How can a game crash on launch and throw now exception containing the issue?
Even if this would be a driver issue, as proclaimed by Bethesda, why does the game run into the issue and does not intercept the exception?
Just to clarify what I mean:
Let's say, the game requires a certain driver version, lets say Catalyst 11 for example, because it uses features provided by this driver which are unavailable on previous versions.
Then, the game should at first actually check for the driver version instead of using functions of it and crashing with a windows "Rage has stopped working" exception! This wont help anyone, everybody is disappointed.
So please Bethesda, try exception handling. It's not too hard ... if you are capable of creating so great games, with so many lines of code, than please try to catch errors and display messages to the customers as well as to some log, so you can fix the error.
Currently, it is said that there are some "driver issues" with AMD. Well, every game except Rage runs great! I have no issues at all and stunning frame rates in every game. So what is this "driver issue" you are speaking of? And why don't you have a workaround? If you want to use features that are not available on graphics drivers from one out of 2 companies, than dammit, DON'T USE IT - or at least make the game work without that features.
I really don't understand how this game got through quality assurance with so many issues.
Before you close this thread and declaring this post as a rant, what about saying that you are sorry? Like Square did with Final Fantasy 14, or like Sony, when they had to admit, that their network and system security was [censored].
Rage for PC, as it is, is a shameful release. I hope, you prepare something special for those who can't enjoy your game because you failed to release it in a state, that would satisfy your customers. FF 14 is still free to play, and Sony at least gave away some free games.