What do you think are the best schools of magic?

Post » Fri Dec 16, 2011 9:14 pm

What do you think the best schools of magic are? What's your favorite? And why?
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His Bella
 
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Post » Fri Dec 16, 2011 7:02 pm

Hogwarts.
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brian adkins
 
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Post » Sat Dec 17, 2011 2:38 am

Hogwarts.

:shakehead:

OT: Destruction, Restoration, and Conjuration are pretty much the main schools. And shouts are awesome.
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Leanne Molloy
 
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Post » Sat Dec 17, 2011 3:01 am

I like alteration, just cause of the armor buffs.
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cosmo valerga
 
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Post » Fri Dec 16, 2011 11:21 pm

Conjuration


Interesting to see Illusion getting no votes, I think the enemy level based spells are lame, considering you can't tell without console commands what level enemies are, wonder if others feel the same. I do like invisibility though.

My thoughts on every school(no actual spoilers just long):

Spoiler

Alteration
Main purpose is protective, an alternative to armor for mages. It's not terrible at this, but it's also beaten pretty clearly by it's competitions as all significant penalties for armor are negated later on in the game while alteration spells will still cost a chunk of magicka and won't be on all the time like armor. Through perks, it also offers magical protection - 30% absorption and 30% resist magic is pretty nice. However, there's a large perk investment to reach those, and enchanting and other means of acquiring such seem like superior options. Paralyze is strong, once you get it, but Illusion offers superior crowd control options. Overall a pretty bland school and one I'd stay away from personally since pretty much everything it does can be done better. It has one gem of a spell however, an obscure one that luckily doesn't require any investment into the tree. Equilibrium converts health into magicka at a decent rate. This is great for training restoration for obvious reasons, but also simply a nice tool to have as there are plenty of occasions when that magicka is more important than the health it costs.

Strength/Usefulness 5/10
Design/Fun Factor 3/10

Conjuration
Conjuration is essentially a magical alternative or supplement to companions. It serves this purpose very well, with powerful summons and thralls to take the heat of you as well as dish out damage. A certain summon is probably overpowered even, I think any conjurers will know which I'm thinking of. You can go heavily into the tree for improved atronachs or undead and eventually two of them, but even without heavy investment you get some solid options with just the expert level spells. It can also bring you temporary magical weapons which don't really compete with the best smith improved weapons, but still hold their own pretty well and are especially great early game with the perk to improve them. Unfortunately, the bound weapons are limited compared to previous games. Still, easily my favorite school in Skyrim.

Strength/Usefulness 10/10
Design/Fun Factor 9/10

Destruction
It's name makes it's purpose fairly obvious, but unfortunately it fails to deliver for many players. It's damage doesn't scale and it's high level spells cost too much magicka. Some players report a positive experience or at least have been able to make it work for them using various tricks and techniques or other skills to support it, but I'd recommend passing on it unless you're adamant about shocking, burning, and/or freezing stuff which is entirely understandable. Depressing, considering they've done so much with the actual spell mechanics in destruction - placing walls and rune traps in particular I was hopeful about. It does have a secondary purpose however, perhaps not intended to be as powerful as it is, the impact perk is one of the best tools in the game for keeping enemies off the player.

Strength/Usefulness 3/10
Design/Fun Factor 8/10

Illusion
Illusion is mainly about control, but also a stealth supplement quieting your spells, your footsteps, and even making yourself invisible. The control aspect of the tree requires some pretty heavy perk investments, but will end up being very powerful for escape or avoidance, or for making enemies do your work for you by inciting them into violence against each other - which is amusing if possibly overpowered. A good school but demands a lot of perks just to make it's spells reliably function at higher levels, and probably too powerful once you have those perks. Kind of an "all or nothing" school outside of invisibility.

Strength/Usefulness 9/10
Design/Fun Factor 7/10

Restoration
Maybe not the most exciting, but certainly one of the most universally useful. Most if it's best perks, respite in particular is amazing, are very accessible in the lower part of it's tree/sign, and to do it's main job you don't need a heavy investment into the tree. It's non-healing spells however are pretty lackluster. Wards are a waste of mana, and the undead specific spells are, well, too specific to be worth spending perks to improve. Wards had potential to be an interesting mechanic to use in combat at least, but still a very lacking school. It's a one trick pony currently, though trick just happens to be one of the best. Unfortunately though, it's one trick is undeniably done better via potions, but I'm not sure I can dock restoration any points over this, since alchemy is obviously broken.

Strength/Usefulness 6/10
Design/Fun Factor 4/10

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RUby DIaz
 
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Post » Fri Dec 16, 2011 4:05 pm

Alteration and Restoration are bit too support, and Destruction is a little too straightforward to be my favorite. Conjuration is obviously cool, and I kinda like it the most, but it too gets pretty dull after a while. Illusion doesn't - it's always fun to be the controller, and watch enemies squirm under your enthralling magical prowess. So either one of those two, I guess.
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mollypop
 
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Post » Fri Dec 16, 2011 3:47 pm

Chris "oh yeah, you and who's lightning fingers?"

Stewie "uh, you shouldn't have said that."

Family Guy - It's a Trap
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Bryanna Vacchiano
 
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Post » Sat Dec 17, 2011 2:44 am

it depends what class you are planning to make i play paladin so resto and alteration are awesome, for assassion illusion is great, caster destro and conjuration it depends what you do all of it is great :D!
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Eric Hayes
 
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Post » Fri Dec 16, 2011 6:13 pm

Most powerful is Conjuration, most interesting/fun is Illusion. My shadowmage had a boss-level enemy running for its life for about three minutes yesterday before I started thinking ... "Hell, how am I going to kill this thing now?"
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Je suis
 
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Post » Fri Dec 16, 2011 9:25 pm

Conjuration is probably the most well balanced and useful school. Restoration can be useful but you get to a point with a lot of classes where you're not really taking much damage.

Destruction has its flaws, alteration is basically just for wizard armor, and illusion... some people like it, but I haven't been able to get into it.

Interesting to see Illusion getting no votes, I think the enemy level based spells are lame, considering you can't tell without console commands what level enemies are, wonder if others feel the same. I do like invisibility though.


Indeed. If alteration had a "Scanner" buff that showed the level of enemies, what their weaknesses and immunities were, and what type of monster they were, I would have been happy. I guess someone could mod a spell like that into the game...
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Hearts
 
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Post » Fri Dec 16, 2011 6:11 pm

Conjugation? :teehee:
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GRAEME
 
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Post » Fri Dec 16, 2011 3:49 pm

If we're throwing in Shouts, pretty sure they win.
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Nancy RIP
 
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Post » Fri Dec 16, 2011 7:41 pm

A dull sword.
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+++CAZZY
 
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Post » Fri Dec 16, 2011 6:42 pm

In terms of in-game power? Conjuration, Alteration, and Illusion.

In terms of fun/cool factor? Conjuration, Destruction, and Illusion.
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helliehexx
 
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Post » Sat Dec 17, 2011 12:55 am

Definitely Conjugation, nothing better than the magic of words
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Rex Help
 
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Post » Fri Dec 16, 2011 3:25 pm

Alteration, hands down.

Paralyze, Mass Paralysis, Dragonflesh, and Telekenesis ftw.

End Thread/
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Hayley O'Gara
 
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Post » Fri Dec 16, 2011 11:20 pm

Definitely Conjugation, nothing better than the magic of words


:rofl:

I didn't even notice that.
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Sxc-Mary
 
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Post » Fri Dec 16, 2011 9:31 pm

Wow, how the hell does Illusion outclass Alteration in the poll.

You can paralyze or mass paralyze almost anything.

You can only fear things up to a certain level.

WTF.

The only thing illusion is good for is the quiet casting perk and invisability. And conjuration is a joke......Sanguine Rose staff is all you need....enough said.
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Peetay
 
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Post » Fri Dec 16, 2011 1:55 pm

Wow, how the hell does Illusion outclass Alteration in the poll.

You can paralyze or mass paralyze almost anything.

You can only fear things up to a certain level.

WTF.

The only thing illusion is good for is the quiet casting perk and invisability. And conjuration is a joke......Sanguine Rose staff is all you need....enough said.


You can fear, calm, and frenzy almost anything if you get the right perks. I think Dragon Priests and Dragons might be the only things immune to them. Illusion is also useful at low levels, while Alteration only becomes decent at high levels.

Another thing to note is that calming enemies will take you out of combat, which gives a lot of utility. You can get all of the magic you spend back before attacking again, because out of combat regen is way higher. You can get repeat sneak attacks. You can use it to not waste your time killing wildlife. You can also just mess around with enemies with illusion, using frenzy you can make them fight eachother, then calm them down, maybe heal them up to train restoration, etc.

Conjuration has the bound weapons, albeit bow is probably the only good one, and you can get TWO Dremora Lords as opposed to one Dremora with the Rose staff.
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james reed
 
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Post » Fri Dec 16, 2011 1:06 pm

RESTORATION IS A TOTALLY VALID SCHOOL OF MAGIC!!
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Paul Rice
 
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Post » Fri Dec 16, 2011 11:46 pm

Great comment, some people don't seem to have the creativity to utilise some skills.



You can fear, calm, and frenzy almost anything if you get the right perks. I think Dragon Priests and Dragons might be the only things immune to them. Illusion is also useful at low levels, while Alteration only becomes decent at high levels.

Another thing to note is that calming enemies will take you out of combat, which gives a lot of utility. You can get all of the magic you spend back before attacking again, because out of combat regen is way higher. You can get repeat sneak attacks. You can use it to not waste your time killing wildlife. You can also just mess around with enemies with illusion, using frenzy you can make them fight eachother, then calm them down, maybe heal them up to train restoration, etc.

Conjuration has the bound weapons, albeit bow is probably the only good one, and you can get TWO Dremora Lords as opposed to one Dremora with the Rose staff.

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Damien Mulvenna
 
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Post » Fri Dec 16, 2011 2:57 pm

Conjuration because "A Challenger is near!".

Restoration because I prefer to heal myself in real time, not via menus and potions. Respite also makes sprinting across Skyrim very easy though the framerate dives when you start to outsprint the loading of textures.
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RObert loVes MOmmy
 
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Post » Fri Dec 16, 2011 7:04 pm

Definitely Conjugation, nothing better than the magic of words


Obviously this.
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Ashley Tamen
 
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Post » Fri Dec 16, 2011 8:33 pm

Mysticism....
:bolt:

Nah, definately Destruction.
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des lynam
 
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Post » Fri Dec 16, 2011 3:27 pm

You can fear, calm, and frenzy almost anything if you get the right perks. I think Dragon Priests and Dragons might be the only things immune to them. Illusion is also useful at low levels, while Alteration only becomes decent at high levels.

Another thing to note is that calming enemies will take you out of combat, which gives a lot of utility. You can get all of the magic you spend back before attacking again, because out of combat regen is way higher. You can get repeat sneak attacks. You can use it to not waste your time killing wildlife. You can also just mess around with enemies with illusion, using frenzy you can make them fight eachother, then calm them down, maybe heal them up to train restoration, etc.

Conjuration has the bound weapons, albeit bow is probably the only good one, and you can get TWO Dremora Lords as opposed to one Dremora with the Rose staff.



Paralysis is > than making your enemy run away or calm down. Frenzy is cool, I'll give you that, when it works.

Mass Paralysis + Dragonflesh for the win. Alteration is better.
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BRAD MONTGOMERY
 
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