Explain "merchant" perk to me.

Post » Mon Dec 19, 2011 1:27 pm

I know what the tool tip says. I interpret this as being able to sell anything to a merchant. Yet, I can't seem to sell any staffs or even a little Steel warhammer of fear to the RiverWood Trader.

Merchant Perk - "Can sell any type of item to any kind of merchant."
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Miragel Ginza
 
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Post » Mon Dec 19, 2011 7:01 am

Hey,

First of all, you should be able to sell ANYTHING to the "general goods merchants". This perk was included for people who want to unload their loot quite quickly wihtout having to travel to the various/specific merchants & smiths. Thus making ANY item in your inventory available for sale to ANY merchant.

Personally I would take a different perk or save this one for something else. Just travel to the required merchants for each type of item that needs selling. There are plenty of ways to make coin in Skyrim anyway. Hope that helped !
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Channing
 
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Post » Mon Dec 19, 2011 6:45 am

Hey,

First of all, you should be able to sell ANYTHING to the "general goods merchants". This perk was included for people who want to unload their loot quite quickly wihtout having to travel to the various/specific merchants & smiths. Thus making ANY item in your inventory available for sale to ANY merchant.

Personally I would take a different perk or save this one for something else. Just travel to the required merchants for each type of item that needs selling. There are plenty of ways to make coin in Skyrim anyway. Hope that helped !


We all have plenty of gold. But I'd rather not just dump stuff on the ground or store useless items away. I picked this perk due to it being on the path of investing.

Like I said, this perk does not appear to work properly if we are supposed to be able to sell everything. Unless, I am doing something wrong.
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Rich O'Brien
 
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Post » Mon Dec 19, 2011 6:09 am

We all have plenty of gold. But I'd rather not just dump stuff on the ground or store useless items away. I picked this perk due to it being on the path of investing.

Like I said, this perk does not appear to work properly if we are supposed to be able to sell everything. Unless, I am doing something wrong.


Ok, so your going down the "investment/trader" route. I take it you are going to try and get the "Fence, Investor & Master Trader perks too? What your basically building there is an effective way of using a SINGLE merchant to unload all of your loot (acquired & STOLEN). While this is very useful - all your "effectively" doing is reducing your "downtime" between quests by only having to visit one trader. The master level of this skill tree allows u to invest 1,000 more gold into a vendors account, which in turn gives you his "default amount" + the extra investment (1,000 gold) to barter with in the future. However, in my experience, when I visit a town (e.g. Whiterun) after an adventure, I can easily make over 1,500 gold profit from visiting the various required vendors. Without having them run out of gold. I think u may find that focusing your investment in one trader is not a great option...like I said I would find better uses for your perks and loot e.g. disenchant, give to a follower, decorate your house etc. As for the problem with the staff.....make sure the vendor is a general goods vendor, make sure the staff is not a quest item and make sure he/she has enough gold...other than that it may be a small game bug ?!?
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Isabel Ruiz
 
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Post » Mon Dec 19, 2011 6:15 pm

I always go towards a General Vendor. Sell what I can sell. Save the game. Kill the Merchant or get him on his knees if he is essential. Reload the save game. Merchant has all his gold back now. Repeat this.
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Jon O
 
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Post » Mon Dec 19, 2011 8:56 am

I really wouldn't bother with speech perks, a waste IMO. You can make huge amounts of money without them, at the moment I have 30000+ gold, mostly from selling potions I made.
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Rik Douglas
 
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Post » Mon Dec 19, 2011 12:10 pm

We all have plenty of gold. But I'd rather not just dump stuff on the ground or store useless items away. I picked this perk due to it being on the path of investing.

Like I said, this perk does not appear to work properly if we are supposed to be able to sell everything. Unless, I am doing something wrong.


If the items are stolen then you also need the Fence perk.
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Imy Davies
 
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Post » Mon Dec 19, 2011 4:19 pm

I always go towards a General Vendor. Sell what I can sell. Save the game. Kill the Merchant or get him on his knees if he is essential. Reload the save game. Merchant has all his gold back now. Repeat this.

The hell?
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Wane Peters
 
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Post » Mon Dec 19, 2011 6:55 am

And you can't sell quest items... even with the perk.
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Joe Alvarado
 
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Post » Mon Dec 19, 2011 4:54 am

Don't question his need for the perk.

He obviously needs it for his build... but I don't know what the problem is - you should be able to sell that stuff to the guy anyway, unless it's

A: Stolen
or
B: Quest Items.
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Mario Alcantar
 
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Post » Mon Dec 19, 2011 11:02 am

The hell?


Allow me to elaborate. When I drained a merchant of ALL his money or he has like 10 septims left. I simply save the game. I then KILL or get him on his knees. I reload said save again. The merchant has his full cash available again, instead of waiting 48 hours. Sometimes the inventory of the merchant changes, meaning you could find a valuable ring when you killed him/her and reloaded.

It's a glitch, which I don't use anymore since I am rather loaded with so much looting.

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Rachie Stout
 
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