» Thu May 10, 2012 8:13 am
I find Skyrim's skill system interesting and innovative. Skill perks are pretty cool if done right, and I think they're done right here. And as far as having only 3 attributes is concerned, it's an interesting decision by Bethesda that I think it works pretty well. I'm a Morrowind guy who uses GCD religiously, so my Morrowind experience is basically 100% attribute-driven, but I think ultimately Skyrim's system offers a lot of customization without complexity. At the end of the day I'm still picking up the Fists of Randagulf and Helm of Oreyn Bearclaw and destroying Vvardenfell with my min/maxed strength, endurance, and agility, but in Skyrim you can end up with distinct characters even within the same archetype. I worried at first about endgame homogeneity, but since a levelcapped character can't even get all the perks in one discipline, I'm a happy Dragonborn.