Keep it going! Immersive gameplay everyone!

Post » Sat May 12, 2012 10:14 am

Being a Dark Messiah fanatic, I think I'll just get terribly zealous and verbal about this haha.

I want enemies and levels to be just as replay friendly to Dishonored as they were to Dark Messiah, with an ever present physics engine to go! I want to relive the sensation from sending enemies crashing into wooden crates upon a well timed dodge and swing. I want to still be able to lift a dead/unconscious body by the torso, charge another enemy and then throw it on him to trip him over- or just hide it for the sake of stealth. I want enemies to carry armor. I want to have to aim for wrists, knee caps and armor joints when fighting tank like NPCs. A bludgeoning weapon should make much more damage to such nonfatal parts, while the sword is best used against lighter NPCs for Chaotic results. Locational damage, baby!

I want whale oil :celebration: to make enemies slip, their weapons to jam and their clothing to catch fire- disabling them for a few seconds. I want it for Corvo, so he can slip out of difficult situations, start distractive fires, LINE THE GROUND WITH OIL SPILL AND THEN USE FIRE TO SCARE OFF RATS OR EVEN CHANNEL THEM TO ANY STEALTH KITED FOES HE LEFT PEERING IN DARKNESS THE MINUTE BEFORE.

I want to evade range attackers by getting behind melee attackers, by holding loose environment features or bodies raised as shields, by using smoke screens from chimneys or fog and by parkouring like in Mirror's Edge!

I want to be:

- Faith(Mirror's Edge) when moving around or shot at. No parkour view of feet? That's ok, just make Corvo fear bullets!
- Sareth(Dark Messiah) when using melee and environmental combat. Let Corvo toss things and adjust swing directions with move keys, WHILE MOVING :yes:
- Nomad(Crysis) when being stealthy and swapping superpowers. Let Corvo PRONE and pin a four-slot quick menu to mouse3 for him to use.
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Lauren Denman
 
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Post » Sat May 12, 2012 12:24 pm

Definitely the parkour. Definitely
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Catherine N
 
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Post » Sat May 12, 2012 6:55 am

Definitely the parkour. Definitely
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Jaki Birch
 
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Post » Sat May 12, 2012 7:04 am

Yep. Definetly. Just love mirror's edge- beats alot of racing games actually :')
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Victor Oropeza
 
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Post » Sat May 12, 2012 12:28 pm

I pretty much agree with the OP, I haven't played Mirrors Edge so I wouldn't know about that.
I really enjoy Dark Messiah though and I expect Arkane studios to deliver something fantastic.
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Leanne Molloy
 
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Post » Sat May 12, 2012 6:12 am

That and the Nomad example wasn't the best. Deus Ex and even Bioshock made it better in that reggard. Just saying, even though I want it so gadgets and powers are easy to acces.
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Tracey Duncan
 
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Post » Sat May 12, 2012 11:29 am

Crysis definitely had a better system for using abilities than Deus Ex or Bioshock, even though I like Deus Ex more.
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Ruben Bernal
 
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Post » Sat May 12, 2012 5:25 am

Omg! The rats can allso mantle and are now climbing Corvo's front for his juicy nose tip! *moin, moin*
Let's assume that Possess only works on nonsuspicious creatures and that Corvo can't Blink if um- harassed by a rat :rock:
Then imagine this minigame; Foolishly surrounded by clouds of fur and teeth, Corvos arms now become mouse1 and mouse2 while his view and aim is restricted to only his torso. Now you'll have to fend off rat waves emerging from Corvo's feet and up - while trying WASDing(consoling) out of the shadows- into water, a fire or the electrified air near a Light Gate.
If this minigame gets too scipty to the gameplay feel, perhaps you can disable it in Game Settings?
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Jodie Bardgett
 
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Post » Sat May 12, 2012 8:55 am

I hope the combat is fluid and intuitive. The only thing I really liked about Dead Island was the anolog controls for swinging melee weapons. I hope something like that is in the game, except when your blade clashes with anothers, you literally feel the reverberation in the dual shock.
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kirsty joanne hines
 
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Post » Sat May 12, 2012 11:05 am

I hope the combat is fluid and intuitive. The only thing I really liked about Dead Island was the anolog controls for swinging melee weapons. I hope something like that is in the game, except when your blade clashes with anothers, you literally feel the reverberation in the dual shock.
Have you tried Dark Messiah? Have you? YOU HAVE TO TRY DARK MESSIAH! you really SHOULD TRY- it :)
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Sakura Haruno
 
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Post » Sat May 12, 2012 11:31 am

I'm not a big RPG fan but all this talk of it has me curious. How is the replay factor?
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Killer McCracken
 
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Post » Sat May 12, 2012 2:40 am

I'm not a big RPG fan but all this talk of it has me curious. How is the replay factor?
VERY GOOD, but it crashes too often, the load times svck and cutscenes get repetive. RPG: Petty, with three perk trees, chapter generated perk points and four ending cinematics. I think you'll like it! Generally there is one lethal ledge, one wall of spikes, a heap of crates and some shadowy corners between each load sequence, plus a dozen enemies. Enemies instantly walk up to the spot you hit with an arrow or thrown object. Spells are hilarious to use and the game features the best fps melee to date. Dark Messiah is an incredibly immersive and physical game. http://www.youtube.com/watch?v=ZegsGlGvtAU
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Dean Ashcroft
 
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Post » Sat May 12, 2012 10:24 am

I want a game that is so dynamic that it seems like anything is possible, like seeing wacky wild stuff happening in the world.

That is part of what made GTA fun was bearing witness to a fleeing purse snatcher getting run over by a car in a high speed cop chase.... and the best part is you had nothing to do with it at all.
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El Goose
 
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Post » Sat May 12, 2012 6:58 am

Crysis definitely had a better system for using abilities than Deus Ex or Bioshock, even though I like Deus Ex more.
DX could get pretty awkward - and if you took the EMP/spy drone augmentation you effectively lost the "turn on all augments" button. (And I loved that drone.)
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Laura Simmonds
 
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Post » Sat May 12, 2012 10:50 am

DX could get pretty awkward - and if you took the EMP/spy drone augmentation you effectively lost the "turn on all augments" button. (And I loved that drone.)

I still have nightmares of the time when I used the drone. I would often use it to spy for me and whenever I steered it back, it would always explode right next to me.
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Ilona Neumann
 
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Post » Sat May 12, 2012 4:07 am

We will not be dissapointed with the path they have taken so far! That I promsie you. Arkane Studios, you guys are truly amazing! <3
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Yama Pi
 
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Post » Sat May 12, 2012 2:43 am

We will not be dissapointed with the path they have taken so far! That I promsie you. Arkane Studios, you guys are truly amazing! <3
that is a fact
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Alexandra Louise Taylor
 
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