Witch mods are you looking forward to?

Post » Tue May 15, 2012 7:14 am

Fin profilbild. :D

I'm looking forward to buisiness mods. Like your own meadery, wineyard, mine etc. Hopefully with some minor quests and buisiness progress. Expanding your buisniess, hiring protection (with choises like imperial legion, companions, stormcloaks etc). I'd want a lot of choises in all of it really, like what building to build next, what kind of product. Maybe setting up deals with traders, or the East Empire Company.

Pretty much something that added a lot to do but not full of action and adventuring.

Tack :D

Im also looking forward to this, owning a own brewery would be awsome.

It would aslo be nice if you could take control of a small group of stormcloak/legion and go on "raids" in enemy terretory and such.
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Gen Daley
 
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Post » Tue May 15, 2012 9:18 am

removing the invisible extended reach of weapons is at the top of my list now. I had to stop my 2h, bare chested, orc playthru because i kept dying to enemy attacks which, from the animation should've missed by a wide margin.
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мistrєss
 
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Post » Tue May 15, 2012 4:03 pm

I don't know about a Witch mod (have The Witcher already), but at this point, I want two things:

1. A proper update for the user interface

2. High resolution textures for at least the most egregiously horrid instances, e.g. wall textures with snow on them.
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michael flanigan
 
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Post » Tue May 15, 2012 2:36 pm

One with 'witches' in it naturally and black cats as familiars? :biggrin:

You've actually answered your own question and come up with an idea. Well done :thumbsup:
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Joe Bonney
 
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Post » Tue May 15, 2012 11:26 am

● UI fixed into something decent and usable

● Marital and extramarital six with graphic scenes (as with that Morrowind mod), prosttutes; having six adds blessings or STDs

● Realistic nudity for both males and females

● Better faces; everybody in Skyrim looks old and dirty; there are few to no hot young females.

● Ability to sell stolen items anywhere else from where they were stolen

● Something to make the economy interesting, like Oblivion's Live Economy, and please make everything have a price and merchants have gold to buy; it's not good to see common objects are worth 0 gold.

● Random NPCs everywhere (some hostile), crowding cities and roads like Crowded Cities and Crowded Roads. They should be more active, try to steal, get into fights with guards, etc.

● More passive (realistic) wildlife. Not all wolves are insane.

● Anything from Morrowind. Like a small expansion to the East, with the ability to visit a Dunmer town. And Morrowind lore.

● Huge, complete texture packs with better textures like Qarl's.
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BaNK.RoLL
 
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Post » Tue May 15, 2012 5:35 pm

Those aren't witch mods everyone. I want riding a broom. :P
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Kayla Oatney
 
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Post » Tue May 15, 2012 2:52 pm

Remake the Volkihar how they should've been
Overhaul of Lycanthropy + New Werecreatures
Overhaul of the god awful console UI
Correct the blocking issues
Remove fast travel/compass + add proper quest descriptions
Bring back Attribute system + Restore lost skills

Hunger/Thirst/Sleep needs + Hypothermia level
Level scaling improvement
More traveling NPCs
Return To Solstheim
Lichcraft
Improved AI
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IsAiah AkA figgy
 
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Post » Tue May 15, 2012 5:05 pm

I would like a mod where you can sail ships out of solitude and go fishing at sea & mining & adventuring on islands off the coast.
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victoria johnstone
 
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Post » Tue May 15, 2012 12:12 pm

I deleted my level 34 archer thief before even meeting Greybeards, and will wait for at least the following to be implemented before I give the game another try. I'll have time to play Morrowind before that happens.
Remove or improve enemy scaling
Adjust leveling speed of most skills
Melee combat completely reworked
New UI
Improved economy = lower prices for your stuff, good stuff available from merchants but for very high prices, their stock doesn't level with you, etc..
Give pretty much all creatures a ranged attack to make AI abuse harder, for example giants can throw rocks and every humanoid has a bow they use if they can't reach you, but trolls and animals just mindlessly charge at you (I can't help abusing this from time to time.. my self control is poor)
Rework pickpocketing

Secondary:
Companions with backstory and quests (DLC probably)
Better textures
Improved faces
No fast travel (again, my self control is bad)
More realism and liveliness overall
NPC reactions to make more sense. When you saved the world or rule all factions some comments just stop appearing, like guards' threatening to throw you to jail like you are a nobody, and you aren't called a thief unless you get caught or are seen in thief guild equipment, etc.
...
Harem and tentacle mods :celebration:
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dav
 
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Post » Tue May 15, 2012 4:26 pm

Well i had over 300 creatures on Oblivion when i played it with mods so a mod that adds more creatures would be nice although it obviously takes some time to make one. It took years for Oblivion's huge mods to get to the point where they are today.
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e.Double
 
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Post » Tue May 15, 2012 6:13 pm

I'm looking forward to:

Vampire mods (anything that adds to, changes or generally improves them)
Werewolf mods (same as above)
Massive creature addons
New questlines
New companions/overhauled companion system
Other massive overhauls
A MQ disabler/something akin to Cliffworms' mod made for Oblivion where you started in a dungeon and selected which city/guild you wanted to begin your new life in...
Body enhancer mods (such as HGEC, Robert's and the like)
More advanced facial chargen
New textures/models for clothes, armor and weapons
Anything that overhauls/improves smithing
More magic spells/spell creation
No more dragonborn
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Lalla Vu
 
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Post » Tue May 15, 2012 8:10 am

Like someone mentioned earlier, the first thing I want to get rid of is the stupid extended reach for weapons that make combat seem "floaty" in general.

- A Thalmor invasion mod, maybe after you won the civil war with the Stormcloaks the Thalmor would decide to invade?

- Overhauls that adds more diversity, creatures, etc like OOO and MMM did for Oblivion.

- Someone mentioned this, but faction wars and more people and creatures in general on the roads and in the wild.

- Waaay more villages.

- Castles. I've lost count of the amount of castle mods I've got for Oblivion, most of them are extremely well done as well.

- High res texture pack.

- Darker nights/dungeons.

- More companions.

- Archery fixes.

- Zombie mods :P

- The civil war questline completely overhauled. The fort fights are strange and I feel like they could've done so much more with the concept of a civil war.

- Removal of the annoying movement lag in 3rd person.

- Real and proper economy.

- Ability to start and run businesses.

- Quest mods.

- Horse combat.

Probably way more, but that's just off the top of my head.

EDIT:

The one that I'm actually looking the most forward to is to be able to hotkey things to regular keys and not just 1-8.
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TIhIsmc L Griot
 
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Post » Tue May 15, 2012 7:38 pm

It's hard to say. I have tons of ideas of things I'd really like to see, but usually the ones I never would've thought of adding to my list are the ones that end up being among my favorites. So many creative folks out there. I always end up with a heavily bloated Data folder within a year of the game coming out.
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Jaki Birch
 
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Post » Tue May 15, 2012 3:23 pm

unlimited companions period!...in a game that has over 30 humanoid companions to offer having to choose only one fo them is redicolous and i encourage someone to make this mod just as soon as possible, when construction set for Skyrim will get released...please the sooner we get this candy the better...i really want my own orcs-evles-argonains-kahjiits-humans-dogs army...
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Heather Dawson
 
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Post » Tue May 15, 2012 1:58 pm

[quote name='Dath1' timestamp='1321638720' post='19324153'

- Darker nights/dungeons.
[/quote]

Yeah, imagine need the torch to guide youself through the nights, that would be awsome.
I would also like having more of big random battles beetween the stormcloaks and the legion. Becuse as it is now, the war doesnt seem bloody at all, until you get involved. Would be nice to encuanter atleast two groups with 5 man atleast fighting along the border, and then see a dragon swoop down and force everyone to work togheter to kil the hideous beast :P
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Amysaurusrex
 
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Post » Tue May 15, 2012 4:51 am

You sure you got the right forum there?

If I find the Enclave in Skyrim, I'm gonna [censored] my pants then run like hell.

Enclave Commander essentially added Commandable (and summonable) Squads to Fallout 3 plus factional storylines (just enclave - never really played the mod, mostly was interested in the Squad and Faction upgrades). So adding it to skyrim would essentially have the factions deploying squads of troops against enemy target locations (like an RTS game) plus you could lead a squad/group/etc and command it to go do something without you or fight in an RTS from a 1st/3rd person perspective in a dynamic (RTS villages/cities) world.
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Amy Masters
 
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Post » Tue May 15, 2012 7:18 pm

Auto Harvest for Alchemy
Kikaigami's Magic Arrows
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sally R
 
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