No one even brought up the 2k power swings. It's the 500 damage normal swings vs the 100 damage master spells that take 5 seconds to cast and deplete most of mana pool that people are complaining about.
It isn't speculation that melee damage is a lot stronger. It's also that warriors are so much tankier. Warriors don't die nearly as fast as mages, wth are you talking about.
Many mages who don't have the right spell reduction items also complain that their mana pool becomes depleted too fast so it's nowhere near sustained damage but lets say it is sustained and a mage can cast forever. It still wouldn't matter if the damage is like throwing pillows around for 30 seconds while one decent blow from an enemy can kill a mage.
if ppl are playing as pure mage and not stacking magicka cost reduction, then that is their fault and we shouldnt consider their complaint valid since they arent playing their character the right way to be optimized for high level damage dealing. i dont care why they dont use "free spell casting" but since they have the option, but still complain they are either trolling or just dont know about this option.
another question to ask is who are we fighting? since we are comparing classes we could and might as well have been thinking in terms of PVP, which we all know other rules applies (i know we dont have pvp in skyrim, but i think u get my point)
so assuming the mage is smart enough to use the mana reduction items, and he actually only casts a 5 sec spell thats just being stupid, a mage needs to be mobile and smart. they can start off by casting it and then switch to fireballs or something else such as frost to slow down his opponent.
the mage is frail compared to a tanky warrior, but regardless of that the mage can still back off(or never be hit due to slow and paralyze) and keep avoiding damage, while the warrior will eventually run out of potions.
ill admit that melee does seem alot stronger in terms of direct burst, but the mage seems better for overall use.