Stop calling the Creation Engine a "new" engine

Post » Wed May 09, 2012 11:06 am

I was under the impression part of Bethesda's design philosophy for the Elder Scrolls games was to build an entirely new engine from the ground up for each new game.
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Marquis deVille
 
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Post » Wed May 09, 2012 2:57 am

Very few "new" engines are written from scratch. Iteration is the name of the game, building on what works and rewriting what you need. Enough code change and it is essentially new; it's all semantics really.
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Andrew Tarango
 
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Post » Wed May 09, 2012 6:41 am

I said the exact same thing in the old Skyrim confirmed info thread (forgot the real name) we had a while back. Nobody believed me, now that the game is out though... they will see.
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Robert Bindley
 
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Post » Wed May 09, 2012 5:07 am

wiki page for game engines ==> http://en.wikipedia.org/wiki/Game_engine
that dosent mean YOU know what an engine is, it means you know where to find out what an engine is. unless you wrote that entire page....
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Tina Tupou
 
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Post » Wed May 09, 2012 3:56 am

Even if it isn't new it sure looks a heck of a lot better than Oblivion.
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Tyrel
 
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Post » Wed May 09, 2012 2:53 am

Spanish is heavily created using parts of Latin. It totally needs the Latin based syntax to function. Stop calling Spanish a language! It is not new, it is just revamped Latin!

End anology
this made me lol
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FITTAS
 
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