Does Knowing Too Much Hurt Your Game?

Post » Sun May 13, 2012 2:10 am

Nowadays we know much more about a game and it's contents thanks to so much information being available on the interweb.

But does too much information lead to a warped play experience?

Instead of playing and enjoying the game you have people obsessing over perfect builds, upset because of level scaling or angry that the dynamic snow isn't... well... dynamic enough.

Someone get's a quest that promises a cool item... and they put it off for fear of obtaining it at level 32 when it could be maxed out at level 35.

And usually if you put off obtaining an item, be it weapon or armour, until it's at it's absolute maximum potential... well by the time you've played to that point it's not really that useful anymore?!?!

We all want our characters to be great but do any of you think the sheer volume of information available has a tendency to sometimes drown the experience?

Azrael
The Nord with the Sword
User avatar
Ricky Rayner
 
Posts: 3339
Joined: Fri Jul 13, 2007 2:13 am

Post » Sun May 13, 2012 9:01 am

I wish you could play through or whatever, then completely wipe your memory of the game and do it all over :D
User avatar
dean Cutler
 
Posts: 3411
Joined: Wed Jul 18, 2007 7:29 am

Post » Sun May 13, 2012 1:19 am

Nowadays we know much more about a game and it's contents thanks to so much information being available on the interweb.

But does too much information lead to a warped play experience?

Instead of playing and enjoying the game you have people obsessing over perfect builds, upset because of level scaling or angry that the dynamic snow isn't... well... dynamic enough.

Someone get's a quest that promises a cool item... and they put it off for fear of obtaining it at level 32 when it could be maxed out at level 35.

And usually if you put off obtaining an item, be it weapon or armour, until it's at it's absolute maximum potential... well by the time you've played to that point it's not really that useful anymore?!?!

We all want our characters to be great but do any of you think the sheer volume of information available has a tendency to sometimes drown the experience?

Azrael
The Nord with the Sword

I think it has less to do with the Internet and given modernity and more to do with personalities and playstyles. You've had the difference between professional and casual card players and chess players for thousands of years before computers and video games. More specifically in regards to RPGs and breaking the flow of a story in favor of gaining an edge in the numbers game this has been going on since the early days of PnP where players would eschew lore to make their characters. It all boils down to personal preference and i don't see a problem.
User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Sun May 13, 2012 2:09 pm

Bluntly, no.

TV Tropes Will Improve Your Viewing Experience because when you know and understand the conventions, you also then gain the understanding of how to control and improve upon them.

When I understand the mechanics of the game, and why they fail, I can mod them, and make them what they should have been. I gain far more enjoyment from the act of learning and understanding than I do from wandering around lost and frustrated.
User avatar
Alexandra walker
 
Posts: 3441
Joined: Wed Sep 13, 2006 2:50 am

Post » Sun May 13, 2012 9:11 am

ugh yes it does. I obsess over it and then end up finding spoilers. -_-
User avatar
Rachel Cafferty
 
Posts: 3442
Joined: Thu Jun 22, 2006 1:48 am


Return to V - Skyrim