Proof!

Post » Thu May 10, 2012 4:50 pm

i went to falkreath, sp?, and went to the first house, i think it is a shop too, but there is a guy there, that apparently doesnt like me anyway, so i went upstairs, and tried out sneaking and took a little bit of stuff. didnt think anything of it, because he didnt say anything, i went and did a quest at some cave, came back and there were three goons waiting on me, with a contract to kill me from the guy i robbed. thought that was pretty radiant.
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Kay O'Hara
 
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Post » Thu May 10, 2012 6:20 pm

i love these little robots <3

But yes, Todd is a hype machine. I remember in Oblivion he hyped how each dungeon is unique.
We all know how that turned out.

For skyrim he even hyped up how snow "naturally piles up", when really it just paints a white texture on the ground, like you would in photoshop. Neat, but not something to hype up at all, Todd.

Actually, I've seen piles of snow in places where later on they are not, so some kind of snow pile forming feature is in :S

Back on topic: Not sure if I've encountered anything truly "radiant", just the randomized quests so far that I've noticed.
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Queen Bitch
 
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Post » Fri May 11, 2012 6:41 am

I killed a dragon near 2 children and they walked up amazed at my accomplishment and stared at the dragon and I felt like killing dragons isn't just killing them and forget about it, it goes by noticed. The AI are good.
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Ernesto Salinas
 
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Post » Thu May 10, 2012 6:18 pm

Snow does pile, after a while it will add in an object (snowdrift) that has its own collision detection, It just takes a while and you have to be looking for it.


As far as radiant story:

I spent a while killing some wolves near the base of hrothgar, a guy came over after seeing me kill the wolf, admired my kill but then challenged me to go get him 5 bear hides since "wolves are not the mark of a true hunter".


Little things like that are evident that somethings in the game thats taking notice of what your doing
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roxxii lenaghan
 
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Post » Thu May 10, 2012 6:52 pm

Unless you play through several times I doubt you will notice Radiant Story. You will never know if the quest you got was generated or scripted. However I imagine the quests you get when asking for work in bars is RS in action. Also the quest rewards seem to also be RS related. When completing an early MQ my daughter got given iron armour as a reward for her warrior build, whereas i was given leather armour for my thief build for completing the same quest, at the same level.
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Mélida Brunet
 
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Post » Fri May 11, 2012 1:18 am

Not sure if I understood what "Radiant Story" Means at all. Kinda reading a thousand times the article: http://elderscrolls.wikia.com/wiki/Radiant_Story

Still didn't got it.

But I was walking in a road yesterday and a person came from NOWHERE and asked me "Can you keep this for me? Stay here and I'll be back - I'll pay you if you keep this."

Suddenly I held the armor the NPC gave to me. and... WTF..

Someone came: THIEF!! THIEF!! Did you see any thief?!

And I gave the armor to that man and gone away.

Miles away I found a imperial soldier:

"Thank you for giving my armor... "

I got a little wtfed. but ok.
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Jason White
 
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Post » Thu May 10, 2012 10:30 pm

Yea I stole from a guy. Got arrested later because a NPC wouldnt get out of the way so I shouted at him. Then the guy I stole from sent mercenaries to teach me a lesson for stealing. Pretty cool
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:)Colleenn
 
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Post » Fri May 11, 2012 7:54 am

Well I saw some Legion soldiers that were escorting a Stormcloak captive get attacked by a Sabre cat, while the soldiers were busy with the cat the Stormcloak captive bolted into the woods.
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Kortniie Dumont
 
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Post » Fri May 11, 2012 2:23 am

I had to save someone from a cave, had a mage come up and challenge me to a duel, and have also watched people return my dropped items.
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Karine laverre
 
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Post » Fri May 11, 2012 5:16 am

Half of the things mentoned here are not Radiant Story/AI, but just usual game content.

Radiant Story basically just gives you all those semi-random quests. Like if someone gives you a bounty letter or a paper with a name of some book on it. When a quest-giver doesn't tell you the name of your target/destination - that's Radiant Story. Maybe it also stores some data about your experience so far - i.e. it won't use cleared dungeons for a quest.

Radiant AI is a thing from Oblivion which is simply a time-table template for NPCs. So when a merchant leaves his store for the night - that's Radiant AI for you.

All other stuff is just made "by hand". Scripts, etc.


As for NPCs picking up your things: I've spent some time decorating my room in the College with dwemer stuff - and then two NPCs rush in, pick things up and give them back to me. Fun!
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CHANONE
 
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Post » Thu May 10, 2012 7:58 pm

Yeah... almost everything an NPC does is governed by Radiant AI, it was used in Oblivion too. I've even had NPCs returned things I dropped in cities.
I dropped some firewood as I was carrying to much, some idiot NPC gave it back to me :o)
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rebecca moody
 
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