Shrinking your savegame size..

Post » Mon May 14, 2012 4:40 pm

Delete the install data on your hard drive, re-install but leave the update one alone. May or may not work but it helped me a lot.
Thanks dude re-installing game data now
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Adam Baumgartner
 
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Post » Tue May 15, 2012 3:56 am

Someone could start one but it be like trying to kill Alduin with a shiv you might get lucky but everyone knows your gonna die/lose.

Will the world start to lag uncontrolably? Rendering any efforts to move useless? Leaving me unable to talk to anyone? Say it ain't so!
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Dalton Greynolds
 
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Post » Mon May 14, 2012 4:45 pm

Will the world start to lag uncontrolably? Rendering any efforts to move useless? Leaving me unable to talk to anyone? Say it ain't so!

Na, Real life will just crash, forcing you to restart and lose several hours of Life time, or RL would get a Blue screen of death, that's right you just blue screened nature, I hope your happy.
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Rebecca Clare Smith
 
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Post » Tue May 15, 2012 2:27 am

I'm a role-player. I don't waste my time standing around and doing nothing. Time is precious to me in TES games... always has been since Arena. Regardless, this isn't the core of this issue. It may be all Bethesda does to help resolve the issue, but it's not the core of the issue. There's something wrong with the game's code and how it handles caching, not just with the respawn rate.
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Ridhwan Hemsome
 
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Post » Mon May 14, 2012 4:23 pm

If a bug this massive and game disturbing, Bethesda had to have known about it creeping up.

my question is what kind of data is being pumped into the save file to beef it up like that?
I can't imagine Bethesda not being able to patch in an algorithm that drains the save file
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Toby Green
 
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Post » Mon May 14, 2012 5:48 pm

I don't understand people like you. I get that you want to play the game, everyone does, but it's not your fault that they released a faulty product and there is nothing you can do about it. As far as I'm concerned complaining is helping, because it's just about the only thing that we can do. I don't feel like Bethesda should get away with this travesty and i don't want anyone else to spend their hard earned money only to be disappointed, so i complain.


AMEN!!!! couldn't have said better, i don't understand why people keep defending Beth and flaming customer when they laugh in our faces releasing a broken game...

Now for the topic, even if the OP try to help people, we shouldn't have to do that, or change the settings of the PS3, or turning off auto save,etc... BETH need to fix it, for fk sake, we bought the game, now we need to find the solution as well? WTF is wrong with the gaming industry, 20 millions+ PS3 users and they don't give a fk about us? I waited for SKyrim for so long, and now i can't even play the **&?%/?$ thing.....


Funny thing(NOT REALLY) beside complaining, wtf are we suppose to do? ignore this and keep getting rip off ?
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bonita mathews
 
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Post » Mon May 14, 2012 5:39 pm

I don't know about you, but i didn't pay hard earned money to sit around trying to lower the size of a savegame file, so i can play the bloody game!!
I like this one.
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Dona BlackHeart
 
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Post » Tue May 15, 2012 4:28 am

Well.. i just waited a whole month (imagining the jarls and citizens to panick as the dragonborn is hibernating) and for me it didnt cut off any mbs or kbs.
I sold all my items (3500 worth of weight) without any profit.

That actually increased my filesize by 2 mb... :/
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Luna Lovegood
 
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Post » Mon May 14, 2012 7:57 pm

Well.. i just waited a whole month (imagining the jarls and citizens to panick as the dragonborn is hibernating) and for me it didnt cut off any mbs or kbs.
I sold all my items (3500 worth of weight) without any profit.

That actually increased my filesize by 2 mb... :/
Heh. So how big is it now?
It's really hard to tell why the file size changes. I've seen it go down by a dozen kb or so inexplicably over the course of an hour without doing anything. Maybe it has more to do with NPCs than items? I was able to keep my save under 6 megs all yesterday after I did the month-long wait. When I went to bed it was back up to 6.
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Melanie
 
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Post » Mon May 14, 2012 7:42 pm

TBH, I'm not entirely sure what people are describing when they refer to "lag".
The thing I notice most is when I walk too close to an NPC, there's a one-second hitch. This is most likely audio streaming off the disk when the player gets within conversation range, and the NPC starts to quip. That specific phenomena might be alleviated by deleting the install data and reinstalling (as per gamesas's advice).
I haven't noticed any really bad frame rate unless there's some massive collision nonsense going on (like a corpse stuck halfway through a chair, flailing around uncontrolably.)
In outdoor situations where you can see miles of draw distance, the frame rate is typically within the realm of acceptable.
Combat is slower than I'd like, but it hasn't gotten unplayable.
I have not encountered any broken interactions.

I'm curious as to what specific problems people are experiencing and why they assume it's save-data related.
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Lily Evans
 
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Post » Tue May 15, 2012 6:41 am

I may be incorrect about this, but selling items shouldn't shrink your save game file. It just changes the location of items registered in the game's memory. I too have been speculating that it's the presence of all sorts of corpses and items stored throughout the game that contribute to the bloat. I have a 7.2 mb game save and generally it works okay, but the lag has been creeping up consistently, especially where there are lots of people. What I have noticed is my lag went down once I hit the one-month refresh mark. All the old corpses disappeared. Big load off the cache, but any chest I'd opened and looted (fully or partially) remains consistent. Same with items I've sold - they stay consistently in the vendor. Not to mention that the Dwemer Cog i sat down on a rock near level 5 (15 levels ago) is still sitting there on that rock. Good feature for a sense of continuity in the game. Bad on memory. If this is a memory issue, selling your gear won't help - it doesn't disappear. It's just moved to a new location. The good news is that it is fixable. Shop inventories change to meet your needs - I'm a decent smith and I noticed that the local blacksmiths stocked Ignots to suit my needs. This means by that same mechanism, you should be able to clear shop caches. The only down-side would be if you wanted a weapon you sold back. Not bloody likely, but possible I imagine. Every week, flush shop keeper inventories. Refresh household goods inventories. Restock dungeons back to randomized. This would actually INCREASE the replayability of the game and solve the save-file bloat. Win. Win.
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Shianne Donato
 
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Post » Tue May 15, 2012 5:49 am


I'm curious as to what specific problems people are experiencing and why they assume it's save-data related.

To be specific, what PS3 gamers have noticed is a direct relationship between the increasing size of the save file, and the amount of playtime before the frame rate drops. Imagine a chart, if you will. As the size of the save file increases, the amount of gameplay time before the game becomes choppy decreases. To the point where once you exceed 9MB, the game becomes unplayable after a very short time of playing. I can confirm these claims as I have experienced it now myself. I now cannot play Skyrim at all until this patch is released. This frame rate drop did not occur when the save file was smaller (less than 5 MB). All of the claims on this board are consistent with eachother, so there is no reason to not think the cause of all this is the increasing save file.
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Captian Caveman
 
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Post » Mon May 14, 2012 3:57 pm

I may be incorrect about this, but selling items shouldn't shrink your save game file. It just changes the location of items registered in the game's memory. I too have been speculating that it's the presence of all sorts of corpses and items stored throughout the game that contribute to the bloat. I have a 7.2 mb game save and generally it works okay, but the lag has been creeping up consistently, especially where there are lots of people. What I have noticed is my lag went down once I hit the one-month refresh mark. All the old corpses disappeared. Big load off the cache, but any chest I'd opened and looted (fully or partially) remains consistent. Same with items I've sold - they stay consistently in the vendor. Not to mention that the Dwemer Cog i sat down on a rock near level 5 (15 levels ago) is still sitting there on that rock. Good feature for a sense of continuity in the game. Bad on memory. If this is a memory issue, selling your gear won't help - it doesn't disappear. It's just moved to a new location. The good news is that it is fixable. Shop inventories change to meet your needs - I'm a decent smith and I noticed that the local blacksmiths stocked Ignots to suit my needs. This means by that same mechanism, you should be able to clear shop caches. The only down-side would be if you wanted a weapon you sold back. Not bloody likely, but possible I imagine. Every week, flush shop keeper inventories. Refresh household goods inventories. Restock dungeons back to randomized. This would actually INCREASE the replayability of the game and solve the save-file bloat. Win. Win.

You are correct about it being speculation, but here's my reasoning:
Nothing you sell a vendor stays in their inventory. Vendor inventory only lasts a couple days. Their inventory and gold flush every few days, or on Application launch. Items left in non-owned areas (crates, ground, etc..) disappear over a much longer time. Your house is the only safe place to store items. There's even a loading screen tooltip that mentions this.
It took me about a 2 weeks of in-game time to hit level 31, which does not appear to be enough time for corpses or items left on the ground to 'rot.'
If you try waiting a month in your house, I 'm certain that dwemer cog will be gone. Try it.
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ZzZz
 
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Post » Tue May 15, 2012 2:13 am

To be specific, what PS3 gamers have noticed is a direct relationship between the increasing size of the save file, and the amount of playtime before the frame rate drops. Imagine a chart, if you will. As the size of the save file increases, the amount of gameplay time before the game becomes choppy decreases. To the point where once you exceed 9MB, the game becomes unplayable after a very short time of playing. I can confirm these claims as I have experienced it now myself. I now cannot play Skyrim at all until this patch is released. This frame rate drop did not occur when the save file was smaller (less than 5 MB). All of the claims on this board are consistent with eachother, so there is no reason to not think the cause of all this is the increasing save file.

First, correlation does not imply Causation.
Second, I've read most of these threads, and very rarely does anyone articulate the issues they're experiencing. Most of what I see is this: "You've got lag too? So do I!"
That may be true across the board, but it's not helpful in identifying the problem.

Here's a couple of things to think about:
gamesas recommended that 360 users do not install to hdd, but let content stream off optical disc. PS3 users do not have that choice. Install is the only option. PS3 users are complaining of "lag", 360 users are not. Ergo, issues may be cache or streaming related, not save-game related.

Without extremely specific descriptions of the issues, you don't really know if you're experiencing the same issue as someone else. Your definition of lag may be framerate, while someone else's my be load time.

As for all of the claims on this board are consistent with each other, that's hardly surprising, especially when they're so vague. Read this:
http://en.wikipedia.org/wiki/Seattle_Windshield_Pitting_Epidemic

You yourself claim that your game is "unplayable." Do you mean that you are literally unable to play the game, or is it slightly more subjective?
Does it happen during a melee fight or when you're running around in the wilderness? Does it happen indoors? What specifically is going on during unplayable conditions?
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Rachyroo
 
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