So after tweaking with the control pannel setting a little bit I have gotten rid of my lagg gotten rid of my block textures and the game runs smooth.
But wait ! I still have a issue. I could explain it here but i made a screen to let you show my issue.
Its when i look left and quickly look right i get these textures '' loading '' like its very slow or doesnt recognize those graphics when im not looking.
Anyways heres my screenshot I made.
http://i.imgur.com/ybYxI.jpg
As you can see the road block things are still loading aswell as the ground under my mouse aim fire aswell as the rocks and the uhm well everything.
I have this everytime i move into a room or look a other way or turn arround etc the graphics will load in a 15 second window when im looking at it. ( quite annoying I must say )
My computer is:
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System Information
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Time of this report: 10/8/2011, 17:38:01
Machine name: MIKE-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
Language: Dutch (Regional Setting: Dutch)
System Manufacturer: ASUSTeK Computer INC.
System Model: K50AF
BIOS: BIOS Date: 02/02/10 20:22:09 Ver: 08.00.14
Processor: AMD Athlon II Dual-Core M320 (2 CPUs), ~2.1GHz
Memory: 4096MB RAM
Available OS Memory: 4096MB RAM
Page File: 2065MB used, 6122MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
Card name: ATI Mobility Radeon HD 4500 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: ATI display adapter (0x9553)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9553&SUBSYS_1C421043&REV_00
Display Memory: 2296 MB
Dedicated Memory: 504 MB
Shared Memory: 1791 MB
Current Mode: 1366 x 768 (32 bit) (60Hz)
Driver Version: 8.892.3.0
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
And my engine control panel options are:
Anit aliasing: x2 BOX
Samples per pixel: 16x
Catalyst AI: OFF
Mipmap: Highest performance.
Vertical Refreshing: Always ON
OPENGL: OFF
So yeah Any idea's ???
