Witch mods are you looking forward to?

Post » Tue May 15, 2012 7:43 pm

Im looking forward to:

-A disable fast-travel mod (and no, I dont want any disscussions about self-control and all that, I know, I know :P).

-A farm house mod, where you can grow plant, have a smith, hunt and live a normal life with your wife when youve retired from being a hero/villain.

-I would also like to see carriages in Dawnstar, Falkreat and Morthal too, becuse it doesnt make sense you can travel there, but not from the to another city.

-Speaking of carriages, a player control wagon to put your stuff when youre on the road.

-Portable bedroll so I can camp in the wild

-More diverse taverns, becuse pretty much every tavern looks the same as the first you encounter in riverwood.

-More villages, one on a mountain would be cool.

-Why cant my character play instruments? I know its hard with the singing part, but just drum or play the flute?

-Perhaps an alternative start mod, where you isnt forced to be a dragonborn.

-Some proffesional/well made mod created quests.

How about you?
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QuinDINGDONGcey
 
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Post » Tue May 15, 2012 6:20 pm


-Why cant my character play instruments? I know its hard with the singing part, but just drum or play the flute?


This. When I heard there was going to be a Bard faction I was really hoping to get some music based abilities. Though being the perverted young man that I am, I'm slo looking forward to some TnA body mods.
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Kellymarie Heppell
 
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Post » Tue May 15, 2012 9:12 am

More clothing diversity. I'm working on just basic recolors of the existing stuff for myself, but looking forward to what Real Modders produce in the coming years :)
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Bee Baby
 
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Post » Tue May 15, 2012 8:46 pm

Well if making armors is still like in Oblivion i might create some. But we need a NifSkope and the CK first.
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A Dardzz
 
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Post » Tue May 15, 2012 9:38 am

Archery range fix mod.

Mod that adds another faction of bandits to battle the current bandits. Id like to walk into a fort and come across a battle already happening, gets kinda boring with every fort being occupied by the same bandits.

Mod that allows me to add favorites to more than the number pad. Mind boggling that Beth didnt include the function keys into favorites.
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Alexander Horton
 
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Post » Tue May 15, 2012 11:51 am

interface...
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Alexis Acevedo
 
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Post » Tue May 15, 2012 9:13 pm

UI mod, UI mod, UI mod.
Level scaling mod.
Smithing overhaul and adjustments.
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Mr. Ray
 
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Post » Tue May 15, 2012 5:21 pm

i want creating magic and enchantment just like oblivion

better enchantments and more variety

learning magic from scrolls

portable enchantment and alchemy stations

portable bed and tents

backpacs which you can carry more stuff

better and useful UI for everything

better melee mod and finishing moves just like deadly reflex

creature mods or overhauls

more magic and magic overhauls just like supreme magicka in oblivion mod

better potions names, models and variety

better soulgems
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*Chloe*
 
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Post » Tue May 15, 2012 6:24 am

Hunger. Tiredness and thirst as well, but especially hunger. I mean, I'm really pleased Bethesda put in cooking, I love that there's cookpots everywhere and an animation showing my character using them. The problem is that food is pretty useless when you've got a pile of potions in your inventory to restore your health and stamina. I'm really surprised there's not a 'hardcoe' mode like New Vegas.
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Riky Carrasco
 
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Post » Tue May 15, 2012 10:43 am

OP

Fin profilbild. :D

I'm looking forward to buisiness mods. Like your own meadery, wineyard, mine etc. Hopefully with some minor quests and buisiness progress. Expanding your buisniess, hiring protection (with choises like imperial legion, companions, stormcloaks etc). I'd want a lot of choises in all of it really, like what building to build next, what kind of product. Maybe setting up deals with traders, or the East Empire Company.

Pretty much something that added a lot to do but not full of action and adventuring.
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Tessa Mullins
 
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Post » Tue May 15, 2012 7:07 pm

DarNified (or whatever they'll be calling this time)
Left Handed shields (show us the love that Bethesda didn't)
Texture pack like Quarls or NMC's
boobies :whistling:
Increased Spawns mod (assuming Martigen doesn't do it)
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Naughty not Nice
 
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Post » Tue May 15, 2012 4:50 am

HIDE HELMET!!

this and the obvious PC UI redesign.
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luis ortiz
 
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Post » Tue May 15, 2012 5:19 am

I want a fishing rod..
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x a million...
 
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Post » Tue May 15, 2012 1:07 pm

I want to name my potions. I would like a better hotkey system for dual wield. I want a realism mod. I know I played one in oblivion that made the traps near instant death. Right now, walking over a trap serves little purpose other than to startle you. I want a weight re-balancing system. I don't like that I can carry so much and even though I limit myself, I would rather have a much lower carrying capacity.
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Genevieve
 
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Post » Tue May 15, 2012 10:57 am

HIDE HELMET!!

There's already a hide helmet.









:D
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Emilie M
 
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Post » Tue May 15, 2012 9:06 am

http://www.gamesas.com/index.php?/topic/1274237-skyrim-ui-pc-specific-redesign/
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Star Dunkels Macmillan
 
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Post » Tue May 15, 2012 5:15 am

http://www.gamesas.com/index.php?/topic/1274237-skyrim-ui-pc-specific-redesign/
Shiny :bowdown:

As for another mod I'd like: multiple companions, perhaps. I've been tied by the hip to this elf since the very beginning of the game & really don't want to get rid of him, but I'd like to bring along someone else! Also, I can't marry him :facepalm: (I always bring along multiple comanions in Morrowind; seems a lot more safe and natural to go as an adventuring party rather than a lone wanderer, but maybe that's because I've played too much Wizardry/Might & Magic).
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no_excuse
 
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Post » Tue May 15, 2012 7:00 am

The ones i plan to make.

- Remove quest item weights
I have a good few pounds of weight from items I cant store in a container. Thankfully i was able to get the quest weapon out of my inventory by using a weapon rack in my house.

- Dragon shout voice replacer
I don't like the voice used for dragon shouts. It sounds too... humanly, and I am an argonian. My plan is, if anyone recalls the draugers that can also shout, their voice sounds more neutral. Though i know they don't have audio for every shout, but I will do what I can to "neutralize" the shout voices.

- Longsword versions of weapons
Simply, I miss my longswords. nuff said.
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Evaa
 
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Post » Tue May 15, 2012 5:19 am

-Some proffesional/well made mod created quests.
Hopefully I can fulfill this for you. My sig links to my previous mods which hopefully proove my quality of work. I have a massive new land planned. Bigger than anything I have ever done before. I can't wait for the CK so I can get to work. I think you guys will all love it. :)
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SWagg KId
 
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Post » Tue May 15, 2012 9:12 pm

RTS (with a better interface hopefully)
Enclave Commander (merged with above)
hardcoe mode (Essential Needs/Health System expansion + Player versus Weather mode)
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Steve Fallon
 
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Post » Tue May 15, 2012 10:03 am

RTS (with a better interface hopefully)
Enclave Commander (merged with above)
hardcoe mode (Essential Needs/Health System expansion + Player versus Weather mode)
You sure you got the right forum there?

If I find the Enclave in Skyrim, I'm gonna [censored] my pants then run like hell.
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Amanda savory
 
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Post » Tue May 15, 2012 7:47 am

Yes, I am looking forward to Witch mods.

Other than those, like so many others I am looking forward to a portable camping mod. I'm looking forward to anything Shezrie or Emma chooses to bless us with for Skyrim, if they choose. And I'm always up for more hairstyles, weapons, armors.
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GPMG
 
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Post » Tue May 15, 2012 7:59 am

There's already a hide helmet.

:D

I see what you did there...

Also, I can't wait for the CS. First thing I will do is make myself a spectacular new house mod. My plans:

-Displays for each individual Daedric Artifact
-Weapon Displays
-Armor Displays
-Displays for other collectibles with unique meshes/textures such as the dif Diety amulets and the Staff of Magnus
-Perhaps even displays for unique items made by modders?
-A new home for the Eye of Magnus after the Mages College quest line, because it's just too awesome.
-Cooking, Alchemy, Smithing, Tanning, etc Stations
-NPC Servants
-Option to house a shrine to one Diety/Daedra of the PC's choice (after the related quest). Who doesn't want a shrine to the mad god in their house?!
-A vault (for plentiful storage)
-An ingredient garden
-A torture chamber (Because I'm that kind of person... So there)

And all of it will be underground and Dwemer themed. I think this is ingenious, because it allows me to expand it with new rooms ad infinitum without having a building that is larger on the inside than on the outside. Perhaps I'll even make and underground hold that you can be the Jarl of. If we still had gates to hell, I'd use that instead, but being underground will have to work. Plus I love that early medeival steam-punk-ish stuff.

EDIT:

And how the hell could I have forgotten? A den for aspiring necromancers...
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Grace Francis
 
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Post » Tue May 15, 2012 11:04 am

- Better weapons / more choice of weapons

- Cloaks & fur clothing (not everybody is a nord who can resist the cold :P )

- Alternate start mod when you get arrested by imperials then the main quest starts (just like the A New Beginning mod for oblivion)

- A house in the smaller villages / better houses / somesort of farm

- Buyable mannequins

- Buyable weapon racks
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Cartoon
 
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Post » Tue May 15, 2012 8:06 pm

Arena Mod with Arena Faction included with awesome main quests, side quests and radiant AI quests.
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Kirsty Collins
 
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