Okay then...
Casters can boost their stats through various methods providing nearly infinite mana, which in turn provides a longer sustained rate of damage.
To put it into simple terms... This is not number specific, just a general rule of thumb.
-Melee can burst out X amount damage, where as casters can only achieve Y damage maximum (Y is roughly half of X in this example)
-Stamina depletes, putting that massive melee damage output to a standstill and leaving us to default at our usual less than half of X damage (base damage)
-Y (representing caster damage) sustains a constant damage output for a longer duration of time, providing you with the ability to surpass the damage of a melee toon within a few moments of a fight.
The longer the fight, the more resources you use. This remains true to both stamina and mana in this case.
If Bethesda were to scale caster damage to run alongside the amount of mana you had (In effort to match your level) it could prove to be very overpowered. By mashing many points into your mana pool would grant you a huge boost in damage, and little to no health. So at that, you couldn't take a hit.
If they were to just put a scale on caster damage according to appropriate level, it would still be overpowered. Provided that you have maxed out your mana regen and mana pool, you could sustain an equal to or greater damage output than that of a melee character for a much longer period of time.
As it stands, I feel that everyone has blown this way out of proportion. I know many people who play on master as a full blown caster that do not have the "big" problems the rest of you seem to be having.
This could all be simply avoided by pursuing other aspects of casting. Incorporating different methods of attack into destruction class strategies is probably the goal of Bethesda. Diversifying your character is the only way to successfully make yourself a swiss army knife to combat. Simply going all melee has proven to be equally as hard without using some form of mana. So- there is no harm in applying conjuration, archery, illusion, and alteration effects into your strategy. If you want to be a straight caster, fine. Play by the rules of a caster.
I'm not expecting anyone to post and say "Hey, your right!" I am just trying to make the point that not everyone on these forums is complaining about it. I plan on making a full-time caster soon enough. The only reason I even went melee is because I feel like a spartan with my shield bash

So have at it again. I'm anxious to hear what counter arguments can come up from this.


