Is really this bad?

Post » Thu May 10, 2012 2:01 pm

You're doing it wrong. If you press "J" and select the quest you want to follow even a gray icon shows up to doors, above items, above npc's to show where you need to be.
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Lily Evans
 
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Post » Thu May 10, 2012 8:11 pm

Good day everyone,

Okay, I maybe new to The Elder Scrolls, and to Skyrim but I have been playing RPG games for over 20 year now, and I must say that Skyrim is probably one of the worst games I have encountered. Now, it could be because of the "openness" of the game itself, and my lack of understanding of the premise behind it... but I feel the execution of the quest system is broken. When you are given a quest, there is no simple way of knowing where to go, to whom you speak too, etc... sure, a symbol appears on the compass, but you have no indication as to how far that is from your current location (unless I have missed something). When you are on a quest, and you are trying to follow a path, most of the time they lead to block passages; mountains that can't be climbed; rivers that can't be crossed; or they are guarded by giants that can't be beat ( only @ level 3 with magic etc)..

I've been walking around for over 2 hours trying to find a path into Throat of the world so I can speak with the Greybeards, and unless I can swim up a waterfall, or fly over a mountain, I can't seem to find any way to the location. I've tried placing a temporary marker location on the map, and attempting to reach that, but I am challenged with the same problems. I would think that "paths" would be visible for the most part. And what is the use of the "local map" feature? This doesn't appear to provide any real details to the area you are in... (I'm on the xBox 360 if that helps with anything)...
Pick up the spell clairvoyance. Really would help.
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Rachel Cafferty
 
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Post » Thu May 10, 2012 4:59 pm

Its the worst game you ever played because its.too hard to you? Yeah, they clearly didnt streamline it enough for cosole users..
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cassy
 
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Post » Thu May 10, 2012 10:35 pm

Good day everyone,

Okay, I maybe new to The Elder Scrolls, and to Skyrim but I have been playing RPG games for over 20 year now, and I must say that Skyrim is probably one of the worst games I have encountered. Now, it could be because of the "openness" of the game itself, and my lack of understanding of the premise behind it... but I feel the execution of the quest system is broken. When you are given a quest, there is no simple way of knowing where to go, to whom you speak too, etc... sure, a symbol appears on the compass, but you have no indication as to how far that is from your current location (unless I have missed something). When you are on a quest, and you are trying to follow a path, most of the time they lead to block passages; mountains that can't be climbed; rivers that can't be crossed; or they are guarded by giants that can't be beat ( only @ level 3 with magic etc)..

I've been walking around for over 2 hours trying to find a path into Throat of the world so I can speak with the Greybeards, and unless I can swim up a waterfall, or fly over a mountain, I can't seem to find any way to the location. I've tried placing a temporary marker location on the map, and attempting to reach that, but I am challenged with the same problems. I would think that "paths" would be visible for the most part. And what is the use of the "local map" feature? This doesn't appear to provide any real details to the area you are in... (I'm on the xBox 360 if that helps with anything)...
So you hate the game because it's either not linear enough for you or it doesn't hold your hand? I'm not getting it, but I think you might be better off with games like Final Fantasy.
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Mason Nevitt
 
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Post » Thu May 10, 2012 7:28 am

To the all the replies that tell me to use the map... yes, I have used (or at least tried too) use the map... and like I said in the original post, I doesn't offer any details about paths etc... or even how high mountains are or how deep rivers are etc... I am finding the map next to useless.. other then giving you a vague idea of where to go... which is probably to whole point if :) I'm all up for exploration, but it would help if there was some indication to know if you where on the right track or not... to spend 2 hours walking through woods is one thing, but to have nothing to show for it is very frustrating -- to the point of wanting to give up on the game.

Hmm.

When I got the "go talk to the greybeards" quest, the marker on the world map wasn't pointing to the top of the mountain, it was pointing to a village at the base of the mountain. When I finally got around to trying to go there (~lv14), I followed roads through the mountains to get there. There were signs periodically that showed that I was going the right direction. The other option would have been to follow the river north and around the mountain (instead of the pass east from Helgen.)

(Not sure how you managed to get that at only level 3, though. I think I was five or six just from the beginning parts in Riverwood & Bleak Falls. And I'm still buried in sidequests from the first city you get to. And this is without picking one of the "level faster" Guardian stones.)
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(G-yen)
 
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Post » Thu May 10, 2012 12:18 pm

That's funny, because I see many complaining about the game holding the player too much in the hand all the time and guiding them way too much-to the point where a 3-year-old could find his way, and now there's someone saying it's too complicated?

We have a map that shows exactly where to go. It's very easy to see how far away a target it, even outside the map-place because the market is bigger. And the mountains are huge things and you need to find your way around them. My quest-marker was pointing straight at the greybeards, not a village. So I circled around the mountain until I found the path up. Tada.
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Carlitos Avila
 
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Post » Thu May 10, 2012 11:19 am

Yea, follow the paths and look at signs, as they link most of the world.

The OP made me laugh, because i see this all the time in RL when people are doing land navigation. Instead of taking the path to a point that has been used for many years, they decide to go straight up the mountain or across the steam, etc. Good times
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Jason Rice
 
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Post » Thu May 10, 2012 9:11 pm

Skyrim is my first TES too and it was VERY easy to get into. Im guessing that's a good thing but at the same time a bad thing. I can't believe you find it hard. Oh and please just try not to do the main quest right away, just giving some advice. Oh and now that Ive played 20 hours of it, other games are just dull. MW3 and BF3, games that I enjoy a lot, are kinda meh. Stopped looking forward to AC:R and all the games in 2012, Damn you Skyrim!!!
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Emily Graham
 
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Post » Thu May 10, 2012 10:16 pm

You dislike the game because it isn't linear, and gives you a massive open-world to explore.

You also dislike the game because you didn't check your map. The first lesson of almost every RPG.
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OJY
 
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Post » Thu May 10, 2012 9:09 am

I think that the Journal could give a little more explanaition as you the quest outline. Misc Quests are just one liners and give an indicator when yuo've clicked on the,

But just because you receive a quest doesn't mean you get to magically float there without any problems. Follow the indicator, and deal with the way of the land and troubles that come in between. That's what the Adventure is all about! Discovering an amazing world.
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Steven Hardman
 
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Post » Thu May 10, 2012 12:56 pm

your stupid if you think skyrim is bad, go back to your final fantasy...
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IM NOT EASY
 
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Post » Thu May 10, 2012 1:50 pm

ah, you must be used to linear point a to point b type rpgs. this is an open sandbox world where you can immerse yourself into the world. you can ignore quests, actually have to do puzzles, and figure out where people are. You can use the map and journal markers to go from point a to b to c. or you can explore and go from point a to l to g to finally z.
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Jessica Phoenix
 
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Post » Thu May 10, 2012 10:33 pm

Oh man, so now we have people for whom even quest markers are not enough hand-holding? Wowzers.
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danni Marchant
 
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Post » Thu May 10, 2012 4:17 pm

You have to travel to Ivarstead, on the eastern side of the Throat of the World. There is a long pathway that leads up the mountain to High Hrothgar. Be careful though, there is quite a surprise near the top so I suggest a higher level
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Kortniie Dumont
 
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Post » Thu May 10, 2012 2:08 pm

For someone who has invested that much time into video games, you sure demand a lot of hand holding. Are you sure you were playing video games, and not Hello Kitty Magic Island?

If you need to get a rough idea of the path to traverse, just look at the map. Look at the way peaks of mountains shape, inclines, paths, etc. They're all there.
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Sammie LM
 
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Post » Thu May 10, 2012 11:33 am

The Greybeards are only accessible via the 7000 steps to High Hrothgar, which start near the village of Ivarstead. And yeah, using the map might help.
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Lady Shocka
 
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Post » Thu May 10, 2012 8:14 am

I'm still shocked that you haven't used the Clairvoyance spell, and seem to have ignored every post here that's mentioned it.
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Elisha KIng
 
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Post » Thu May 10, 2012 10:33 am

Good day everyone,

Okay, I maybe new to The Elder Scrolls, and to Skyrim but I have been playing RPG games for over 20 year now, and I must say that Skyrim is probably one of the worst games I have encountered. Now, it could be because of the "openness" of the game itself, and my lack of understanding of the premise behind it... but I feel the execution of the quest system is broken. When you are given a quest, there is no simple way of knowing where to go, to whom you speak too, etc... sure, a symbol appears on the compass, but you have no indication as to how far that is from your current location (unless I have missed something). When you are on a quest, and you are trying to follow a path, most of the time they lead to block passages; mountains that can't be climbed; rivers that can't be crossed; or they are guarded by giants that can't be beat ( only @ level 3 with magic etc)..

I've been walking around for over 2 hours trying to find a path into Throat of the world so I can speak with the Greybeards, and unless I can swim up a waterfall, or fly over a mountain, I can't seem to find any way to the location. I've tried placing a temporary marker location on the map, and attempting to reach that, but I am challenged with the same problems. I would think that "paths" would be visible for the most part. And what is the use of the "local map" feature? This doesn't appear to provide any real details to the area you are in... (I'm on the xBox 360 if that helps with anything)...

ok go to the map. then unmark all quests.So that it is clean. Then first hit the button to highlight a catagory. then the subcatagory.....and then the only marker is the one to follow.No idea why you can't pass trough to find the grey beards.When i look at the map i can see where i have to go,and i teleport myself to the nearest location from the quest.....that is helgen.From there you walk to the greybeards.....easy
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Kelly Tomlinson
 
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Post » Thu May 10, 2012 9:32 pm

The fun of the game is figuring things out for yourself and doing what you want. If you want to have everything set out for you then either use clairvoyance or go play a different game.

And for finding High Hrothgar, dialogue even says what town the start of the stairs is in. And it's on the map.
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Alisha Clarke
 
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Post » Thu May 10, 2012 4:12 pm

Wow... 3 days (about 12 hours total playing time) into playing Skyrim, and I am finally getting the hang of the map\compass navigation -- :celebration: The turning point came when I purchased a horse and that allowed me to travel over mountains.... it also preserves my stamina when travelling long distances... I'm going to spend the next 12 hours leveling up, and doing some of the side quests... I'm only on level 4 and die rather quickly.. and talking of being dead... is there any easy way to stop my horse from taking part in battles? It has been killed twice now...
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butterfly
 
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Post » Thu May 10, 2012 3:42 pm

Finding the entrance to the Throat of the World is achingly easy. You follow the main road to Ivarstead. Ohnestly its the main road no trails to turn off or anything of the sort. signs point you down the right roads when you get to intersections. And i dont understand your problem because i feel like the map solves everything your worried about
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Chloe :)
 
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