Unofficial "I haven't experienced ANY bugs in Skyrim&#34

Post » Sun May 13, 2012 4:40 pm

If you say you haven't experienced one bug, glitch, or crash in 60 hours of playing this game you're a bald-faced liar. End of story.

Why ? Because you have experienced bugs ?

In the 90s I used to work for support for a networking equipment vendor. Europe-wide support.
You wouldn't believe the amount of bugs we got. Crashes, hangs, memory leaks. Configs not working. Cosmetic bugs. Lots of stuff. Hunderds, thousands of bugs. We had over 10k bugs in our bugs database. Customers calling us night and day. I was amazed. How could anyone buy our crappy products when there were so many bugs. And the equipment hardly seem to work ?

Well, the answer is simple.
I was working at the support center for the product. Every bug was reported to us. All we saw was problems. But the majority of our products was running fine. The majority of the customers was happy. Networks just worked. But we never saw that. If you don't realize that, you will have the wrong image.

Look at Skyrim. Someone said 3.4 million copies sold already. Suppose 1% of those players runs into bugs. That's 34.000 players. Suppose 5% of those will be foaming at the mouth, and will come post on these forums. That's still 1700 posts on this forum. That will make the game look bad. But the truth is, 99% of the players do not experience bugs. And 95% of the players who do experience a bug, don't find it problematic enough to complain about it. Reality: the game is probably a lot more stable and polished than you think.

Now if we could get a real UI on the PC, that would make the game close to perfect.
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Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Sun May 13, 2012 12:53 pm

I came upon one where the carriage wouldn't let me travel! I was like "WTF."

I've come across more, but nothing major to remember.
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Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Sun May 13, 2012 2:59 pm

Some minor issues here after 20 hours of play on Xbox 360.

Arrows stuck in me. Found the fix for that though.

Game froze only once during a loading screen.

Paralyzed a Snowy Sabre Cat with poison on my sword. Fus Ro'd him and he floated away about 20 feet before landing and bouncing a bit. The rest of the fight went normally.

When I sit in the left chair in my bedroom in Breezehome, click Third Person view and rotate the camera, the wall disappears behind me.

Some shadows look terrible.

Otherwise its been good so far.
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Kaylee Campbell
 
Posts: 3463
Joined: Mon Mar 05, 2007 11:17 am

Post » Sun May 13, 2012 12:11 pm

70 hrs

3 bugs of which one is kinda major and wont let me wear any rings.
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aisha jamil
 
Posts: 3436
Joined: Sun Jul 02, 2006 11:54 am

Post » Sun May 13, 2012 7:42 am

Why ? Because you have experienced bugs ?

In the 90s I used to work for support for a networking equipment vendor. Europe-wide support.
You wouldn't believe the amount of bugs we got. Crashes, hangs, memory leaks. Configs not working. Cosmetic bugs. Lots of stuff. Hunderds, thousands of bugs. We had over 10k bugs in our bugs database. Customers calling us night and day. I was amazed. How could anyone buy our crappy products when there were so many bugs. And the equipment hardly seem to work ?

Well, the answer is simple.
I was working at the support center for the product. Every bug was reported to us. All we saw was problems. But the majority of our products was running fine. The majority of the customers was happy. Networks just worked. But we never saw that. If you don't realize that, you will have the wrong image.

Look at Skyrim. Someone said 3.4 million copies sold already. Suppose 1% of those players runs into bugs. That's 34.000 players. Suppose 5% of those will be foaming at the mouth, and will come post on these forums. That's still 1700 posts on this forum. That will make the game look bad. But the truth is, 99% of the players do not experience bugs. And 95% of the players who do experience a bug, don't find it problematic enough to complain about it. Reality: the game is probably a lot more stable and polished than you think.

Now if we could get a real UI on the PC, that would make the game close to perfect.
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Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Sun May 13, 2012 3:57 pm

just ran into my first glitch, after retrieving the horn of jurgen sttarch, or not, fast traveling to riverside crashes the game on 360.
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Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Sun May 13, 2012 4:48 pm

The only weird physics I've seen is when a fourteen foot giant is able to bat me into the stratosphere...
Workin as intended

30 hrs most of that in long sessions and no bugs here, only one CTD, but that was when i was tinkering with INI tweaks so I'm not surprised.
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Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Sun May 13, 2012 10:47 am

Same here. On the 360. with nothing but a few minor cosmetic bugs--and who's saying floating cabbages don't improve the game? :P
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David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Sun May 13, 2012 4:47 am

99% of the players do not experience bugs. Reality: the game is probably a lot more stable and polished than you think.
only in your dreams
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Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Sun May 13, 2012 3:13 pm

Why ? Because you have experienced bugs ?

In the 90s I used to work for support for a networking equipment vendor. Europe-wide support.
You wouldn't believe the amount of bugs we got. Crashes, hangs, memory leaks. Configs not working. Cosmetic bugs. Lots of stuff. Hunderds, thousands of bugs. We had over 10k bugs in our bugs database. Customers calling us night and day. I was amazed. How could anyone buy our crappy products when there were so many bugs. And the equipment hardly seem to work ?

Well, the answer is simple.
I was working at the support center for the product. Every bug was reported to us. All we saw was problems. But the majority of our products was running fine. The majority of the customers was happy. Networks just worked. But we never saw that. If you don't realize that, you will have the wrong image.

Look at Skyrim. Someone said 3.4 million copies sold already. Suppose 1% of those players runs into bugs. That's 34.000 players. Suppose 5% of those will be foaming at the mouth, and will come post on these forums. That's still 1700 posts on this forum. That will make the game look bad. But the truth is, 99% of the players do not experience bugs. And 95% of the players who do experience a bug, don't find it problematic enough to complain about it. Reality: the game is probably a lot more stable and polished than you think.

Now if we could get a real UI on the PC, that would make the game close to perfect.

This.

If the game was as broken as some lead us to believe, there would be a much bigger issue and we would here about it from many more people.
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Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Sun May 13, 2012 3:11 pm

I get occasional freezes, sometimes my powers refuse to work and I have to hammer the button and waterfalls look like rocks from far away. Apart from that everything is fine.
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Miragel Ginza
 
Posts: 3502
Joined: Thu Dec 21, 2006 6:19 am

Post » Sun May 13, 2012 12:01 pm

10 hours so far. One floating, half reanimated wolf. That's it. Oh, I've had a freeze, too.
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Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Sun May 13, 2012 4:06 am

Aside from Frodnar not moving from a certain spot, I haven't experienced any as far as I'm aware.
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naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Sun May 13, 2012 5:40 am

Playing on PS3, no glitches, bugs, crashes or lag.

It's played surprisingly perfectly.
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James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Sun May 13, 2012 11:27 am

I've run into a couple of bugs (can't sleep in my own bed, weapon racks don't work, etc.) and CTD's aren't rare (although I think they may be caused by a tray program I'm running to manage saves) but Skyrim has been remarkable for a Bethesda release, to be honest. Great to see Bethesda is getting better at picking these things up before release.
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Anthony Rand
 
Posts: 3439
Joined: Wed May 09, 2007 5:02 am

Post » Sun May 13, 2012 11:28 am

waterfalls look like rocks from far away.
THat is because LOD models are not animated (you will notice windmills dont animate when they are in far LOD mode, you can increads your loaded grids so that waterfalls and windmills do their thing from further out, I'm assuming you're using a PC if not you should be.
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BlackaneseB
 
Posts: 3431
Joined: Sat Sep 23, 2006 1:21 am

Post » Sun May 13, 2012 5:53 pm

I went into the womans house in River Wood. The one that hangs out on the porch across from the blacksmith. The center of the house's floor was gone and I feel into oblivion.... er maybe purgatory is a better word. After a few seconds it would teleport me back to the top and start all over again.. I was able to escape this glitch by leaving the house and re-entering it.

My main concern is the shadows. I got the pix elated look to be fixed by using a ini I found on the forum. I also get flickering on shadows and have yet to be able to fix it..


I run this ini. ( I have the difficulty changed to master)
Spoiler

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0

[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2

[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=6000.0000
iShadowMapResolutionSecondary=2048
iShadowMapResolutionPrimary=4096
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=1000000.0000
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=4000.0000
fShadowLODStartFade=1000.0000
fLightLODStartFade=7000.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=2
iMultiSample=2
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=1920
iSize W=1080
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=3072.0000
fMeshLODLevel1FadeDist=4096.0000
iScreenShotIndex=4
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=0
sD3DDevice="Insert Graphics Card Here"
bFXAAEnabled=0
iShadowMapResolution=4096
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
iShadowFilter=3
bTransparencyMultisampling=0
bDrawShadows=1

[Grass]
b30GrassVS=1
fGrassStartFadeDistance=300000.0000
fGrassMaxStartFadeDistance=300000.0000
fGrassMinStartFadeDistance=1000.0000

[MAIN]
bGamepadEnable=0
bCrosshairEnabled=1
fHUDOpacity=0.5000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=300000.0000

[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2

[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
bShowCompass=1

[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0240
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=0
bMouseAcceleration=0
fMouseHeadingYScale=0.005
fMouseHeadingXScale=0.010

[Particles]
iMaxDesired=1500

[SaveGame]
fAutosaveEveryXMins=15.0000

[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.7500
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=1.0000
uID0=1007612

[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000

[TerrainManager]
fTreeLoadDistance=300000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0

[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000

[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20

[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60

[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=4
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=1024
iWaterReflectWidth=1024
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
bUseWaterReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1

This is my computer
Spoiler
AMD Anthlon II X3 3.1 GHZ AM3 socket
4 Gig of Ram
Evga GTX 460 1 Gig DDR
User avatar
Peter P Canning
 
Posts: 3531
Joined: Tue May 22, 2007 2:44 am

Post » Sun May 13, 2012 11:40 am

6 hours

1 bug

reading Bavenziah Bio volume 3

(00074ab2) was displayed on screen while reaading

had to ctl-alt-delete to get out
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Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Sun May 13, 2012 7:25 pm

45 hours and no bugs. No crashes, no bugs, no real technical problems other than the mouse movement changing with the framerate, which I assume they will patch.
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Cesar Gomez
 
Posts: 3344
Joined: Thu Aug 02, 2007 11:06 am

Post » Sun May 13, 2012 8:35 am

Not so much but 15 hours playing no bugs or glitches yet other than clambing mountains ;)
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Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

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