post » Fri Dec 16, 2011 8:11 pm

Illusion is awesome. I just killed off a huge Forsworn camp by making them all fight each other; doing the same thing with archery is so much less efficient.
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HARDHEAD
 
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Post » Fri Dec 16, 2011 10:45 pm

I think destruction with 4 items enchanted with 26% off magic cost is a game breaker, I can stagger kill everything including Alduin without breaking a sweat
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Dean
 
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